From 80fa202e5ec5181b3b44e0b077b6033867210c51 Mon Sep 17 00:00:00 2001 From: Gregorius Techneticies Date: Fri, 8 Sep 2023 12:50:04 +0200 Subject: [PATCH] Automatic Commit Message for when Greg does not type before hitting Enter. --- CHANGELOG.md | 6 +++--- src/main/java/gregapi/util/WD.java | 2 +- 2 files changed, 4 insertions(+), 4 deletions(-) diff --git a/CHANGELOG.md b/CHANGELOG.md index 2c47c0069..a35e3bfab 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -15,9 +15,9 @@ Nothing (I tend to only add finished Stuff to the Changelog). 6.17.00: (Not released yet) [NOTE] -There has been a hackable exploit going around in the modded minecraft landscape that is called PipeBleed. -GregTech was never affected by this but I still deem it important that you look into your Mods to see if it is fixed in your Modpack. This shit is just as bad as the log4shell exploit. -This Mod is supposed to fix the Issue in all afflicted other Mods: https://github.com/dogboy21/serializationisbad/releases +There has been a hack going around in the modded minecraft landscape that is often referred to as "PipeBleed". +GregTech was never affected by this but I still think it is important that you look into your Mods to see if it is fixed in your Modpack, because dozens of big Mods have this Issue. This shit is just as bad as the log4shell exploit. +This Mod is supposed to fix the Issue in pretty much all afflicted other Mods: https://github.com/dogboy21/serializationisbad/releases [IMPORTANT] There is a going to be new Fluid Property that makes it more difficult to pipe and store Magical Fluids! Many Containers will no longer be able to hold Magical Fluids, with few exceptions. Palladium, TaHfC and Tungsten based Alloys will be able to store Magical Fluids diff --git a/src/main/java/gregapi/util/WD.java b/src/main/java/gregapi/util/WD.java index 90ca3a972..a2e3204ba 100644 --- a/src/main/java/gregapi/util/WD.java +++ b/src/main/java/gregapi/util/WD.java @@ -133,7 +133,7 @@ public static boolean obstructed(World aWorld, int aX, int aY, int aZ, byte aSid if (MD.TC.mLoaded && tTileEntity instanceof INode) return F; } Block tBlock = aWorld.getBlock(aX, aY, aZ); - if (tBlock instanceof BlockTrapDoor || tBlock instanceof BlockDoor) return F; + if (tBlock instanceof BlockTrapDoor || tBlock instanceof BlockDoor || tBlock instanceof BlockLadder) return F; AxisAlignedBB tBoundingBox = tBlock.getCollisionBoundingBoxFromPool(aWorld, aX, aY, aZ); if (tBoundingBox == null) return F; switch(aSide) {