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HBM's Nuclear Tech Mod Compatibility #11

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bHXDgiuMa5yLHyC8 opened this issue May 13, 2020 · 13 comments
Open

HBM's Nuclear Tech Mod Compatibility #11

bHXDgiuMa5yLHyC8 opened this issue May 13, 2020 · 13 comments
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enhancement New feature or request

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@bHXDgiuMa5yLHyC8
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bHXDgiuMa5yLHyC8 commented May 13, 2020

The latest pre-release fixed the loading time issue:

https://github.com/HbmMods/Hbm-s-Nuclear-Tech-GIT/releases/tag/1.0.27X3493

Other mods I hope you consider adding compatibility for:

Vic's Modern Warfare Mod ( https://www.curseforge.com/minecraft/mc-mods/vics-modern-warfare-mod )
UpToDateMod ( https://www.curseforge.com/minecraft/mc-mods/uptodatemod )
NetheritePlus+ ( https://www.curseforge.com/minecraft/mc-mods/netheriteplus )
Matter Megadrive ( https://www.curseforge.com/minecraft/mc-mods/matter-megadrive )
LanteaCraft ( https://www.curseforge.com/minecraft/mc-mods/lanteacraft/files/2230557 )
Modular Powersuits ( https://www.curseforge.com/minecraft/mc-mods/modular-powersuits )
MineFantasy II ( https://www.curseforge.com/minecraft/mc-mods/minefantasy2 )

@GregoriusT
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NetheritePlus does have a chance to be added, the others I am not sure about.

@GregoriusT GregoriusT added the enhancement New feature or request label May 13, 2020
@bHXDgiuMa5yLHyC8
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bHXDgiuMa5yLHyC8 commented Jun 11, 2020

wiki documents most of the features and is regularly updated:

https://ntm.fandom.com/wiki/HBM%27s_Nuclear_Tech_Wiki

@OvermindDL1
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Okay, so I was looking to this "HBM's Nuclear Tech Mod" to be able to add compat for things like GT6 and HEXCraft, however I am unable to find a maven for it and the git for it at https://github.com/HbmMods/Hbm-s-Nuclear-Tech-GIT.git (not able to find any other) is not compileable to be able to build a proper dependency for it, so I'm not seeing that this will ever be done until either it gets a proper maven repo or it gets a properly set up git project (look at GT6 or HEXCraft git repo's as example, they are a trivial git clone ... and ./gradlew build in their directories and it all 'just works').

@OvermindDL1
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Cross posted from: CelesTek-Team/HexCraft#22

@OvermindDL1
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OvermindDL1 commented Jun 22, 2020

For note, if help is wanted to be able to get the git repo for the "HBM's Nuclear Tech Mod" into a proper compileable state then feel free to contact me on IRC at espernet, I'm OvermindDL1 there.

@GregoriusT
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I just looked through the "API" of HBM's, and I have to say there is absolutely nothing workable there when it comes to Energy Systems (lots of empty marker interfaces), I cant even use the RF API as cheesy bypass, because HBM's happens to use the broken half of the CoFH API, which gets randomly overloaded by wrongly implemented Mods to the point of making the overloaded half of the RF API impossible to use.

IEnergyReceiver doesn't always work, is what I am saying, IEnergyHandler does work though, as long as you make sure that you dont use the super.functions of the extended Interfaces.

@OvermindDL1
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Is this done? Or what's the status?

@GregoriusT
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I have no Idea how HBMs works tbh, I only did what I usually do, but no Energy Compat.

@HbmMods
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HbmMods commented Jul 18, 2020

The HE API is still pending, the one for battery items should already work. That'll come with the energy network rework since that still uses godawful 2016 code.

@GregoriusT
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Yeah I need to first find out how the Power System even works before I can do Stuff, not to mention what the conversion Ratios are.

@bHXDgiuMa5yLHyC8
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@GermanGamerMax
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I think adding vic's mw mod would be awesome, tried running a server with both and all 3d elements of HBM just dissapeared.

@GregoriusT
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GregoriusT commented Jul 11, 2022

I think adding vic's mw mod would be awesome

Uh what Mod?

tried running a server with both and all 3d elements of HBM just dissapeared.

What exactly happened there? HBM still develops his Mod so it might be worth a report at his place.

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