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Currently crucible faucets only has two redstone output interaction mode: AUTOMATIC and REDSTONE. Molds also have Auto-Input: NO REDSTONE and Auto-Input: REDSTONE. However they are not equivalent:
Output when
Faucets
Molds
No redstone
AUTOMATIC
NO REDSTONE
Constant redstone
n/a
REDSTONE
Redstone pulse
REDSTONE
n/a
The lack of constant redstone mode for faucets makes a pulse generator required to output all items from crucibles, especially the large ones. And the terminology of modes used here is also confusing that REDSTONE stands for different mode for faucets and molds.
So I suggest add the missing modes for both faucets and molds. REDSTONE is the constant redstone mode and PULSE is the redstone pulse mode.
I've read from the forum that someone had suggested back to Apr, 2020. However this issue still exists on 6.16.02.
Thanks for any feedbacks.
The text was updated successfully, but these errors were encountered:
Greetings, Greg.
Currently crucible faucets only has two redstone output interaction mode:
AUTOMATIC
andREDSTONE
. Molds also haveAuto-Input: NO REDSTONE
andAuto-Input: REDSTONE
. However they are not equivalent:AUTOMATIC
NO REDSTONE
REDSTONE
REDSTONE
The lack of constant redstone mode for faucets makes a pulse generator required to output all items from crucibles, especially the large ones. And the terminology of modes used here is also confusing that
REDSTONE
stands for different mode for faucets and molds.So I suggest add the missing modes for both faucets and molds.
REDSTONE
is the constant redstone mode andPULSE
is the redstone pulse mode.I've read from the forum that someone had suggested back to Apr, 2020. However this issue still exists on 6.16.02.
Thanks for any feedbacks.
The text was updated successfully, but these errors were encountered: