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Assembly-CSharp-vs.csproj
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Assembly-CSharp-vs.csproj
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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProductVersion>10.0.20506</ProductVersion>
<SchemaVersion>2.0</SchemaVersion>
<ProjectGuid>{5D37D365-763C-EE68-C50F-902C769BC135}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace></RootNamespace>
<AssemblyName>Assembly-CSharp</AssemblyName>
<TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>Temp\bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE;UNITY_3_5_0;UNITY_3_5;UNITY_EDITOR;ENABLE_PROFILER;UNITY_STANDALONE_WIN;ENABLE_GENERICS;ENABLE_DUCK_TYPING;ENABLE_TERRAIN;ENABLE_MOVIES;ENABLE_WEBCAM;ENABLE_MICROPHONE;ENABLE_NETWORK;ENABLE_CLOTH;ENABLE_WWW;ENABLE_SUBSTANCE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<NoWarn>0169</NoWarn>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>Temp\bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<NoWarn>0169</NoWarn>
</PropertyGroup>
<ItemGroup>
<Reference Include="System" />
<Reference Include="System.XML" />
<Reference Include="System.Core" />
<Reference Include="UnityEngine">
<HintPath>C:/Program Files (x86)/Unity/Editor/Data/Managed/UnityEngine.dll</HintPath>
</Reference>
<Reference Include="UnityEditor">
<HintPath>C:/Program Files (x86)/Unity/Editor/Data/Managed/UnityEditor.dll</HintPath>
</Reference>
</ItemGroup>
<ItemGroup>
<Compile Include="Assets\Scripts\CarControl\AntiRoll.cs" />
<Compile Include="Assets\Scripts\CarControl\CarControl.cs" />
<Compile Include="Assets\Scripts\CarControl\CarEngine.cs" />
<Compile Include="Assets\Scripts\CarControl\CarEngineSounds.cs" />
<Compile Include="Assets\Scripts\CarData\CarData.cs" />
<Compile Include="Assets\Scripts\CarData\CarDataFile.cs" />
<Compile Include="Assets\Scripts\CarData\DataContainer2D.cs" />
<Compile Include="Assets\Scripts\Checkpoint\Checkpoint.cs" />
<Compile Include="Assets\Scripts\Checkpoint\CheckpointTrigger.cs" />
<Compile Include="Assets\Scripts\Checkpoint\IAnyCheckReceiver.cs" />
<Compile Include="Assets\Scripts\Checkpoint\ICheckReceiver.cs" />
<Compile Include="Assets\Scripts\Checkpoint\TriggerTypes.cs" />
<Compile Include="Assets\Scripts\GUI\GuiControl.cs" />
<Compile Include="Assets\Scripts\GUI\RotatableGuiItem.cs" />
<Compile Include="Assets\Scripts\GUI\TachoControl.cs" />
<Compile Include="Assets\Scripts\GameControl\GameControl.cs" />
<Compile Include="Assets\Scripts\GameControl\GameSounds.cs" />
<Compile Include="Assets\Scripts\GameControl\GameStates.cs" />
<Compile Include="Assets\Scripts\GameControl\RoundData.cs" />
<Compile Include="Assets\Scripts\GameControl\TimerStates.cs" />
<Compile Include="Assets\Scripts\Menus\ChooseHighscore.cs" />
<Compile Include="Assets\Scripts\Menus\Credits.cs" />
<Compile Include="Assets\Scripts\Menus\EnterName.cs" />
<Compile Include="Assets\Scripts\Menus\Highscore.cs" />
<Compile Include="Assets\Scripts\Menus\Menu.cs" />
<Compile Include="Assets\Scripts\Menus\Options.cs" />
<Compile Include="Assets\Scripts\Menus\Pause.cs" />
<Compile Include="Assets\Scripts\Menus\PhpConnect.cs" />
<Compile Include="Assets\Scripts\ModifiedCamera.cs" />
<Compile Include="Assets\Scripts\PlayerMessageEngine\ArrowShower.cs" />
<Compile Include="Assets\Scripts\PlayerMessageEngine\Arrows.cs" />
<Compile Include="Assets\Scripts\PlayerMessageEngine\DriveMessages.cs" />
<Compile Include="Assets\Scripts\SoundEngine\DriveSound.cs" />
<Compile Include="Assets\Scripts\SoundEngine\SimpleSoundManager.cs" />
<Compile Include="Assets\Scripts\SoundEngine\SmoothSoundManager.cs" />
<Compile Include="Assets\Scripts\SoundEngine\SmoothSoundPlayer.cs" />
<Compile Include="Assets\Scripts\TrafficLightEngine\TrafficLight.cs" />
<Compile Include="Assets\Scripts\TrafficLightEngine\TrafficLightManager.cs" />
<Compile Include="Assets\Scripts\TrafficLightEngine\TrafficLightStates.cs" />
<Compile Include="Assets\Scripts\Utility\Clock.cs" />
<Compile Include="Assets\Scripts\Utility\Utility.cs" />
<None Include="Assets\Standard Assets\Skyboxes\_skybox info.txt" />
<None Include="Assets\Cardata\example1 - Kopie.txt" />
<None Include="Assets\Cardata\example1.txt" />
<None Include="Assets\Cardata\aeris.txt" />
<None Include="Assets\Cardata\aeris - Kopie.txt" />
<Reference Include="Assembly-UnityScript-firstpass">
<HintPath>Library\ScriptAssemblies\Assembly-UnityScript-firstpass.dll</HintPath>
</Reference>
</ItemGroup>
<ItemGroup>
<ProjectReference Include="Assembly-CSharp-firstpass-vs.csproj">
<Project>{7FC85912-2926-FDD0-C0BC-CF9256D599EA}</Project> <Name>Assembly-CSharp-firstpass-vs</Name> </ProjectReference>
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>