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ZenGin Patches

Repository with various patches for ZenGin, a game engine used in Gothic 1 and 2. Patches are provided in a .patch format and can be applied to the original source code by placing in the <gothic-root>/system directory with Union installed.

Caution

The patches are provided as-is and may not work or be broken. Make sure to test the patches before using them in your modification.

Patches

Patch Engine Author Description
AniRunTransitionFix G1, G2A Patrix, Fawkes Correct transition between run animations with weapon drawn
zModelProtoIndexGuardFix G2A TopLayer Fixes the engine index guard check
zFootPosFix G1, G1A, G2, G2A TopLayer Fixes foot position calculation for NPCs
MinDialogTime G2A Gratt Allows to set a minimum time for dialogues
Disable_Textures_Check G2A Unknown Disables zCModelTexAniState::FinishTexList 4 texture per .asc file limit
AI_Output_Fix G2A Boguś Fixes not appearing dialog box in specific case

Contributing

If you have a patch you would like to submit, please create a pull request with the patch file in the patches directory. Make sure to include a description of the patch and the bug it fixes.

Other Resources

Gothic patches can be also found in the following repositories:

Credits

Special thanks to Fawkes for the idea of creating a repository for ZenGin patches.