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socket.js
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socket.js
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const { userJoin, userLeave, randomTheme, getUser, getActiveUser } = require("./utils/socketUser");
const { formatMessage } = require("./utils/socketMessage");
module.exports = async socket => {
try{
const userId = socket.request.session.passport.user;
if (!userId) return
// console.log("User is:", userId);
const { user } = await userJoin(socket.id, userId);
socket.emit("theme", { theme: await randomTheme() });
// console.log("Yeeeeet", user);
// Client sends a chat message
socket.on("clientMessage", async ({message, to}) => {
const toUser = await getUser({ username: to });
// console.log(`From: ${user.username} Message: "${message}" To: ${toUser.username}`);
message = formatMessage(user, toUser, message);
if (!message) return
socket.emit("message", {...message, from: {...message.from, username: "You" }}); // Return to sender
// Only emit to the receiver if they are active
const toUserClient = await getActiveUser({ user: toUser });
if (toUserClient) {
socket.to(toUserClient.clientId).emit("message", message); // Send to receiver
}
});
// Runs when a client disconnects
socket.on("disconnect", async () => {
console.log(`Client - ${socket.id} disconnected.`);
await userLeave(socket.id);
});
} catch (err) {
console.log(err);
}
}