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HBM's Nuclear Tech Mod Compatibility #11
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NetheritePlus does have a chance to be added, the others I am not sure about. |
wiki documents most of the features and is regularly updated: |
Okay, so I was looking to this "HBM's Nuclear Tech Mod" to be able to add compat for things like GT6 and HEXCraft, however I am unable to find a maven for it and the git for it at https://github.com/HbmMods/Hbm-s-Nuclear-Tech-GIT.git (not able to find any other) is not compileable to be able to build a proper dependency for it, so I'm not seeing that this will ever be done until either it gets a proper maven repo or it gets a properly set up git project (look at GT6 or HEXCraft git repo's as example, they are a trivial |
Cross posted from: CelesTek-Team/HexCraft#22 |
For note, if help is wanted to be able to get the git repo for the "HBM's Nuclear Tech Mod" into a proper compileable state then feel free to contact me on IRC at espernet, I'm OvermindDL1 there. |
I just looked through the "API" of HBM's, and I have to say there is absolutely nothing workable there when it comes to Energy Systems (lots of empty marker interfaces), I cant even use the RF API as cheesy bypass, because HBM's happens to use the broken half of the CoFH API, which gets randomly overloaded by wrongly implemented Mods to the point of making the overloaded half of the RF API impossible to use. IEnergyReceiver doesn't always work, is what I am saying, IEnergyHandler does work though, as long as you make sure that you dont use the super.functions of the extended Interfaces. |
Is this done? Or what's the status? |
I have no Idea how HBMs works tbh, I only did what I usually do, but no Energy Compat. |
The HE API is still pending, the one for battery items should already work. That'll come with the energy network rework since that still uses godawful 2016 code. |
Yeah I need to first find out how the Power System even works before I can do Stuff, not to mention what the conversion Ratios are. |
Netherlicious ( https://www.curseforge.com/minecraft/mc-mods/netherlicious ) |
I think adding vic's mw mod would be awesome, tried running a server with both and all 3d elements of HBM just dissapeared. |
Uh what Mod?
What exactly happened there? HBM still develops his Mod so it might be worth a report at his place. |
The latest pre-release fixed the loading time issue:
https://github.com/HbmMods/Hbm-s-Nuclear-Tech-GIT/releases/tag/1.0.27X3493
Other mods I hope you consider adding compatibility for:
Vic's Modern Warfare Mod ( https://www.curseforge.com/minecraft/mc-mods/vics-modern-warfare-mod )
UpToDateMod ( https://www.curseforge.com/minecraft/mc-mods/uptodatemod )
NetheritePlus+ ( https://www.curseforge.com/minecraft/mc-mods/netheriteplus )
Matter Megadrive ( https://www.curseforge.com/minecraft/mc-mods/matter-megadrive )
LanteaCraft ( https://www.curseforge.com/minecraft/mc-mods/lanteacraft/files/2230557 )
Modular Powersuits ( https://www.curseforge.com/minecraft/mc-mods/modular-powersuits )
MineFantasy II ( https://www.curseforge.com/minecraft/mc-mods/minefantasy2 )
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