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GameAnalyticsPP.vcxproj
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GameAnalyticsPP.vcxproj
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<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="12.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectGuid>{5A42D02B-D2B1-4D52-8367-668135402606}</ProjectGuid>
<Keyword>Win32Proj</Keyword>
<RootNamespace>GameAnalyticsPP</RootNamespace>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<PlatformToolset>v110_xp</PlatformToolset>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<PlatformToolset>v110_xp</PlatformToolset>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<IncludePath>..\ProtoJSON;..\..\..\dependent\cppnetlib\include;..\..\..\dependent\boost_1_55_0\include;..\..\..\dependent\jansson-2.5\include;..\..\..\dependent\protobuf-2.5.0\include;$(IncludePath)</IncludePath>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<IncludePath>..\ProtoJSON;..\..\..\dependent\cppnetlib\include;..\..\..\dependent\boost_1_55_0\include;..\..\..\dependent\jansson-2.5\include;..\..\..\dependent\protobuf-2.5.0\include;$(IncludePath)</IncludePath>
<LibraryPath>..\Release;..\..\..\dependent\boost_1_55_0\lib;..\..\..\dependent\cppnetlib\lib\Release;..\..\..\dependent\jansson-2.5\lib\Release;..\..\..\dependent\protobuf-2.5.0\lib\Release;$(LibraryPath)</LibraryPath>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ClCompile>
<PrecompiledHeader>Use</PrecompiledHeader>
<WarningLevel>Level3</WarningLevel>
<Optimization>Disabled</Optimization>
<PreprocessorDefinitions>WIN32;_DEBUG;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<SDLCheck>true</SDLCheck>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<PrecompiledHeader>Use</PrecompiledHeader>
<Optimization>MaxSpeed</Optimization>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<PreprocessorDefinitions>WIN32;NDEBUG;_LIB;_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<SDLCheck>true</SDLCheck>
<MinimalRebuild>true</MinimalRebuild>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
</Link>
<Lib>
<AdditionalDependencies>libprotobuf.lib;jansson.lib;cppnetlib-uri.lib;cppnetlib-client-connections.lib;ProtoJSON.lib;%(AdditionalDependencies)</AdditionalDependencies>
</Lib>
</ItemDefinitionGroup>
<ItemGroup>
<Text Include="ReadMe.txt" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="AnalyticManager.h" />
<ClInclude Include="BusinessEvent.h" />
<ClInclude Include="BusinessEvent.pb.h" />
<ClInclude Include="DesignEvent.h" />
<ClInclude Include="DesignEvent.pb.h" />
<ClInclude Include="ErrorEvent.h" />
<ClInclude Include="ErrorEvent.pb.h" />
<ClInclude Include="Event.h" />
<ClInclude Include="Event.pb.h" />
<ClInclude Include="MD5.h" />
<ClInclude Include="sha1.h" />
<ClInclude Include="stdafx.h" />
<ClInclude Include="SubmissionHandler.h" />
<ClInclude Include="targetver.h" />
<ClInclude Include="UserEvent.h" />
<ClInclude Include="UserEvent.pb.h" />
</ItemGroup>
<ItemGroup>
<ClCompile Include="AnalyticManager.cpp" />
<ClCompile Include="BusinessEvent.cpp" />
<ClCompile Include="BusinessEvent.pb.cc" />
<ClCompile Include="DesignEvent.cpp" />
<ClCompile Include="DesignEvent.pb.cc" />
<ClCompile Include="ErrorEvent.cpp" />
<ClCompile Include="ErrorEvent.pb.cc" />
<ClCompile Include="Event.cpp" />
<ClCompile Include="Event.pb.cc" />
<ClCompile Include="MD5.cpp" />
<ClCompile Include="sha1.cpp" />
<ClCompile Include="stdafx.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Create</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Create</PrecompiledHeader>
</ClCompile>
<ClCompile Include="UserEvent.cpp" />
<ClCompile Include="UserEvent.pb.cc" />
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>