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ArchaicFix crashing on launch #95
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Hrrm, that might need usage of the gregtech config to turn off specific pieces of ASM. There is an asm.ini File where you need to set this to false: |
I already confirmed that disabling that option fixes the incompatibility. I explained the reason for this in embeddedt/ArchaicFix#28 (comment). Basically, you need to avoid loading additional classes in the transformer, since Mixin freaks out if a class tries to get transformed while another transformation is in progress. |
Having read that comment on the other Thread, I am trying to wrap my head around where @OvermindDL1 is actually loading another Class in that particular thing. Any hints on which class it is? Edit: Link for convenience |
It happens here. Lines 93 to 94 in c0710cc
What I would try to do is get the raw bytes by doing something like this instead: byte[] classBytes1;
try(InputStream is = Minecraft_MinecraftServerIntegratedLaunchMainMenuPartialFix.class.getResourceAsStream("/" + type1 + ".class")) {
classBytes1 = IOUtils.toByteArray(is);
} And creating a Though I'm not exactly sure why |
Yeah I dont know either why exactly it is needed. For now I will just comment out the partial fix since it doesn't work completely anyways. That should avoid Crashes in the future, until some proper fix was found, or at the very least is in a state where this Issue doesn't happen anymore. |
Hi Greg!
Just found this nice mod that fixing a lot of vanilla bugs and backports new lighting engine to 1.7.10
Sadly, it's crashing with GT6. Here is the log.
Not sure on which side it should be fixed so I opened an issue in both repos
embeddedt/ArchaicFix#28
https://pastebin.com/PBjqWHQx
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