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Atari Buglist
Reproducing the Atari Buglist here for convenience (i.e. having all of them on the same page), and also because the Co8 thread isn't being updated anymore.
Bugs fixed in Temple+:
002 - Lag at Temple/Nodes
003 - Power Attack damage when using shield
027 - Buckler damage when two-handed wielding
029 - Ability damage can reduce stats below 0
030 - Remove +4 ranged attack bonus against helpless targets
031 - Treat sleeping/held (helpless) critters as having 0 dex, held as 0 str. Unconscious already did this, but it was missing from these others
034 - Remove +4 bonus to avoid being tripped from Improved Trip.
035 - Opportunist
039 - Ochre Jellies taking damage from Piercing+Slashing weapons
042 - Enable sneak attack on Color Spray stun. Stunning fist seems okay already.
043 - Monster charge attack nonlethal
049 - Silence should disrupt scrolls and wands
051 - Secretdoor bug
057 - Greater Invisibility infinite AoO
071 - Greater Turning should be usable once per day, and deduct a Turn Undead charge
072 - Healing at range
075 - Wild Shape charge attack bug
076 - Wild Shape encumbrance bug
081 - Druids can cast with metal shields
082 - Inspire Greatness requires level 10
084 - Inspire Competene wrong icon
085 - Fascinate multitarget
090 - Bracers of Archery proficiency
098 - Crash due to long crafted item name
115,248 - Scrolls/Wands with spell selection
116 - Double charge for miscasting sorcs/bards
119 - Don't do begin-round break free from hold effects when character has freedom of movement; if you succeed, it wastes your turn.
123 - Crafting items when inventory full issue
124 - Fixed failing to copy one scroll letting you retry others
132 - Divine Power BAB not stacking with Weapon Enh. bonus
135 - weapon damage dice when enlarged (I think Longsword was actually ok but others weren't)
139 - AI doesn't try to Break Free (replaces Co8 fix)
143 - grease vs. freedom of movement
149 - color spray knocking prone
150 - haste stacking
157 - Magic Circle vs Evil AoE
160 - Mind fog
170 - Rays of Enfeeblement: cannot be empowered
179 - Shocking grasp d8
180 - Sleet Storm infinite AoO issue (same as 057 really)
184 - Stinking Cloud: Nauseated creatures still make Attacks of opportunity but not normal attacks.
209 - Calm Emotions particles (and other fubars...)
211 - Inspire Greatness particle fx stackage
267 - Necklace of Prayer Beads
280 - Enemy summons enmity (lack summoner factions)
294 - Heal spell hostility
343 - You can pick feat twice despite it being greyed out (by rightclick)
413 - losing turns from concurrent turns
415 - Prot. from Align. preventing
431 - Neck. of Adaptation
433 - Double door issue
444 - Balor CTD (actually related to suggestion spell)
473 - Vampiric touch
473 - NPC in leftmost slot
487 - Spike stones / growth crash
493 - Ghoul Touch spell paralyzes with no saving throw
495 - Fragarach/Scather lockup
504 - Crafting cost integer overflow
506 - Doors re-locking (added as house rule option)
513 - Boots of Speed refresh when re-equipping
(probably) 521 - potions sometimes don't stack
536 - Fixed issue when selecting multiple targets for spell and the mouse goes into Fog of War
556 - Trip dex/str bug
570 - Halfling bonus to slings
571 - Combat reflexes miscalculated number of bonus AoOs
572 - Copy scroll from stack destroyed the whole stack
576 - Remove Fear doing nothing
583 - Chain lightning crash when large number of targets
001
Misreported
When clicking on unexplorable map area, game pauses several seconds.
(is actually pathfinding issue)
002
Fixed Temple+
Lengthy lag when exploring some parts of temple, especially the nodes. Possibly due to pathfinding and fire animations.
(Was actually particle effect expiry issue)
003
Fixed: Co8 4.0.0 / Temple+
Power attack incorrectly giving +2 damage per point assigned instead of +1 damage for onehanded weapons wieled with a shield.
004
Fixed: Co8 3.0.3
Items can be marked as an NPC's when they are no longer in the NPC's inventory.
005
Fixed: Troika 1
In close quarters, sometimes monsters will appear in the walls when random encounters occur.
(Shittily fixed, monster now just spawn on top of you)
006
Fixed: Co8 3.0.3
Zombies do not have the proper immunities to backstab.
007
Fixed: Troika 1
Crafting items while items are equipped causes CTD.
008
Fixed: Co8 3.0.3
Fleeing from combat is not possible.
009
Fixed: Co8 3.0.3
Saving countess tilahi does not reward you with the blue elf armor.
010
Fixed: Co8 4.0.0
Halflings do not get a +4 bonus to hide.
011
Confirmed
Metamagic feat for sorcerors creates two spells instead of one.
012
Misreported
Pathfinding sometimes fails and characters stand in place.
013
Misreported
Summon spells failing when undead in party. Same with companions. Not a bug as there is a 5 summoned creature limit.
014
Confirmed
No radial menu option for an evil cleric to remove Rebuked and Commanded undead from the party.
015
Fixed: Co8 5.5.0
Evil clerics summoning or controlling undead have them become paralyzed. Dominated undead become paralyzed after 24 hrs. This may occur after resting and/or travelling for that long. **Re-verified by Aeroldoth w/Co8 5.0.1. According to the Atari thread, this bug was never actually known to have been fixed, just couldn't be reproduced.
016
Fixed: Co8 5.0.0
Gnolls have innapropriate damage resistance.
017
Cannot reproduce
Some bugbears have innapropriate damage resistance.
018
Fixed: Co8 5.0.0
Galeb Dhurs' magic resistance should be overcome by magic weapons but is not.
019
Confirmed
When casting spells, sometimes the cursor does not change.
020
Comfirmed
Quicksave files can often be corrupted.
021
Fixed: Troika 1
Dwarf wearing silver plate armor causes CTD.
022
Fixed: Co8 3.0.4
Many NPCs get odd feat choices on level up.
023
Fixed: Co8 3.0.0
Ogres not getting their AC bonus leaving them with AC 8.
024
Fixed: Troika 2
When wearing a buckler with a two hand weapon or two weapon combo, a larger shield can be swapped into the place of the buckler by right clicking.
025
Fixed: Co8 4.0.0
Power attack does not reduce to-hit ability for monks.
026
Fixed: Troika 2
Light weapons should not give 1.5X str bonus when wiedled in 2 hands.
027
Fixed Temple+
Two handed weapons with a buckler should still give 1.5x str bonus.
028
Fixed: Troika 2
Magical projectiles add their bonus to melee attacks as well.
029
Fixed Temple+ 1.0.76
Ability scores should not be drainable below 0.
030
Fixed: Temple+ 1.0.94
The +4 to attack roll for Helpless creatures should occur only on melee strikes, not ranged strikes.
031
Fixed: Temple+ 1.0.94
Paralyzed and sleeping opponents should get -5 Dex Penalty just like unconscious opponents.
032
Confirmed
Prone bonuses/penalties should not apply to sleeping opponents since they are already Helpless.
033
Cannot reproduce
Rogues with Improved Trip suffer a -4 non-lethal damage penalty to trip attack attempts.
034
Fixed: Temple+ 1.0.94
Characters get +4 vs. trip attempts from Improved Trip.
035
Fixed Temple+
Opportunist ability does not seem to function.
036
Fixed: Co8 5.0.1
Drinking potions causes no AoOs.
037
Confirmed
A character hit by an AoO and paralyzed is allowed to complete his action. Similarly Entangled/Webbed enemies are allowed to complete their action before the spell takes effect.
038
Fixed: Co8 7.0.0
Summoned creatures should appear on your turn and act immediately. **Clarification: Summoned creatures should appear just after the caster in the initiative queue and act immediately. Sometimes though the creature appears and does not act, or appears elsewhere in the queue.
039
Fixed Temple+
Weapons that do BOTH piercing and slashing damage (ie dagger/scythe), will bypass an Ochre Jelly's immunities and not cause it to split.
040
Confirmed
Blind characters can make ranged attacks.
041
Misreported
Uncanny Dodge does not prevent flatfooted characters from being Sneak Attacked. It does, however, correctly allow them to apply their Dex bonus to AC while flatfooted.
042
Fixed: Temple+ 1.0.94
Stunned characters should be vulnerable to Sneak Attack. They are not.
043
Fixed Temple+
Creatures with natural weapons do non-lethal damage when they charge. This includes the Juggernaut and the assorted boars.
044
Confirmed
The Web spell incorrectly requires a saving throw every round a character is within the area. There should be a single save when the spell is cast or when they first enter the area. The web spell also does not provide cover as it should.
045
Fixed: 5.5.0
Activating a bard's Inspire Courage in combat will cause the correct icon to appear, but the bonuses won't actually be applied to the character until the combat is over. If the ability is activated outside of combat, however, it will work during any subsequent combats you engage in. The bonuses should apply to all members of the party in range as soon as the ability is activated, whether in combat or out.
046
Fixed: Co8 5.5.0
Suggestion (a 3rd level spell) allows the player to add any creature as an NPC to the party. This is the equivalent of Dominate Monster, which is a 9th level spell.
047
Confirmed
PCs may occasionally pass though doors without opening them. If combat subsequently starts, the door may then become unopenable in combat mode, effectively trapping the PC on the other side of the door with the combatants.
048
Confirmed
The ability damage icon occasionally appears when PCs have not sustained any ability damage.
049
Fixed Temple+ 1.0.75 (except staves; it applies to any item of type obj_t_generic with the OIF_NEEDS_SPELL flag)
The Silence spell does not prevent use of items that require verbal commands to use, like scrolls, wands and staves.
050
Fixed: Co8 7.3.0
You can sell a summoned shillelagh for a hefty sum, despite the fact that it vanishes when the spell is over. (So you can cast it over and over and keep selling it.)
051
Fixed Temple+
Sometimes secret doors become undetectable/ladder icons wont appear for whole game afetr that.
052
Cannot reproduce
A ftr X/caster Y is considered a caster X+Y by the game, resulting in unfillable spell slots.
053
Cannot reproduce
Level advancement for restricted classes may be broken (ftr->monk could take no further monk lvls).
054
Misreported
Multiclassing, ToEE fails to recog. feats/features of the new class, hampering feat selection, etc.
055
Fixed: Co8 4.0.0
Martial Weapon Proficiency: All does not grey out any Martial Weapon Proficiency and does not enable Weapon Focus for Martial Weapons in that same levelup. But the feat does work after the levelup and Weapon Focus can be taken in future levelups.
056
Confirmed
Dismissing NPCs after they die may result in nearby loot becoming unretrievable (happened at node guardian).
057
Fixed Temple+
Greater Invisibility: NPCs get infinite AoOs any time a PC provokes an AoO from an NPC under the effect of the spell.
058
Confirmed
Sometimes a condition occurs when PCs become hostile (after animating dead or struck by damage without an enemy in sight). This condition prevents accessing doors to change maps till the hostile state ends by triggering a random encounter.
059
Irrelevent due to Humble NPCs
NPC still mark loot that they don't take as non-lootable post patch. ("The items affected in this way are coins, gems, jewelry, arrows & quarrels.")
060
Fixed: Co8 7.3.0
Chest and barrels should not be marked as empty before you open them.
061
Misreported
Locked door next to Zuggtmoy's throne leads nowhere. (unfinished area?)
062
Confirmed
A condition occurs that Ranger/Rogues sometimes lose their first favored enemy and the leveling process is stuck when a second favored enemy is taken. (not easy to reproduce)
063
Fixed: Co8 4.0.0
Barbarians STILL get movement penalties on wearing medium armor post patch 1.
064
Misreported
Paladin Detect Evil doesn't seem to work all the time. **Clarification: when the paladin first activates this ability, nothing is reported. Only on the next round, after scanning a certain area for a full round, are evil creatures detected. This complies with the rules for Detect spells.
065
Fixed: Co8 4.0.0
Stunning attacks for Monks can be used more often than possible: lvl 1 Monks can use 3X/day (should be 1).
066
Confirmed
Track ability detects NPCs in the party.
067
Fixed: Co8 4.0.0
Cleric domains (Trickery, Travel) giving class skills do not retain the skills (as class skills) past lvl 1.
068
Confirmed
"Invisibility to Undead" affects humans as well - get a _2 attack bonus.
069
Fixed: Co8 1.0.0 / Troika 2
Strength domain gives access to Cat's Grace (lvl 2 spell).
070
Fixed: Troika 1
Lawful cleric w/ Law domain and Order's Wrath cannot craft Axiomatic weapons.
071
Fixed Temple+ 1.0.65
Cleric w/ Sun domain can use greater turning more than once a day (Clerics with sun domain are allowed to do this - in one of the posts in here the reason is stated).
072
Fixed Temple+
All healing spells (except for mass healing spells) should have range touch, however in ToEE this does not always work the way it should. Sometimes a cleric can be 5-6 meters away from the character he's healing.
073
Confirmed
Evil clerics can cast Lantern Archon (a good aligned spell).
074
Confirmed
Evil clerics of Obad-hai channel positive energy.
075
Fixed Temple+
Charging wildshapes do not get their animal form attack.
076
Fixed Temple+
On combat rounds following a wildshape action, the druid's movement rate is reduced to 5. This is because the encumbrance of the player before shapeshifting is being calculated in seemingly. This affects my druid in every combat round where an enemy is present. Pressing "C" when no enemies are around the druid has a full movement. Happens even when druid not encumbered seemingly.
077
Confirmed
NPCs will start sneaking when a player character starts to sneak.
078
Confirmed
If a party member is sneaking, animal companions (black bear) are limited to five foot moves.
079
Misreported
Druid gets only 1 attack in a form allowing multiple attacks.
080
Misreported
Druids don't get Woodland stride (not implemented/not of real use).
081
Fixed Temple+ v1.0.78
Druids can still cast spells and use druid special abilities when wearing metal shields and bucklers.
082
Fixed Temple+
Inspire Greatness: not available until lvl 10 (should be lvl 9). Multiple Inspire Greatness icons above character portrait (?).
083
Fixed: Co8 5.0.2
Inspire Courage: does not improve to +2 at lvl 8. **Clarification: Inspire Courage never stops because the bard is considered to be continually singing until they do something that prevents singing (casting a spell, resting, falling unconcious, traveling overland) at which point it ends after 5 rounds, per the rules. Starting Inspire Courage counts as a standard action in-game.
084
Fixed Temple+
Inspire Competence: works but shows wrong tab above portrait.
085
Fixed Temple+
Fascinate never improves wrt number of creatures fascinated.
086
Cannot reproduce
Bard songs (inspire courage, morale bonus) does not stack with Prayer (luck bonus).
087
Confirmed
Aura of courage Icon sometimes not visible above player portraits (after resting or loading a game).
088
Confirmed
Aura of courage Icon still visible even when Paladin is unconscious or dead.
089
Confirmed
Aura of courage Icon still visible even if char are > 10' from Paladin.
090
Fixed Temple+ v1.0.78
Bracers of archery don't work correctly. They should give bow proficiency to such classes as wizards, sorcerers, clerics and druids, but they don't give it.
091
092
Fixed: Co8 4.0.0
Power attack if power attacking and fighting with two weapons, to-hit penalty should still apply to the off hand weapon, even if the bonus damage does not.
093
Fixed: Co8 4.0.0
Power attack can be selected at Str 12.
094
Fixed: Co8 4.0.0
Greater Spell Focus does not work.
095
Fixed: Co8 4.0.0
Quick Draw is selectable even if +1 BAB requirement is not met.
096
Cannot reproduce
Silent Spell feat isn't working.
097
Fixed Temple+
There is no ceiling (max 3) for number/power of enchantments put on crafted weapons. **Clarification: per the rules, you can add any number of enhancements to a weapon as long as the total plus value of all of them does not exceed +10.
098
Fixed Temple+
Crafting: CTDs occur when the name string exceeds maximum parameters.
099
Fixed: Co8 5.0.2
Crafted spell resistant armors do not have spell resistance.
100
Fixed: Co8 5.0.2
Shocking Burst is listed as cold damage; Icy Burst is listed as negative energy damage.
101
Fixed: Co8 4.0.0
Further enhancements cannot be added to already magical shields. Masterwork shields work fine though.
102
Fixed: Co8 5.0.2
Clicking on Create button straightaway after selecting any already enchanted armor or shield gives it a +3 enhancement for free!
103
Fixed: Co8 4.0.0
Incorrect XP requirement for applying enhancements to already magical items: E.g. to make a +2 long sword into +2 shock should cost S/B the cost of the +2 shock - cost of +2 (720 - 320) = 400 Xp. Instead, it is 80 XP. It is taking it as though it is a +1 enhancement (since your bumping it up by 1), instead of the value of the what your making minus the original value.
104
Fixed: Co8 4.0.0
Widen spell doesn't work. It also only takes up a spell slot 1 level higher (not 3).
105
Fixed: Co8 4.0.0
Heighten spell increases spell DC by one less than it should.
106
Fixed: Co8 4.0.0
Skill focus: UMD is applied to Tumble.
107
Fixed: Co8 4.0.0
Skill focus: Perform does nothing.
108
Confirmed
Shopkeepers repeat their barter lines when the barter screen opens.
109
Misreported
Combat Reflexes should allow AoO even when flatfooted.
110
Fixed: Co8 4.0.0
Extend Spell does not work correctly. An extended spell may show 20/20 instead of 10/10 when cast initially but this drops to 9/10 after the first round.
111
Fixed: Co8 5.0.2
Spontaneous casters have their no. of spells castable decremented if they cast a spell known in their spont. caster class, regardless of source (ie sorceror who knows fireball using a wand of fireballs has lvl 3 spells castable decremented with each use. Same goes for casting spells from another class, ie: Bard/Sorc, Druid/Bard). May still be present with wands.
112
Fixed: Co8 4.0.0
If you edit a metamagic spell to remove the metamagic feat, the spell disappears and is replaced with a copy of the spell prior to it on the spell list.
113
Confirmed
For Sorcs: exchanging ray of enfeeblement for grease results in having an extra copy of enlarge person - seems to hold true for all spell replacement.
114
Confirmed
Extended cleric spells converted to heals do not remove the spell from memory.
115
Fixed Temple+
Spells with secondary selection (spells requiring selection of a subtype) do not function properly when implemented as wands/scrolls. Such spells include, but may not be limited to: endure elements, summon monster (x), restoration spells, etc.
116
Fixed Temple+
Miscasting spells loses 2 spells instead of 1 for Sorcs and Bards.
117
Unconfirmed
When casting Dismissal to interrupt an enemy spellcaster (for instance, a salamander) through Ready vs. Spell, the enemy spell still goes off even if the enemy is Dismissed.
118
Confirmed
Spell-like abilities (salamander's fireball) are counterspellable.
119
Fixed: Temple+ 1.0.94
The interaction of freedom of movement and hold person is bugged. Freedom of movement correctly allows you to take actions while held. However, you still have the condition "held" and attempt Will saves every round to break free; on the round that you succeed, you are unable to act. So, you get actions if you fail the save; when you pass, you lose your turn and are rid of the hold.
120
121
Misreported
No divination spells for 4th or 5th level. No illusion spells for 0 and 5th level. Transmuter also lacks 3rd level transmutation spells. (is CR).
122
Fixed: Co8 4.0.0
Specialist spellcasters who level have their specialist spell lists shifted to regular slots...Specialist Wizard : spell list changes order so wrong "bonus" spell appears. Simply going in and out of spell selection in the inventory seems to mess up spells for specialist wizards. The specialized spell jumps a slot, sometimes two leaving the slot filled with a spell from a different school. While testing I found all spells would stay in their place sometimes, or just one level of spells would stay in place, although I'm not sure why. Most of the time it seems to switch the spells around.
123
Fixed Temple+ (will now drop on floor)
Scribing when pack completely full - no scroll scribed. That spell remain unscribable on repeat attempts . The item seems to be going into an unreachable slot.
124
Fixed: Temple+ 1.0.94
You can reattempt to copy a scroll which you failed the first time by failing to copy another scroll and then going back to the first one (new scroll flagged as Invalid).
125
Confirmed
Call lightning: once resisted by SR, cannot damage target that resisted (even if successive checks fail).
126
Confirmed
Charm person: acts like Dominate (should not make your allies attack you, even w/ AoO) Attacked creatures do not receive a +5 bonus for Will save Vs Charm Person . (?)enemies do not check for another save to break the charm.
127
Cannot reproduce
Clairvoyance: once cast, when party moves the automap does not reflect the party's movements.
128
Fixed: Co8 3.0.0
Daze: checks for size instead of hit dice as criteria.
129
Misreported
Death Ward: does not seem to work vs. Slay Living.
130
Confirmed
Detect secret doors: not working (seems that many detect spells are problematic).
131
Fixed Co8 3.0.0
Dismissal: works against non-outsiders/non-undead (dismissed Paida).
132
Fixed Temple+
Divine Power: spell AB bonus does not stack with weapon enhancements.
133
Unconfirmed
Doom: when cast by enemy casters stacks with itself.
134
Confirmed
Spell permanency: Enlarge Person: if cast by NPC on a party member in combat, becomes permanent.
135
Fixed Temple+
Enlarge person: does not increase weapon damage IE a longsword should move up from 1d8 to 2d6 damage.
136
Fixed: Co8 5.7.0
Enlarge Person: When it wears off, characters who equipped large weapons 1H while enlarged still wield them this way.
137
Fixed: Co8 5.0.2
Enlarge Person: Weapon reach does not increase.
138
Confirmed
Enlarge Person: Stacks with Righteous Might, resulting in a character model two size categories larger than normal.
139
Fixed: Co8 4.0.0 / Co8 5.0.2 / Temple+
Entangle/Web/Grease: enemies never/seldom attempt to break free.
140
Confirmed
Gaseous Form: target can still perform melee attacks ; Characters had no problem attacking while in gaseous form, but the spell expired as soon as they did so. The spell also expires as soon as they are hit by an attack.
141
Fixed: Co8 3.0.0
Goodberries: stay in your inventory after use, each character can still only "USE" one a day , but they can use it on somebody else.
142
Confirmed
Grease: trips the untrippable.
143
Fixed Temple+
Grease: doesn't check free action or ring of free action.
144
Cannot reproduce
Grease: may have odd effects when cast over 2 rooms affecting NPCs only (marking as CNR unless someone can specify what the exact bug is).
145
Cannot reproduce
Greater Invisibility: duration when casting from a wand lasts for 1 round.
146
Confirmed
Greater Invisibility: Bonus to attack effect stack.
147
Fixed: Co8 3.0.0
Guidance: spell duration is 6 minutes (should be 1 min).
148
Confirmed
Gust of Wind: does temporary stun opponents but they don't appear "knocked over" graphic wise, Creatures dont fall over till the end of battle even though dead. Small creatures such as goblins knocked over but sometimes bandits not knocked over.
149
Fixed: Temple+
Color spray: see 148 description.
150
Fixed: Temple+
Haste: Stacks when cast 2 times on same character (not targeting same character with 1 spell)(Slow may be similarly bugged as well).
151
Fixed: Co8 3.0.0
Ice Storm: lasts for 2 rounds (not 1) but deals damage once.
152
Misreported
Invisibility: not giving any advantage save AC and initial bonus to hit.
153
Confirmed
Invisibility: Status not affected by invisibility purge.
154
Confirmed
Invisibility: Use of wands does not deactivate.
155
Misreported
Invisibility: Erratic status when initiating dialogue.
156
Confirmed
Invisibility Sphere: causes permanent invisibility for some party members on changing maps, graphics-wise and gameplay-wise.
157
Fixed Temple+ v1.0.83
Magic Circle vs Evil: No +2 AC bonus for those within its 10' radius against evil creatures.
158
159
Unconfirmed
Magic Circle vs Evil: Intermittent invulnerability also reported from non-summoned creatures.
160
Fixed: Temple+
Mind Fog: incorrectly rolling vs. fortitude. Saves not implemented (targets always get -10 will saves).
161
Confirmed
Magic Missile: can't hit mirror images.
162
Fixed: Co8 3.0.0
Mordekainen's Faithful Hound: they become permanent.
163
Fixed: Co8 3.0.0
Produce Flame: maximum bonus damage should be capped at +5.
164
Unconfirmed
Protection From Evil: sometimes makes characters invulnerable to non-summoned creatures.
165
Confirmed
Protection From Evil: Should only work vs natural attacks. Protection From Evil: Should not stop Balor's weapons.
166
167
Unconfirmed
Protection From Evil: Should be cancelled once protected player attacks a summoned creature.
168
Fixed: Co8 4.0.0
Raise dead and con
-
Humans, Half-Orcs, Half-Elves, and Halflings all consistently receive -2 reduction in CON upon being raised.
-
Dwarves and Gnomes both consistently receive 0 reduction in CON upon being raised. (Both have +2 Constitution racial trait.)
-
Elves consistently receive -4 reduction in CON upon being raised. (Elves have -2 Consitution racial trait.)
(Note re Elves: if CON reduced to below 0 via repeated raisings, number reduced jumps higher and CON goes into negative numbers. e.g., tested on pre-generated PC elf Malee, starting CON 8. First Raise Dead reduced CON to 4; Second Raise Dead reduced CON to -3.)
169
Cannot reproduce
Raise Dead: raised characters sometimes only have Dex 1.
170
Fixed Temple+ v1.0.83
Rays of Enfeeblement: cannot be empowered.
171
Confirmed
Rays of Enfeeblement: should not stack. C. Also confirmed in the rules.
172
Fixed: Co8 7.5.0
Rays of Enfeeblement: Weapon Focus (Ray) gives no AB bonus.
173
Cannot reproduce.
Rays of Enfeeblement: Point Blank Shot feat gives no bonus either. This has either been fixed or misreported
174
Misreported
Remove Fear: doesn't work against Balor/Zuggi fear. NAB as the spell does not work in that manner.
175
Confirmed
Righteous Might: penalizes the character twice for the size (-1 spell and -1 size).
176
Confirmed
Righteous Might: does not give +4 natural AC bonus.
177
Fixed: Co8 5.0.2
Righteous Might: does not give longer reach.
178
Confirmed
Righteous Might: gives +1 to hit.
179
Fixed: Temple+
Shocking Grasp: damage deals d8/lvl up to 5d8 (should be d6/lvl up to 5D6).
180
Fixed: Co8 4.0.0 / Temple+
Sleet Storm: a PC who gets caught and slips, will get AoOed infinitely by an enemy, upon standing.
181
Fixed: Co8 5.0.0
Spiritual Weapon: does not bypass DR (I confirmed this after second patch on falrinth. Still a bug as of co83.0.1.)
182
Confirmed / Fixed: Co8 4.0.0 partial.
Spiritual Weapon: AB not correctly implemented.
183
Confirmed
Stinking Cloud: monsters do not exit cloud.
184
Fixed Temple+
Stinking Cloud: Nauseated creatures still make Attacks of opportunity but not normal attacks.
185
Confirmed
Stinking Cloud: Sometimes killed creatures still make saving throws for stinking cloud.
186
Unconfirmed
Web: Permanent Web upon failing last check.
187
Confirmed
Essentially a duplicate of 037
Web: monsters who fail the save can continue to move if their final placement takes them outside the area of effect of the spell. **Clarification: Monsters failing a save while moving through a web are only held at the end of the move, not the beginning. If their move ends outside the spell area, they are not webbed at all. Also applies to Entangle.
188
Cannot reproduce
Cannot be scribed into spellbook: Summon Monster 1.
189
Fixed: Co8 1.0.0
Cannot be scribed into spellbook: Resist Energy.
190
Fixed: Co8 3.0.0
Cannot be scribed into spellbook: Protection vs. Energy.
191
Fixed: Co8 1.0.0
Cannot be scribed into spellbook: Wind Wall.
192
Fixed: Co8 1.0.0
Cannot be scribed into spellbook: Animate Dead.
193
Fixed: Co8 1.0.0
Cannot be scribed into spellbook: Bestow Curse.
194
Fixed: Co8 1.0.0
Cannot be scribed into spellbook: Greater Invisibility.
195
Fixed: Co8 1.0.0
Cannot be scribed into spellbook: Contagion.
196
Fixed: Co8 3.0.0
Cannot be scribed into spellbook: Animal Growth.
197
Fixed: Co8 3.0.0
Cannot be scribed into spellbook: Blight.
198
Fixed: Co8 1.0.0
Cannot be scribed into spellbook: Dismissal.
199
Cannot reproduce
Order's Wrath has no spell prerequisites for crafting.
200
Fixed: Co8 3.0.0
Neutralize Poison has no spell prerequisites for crafting.
201
Fixed: Troika 1
Fireball scribed by 5th level wizard produces a 5th level fireball spell.
202
Confirmed
Scribed spells sometimes use caster level and sometimes use lowest casting level (should be only the latter).
203
Fixed: Co8 3.0.0
Unscribable to scrolls: Ice Storm.
204
Fixed: Co8 3.0.0
Unscribable to scrolls: Protection from Law.
205
Fixed: Co8 3.0.0
Unscribable to scrolls: Identify.
206
Fixed: Co8 1.0.0
Wand of Blindness/Deafness has no crafting spell prerequisite.
207
208
Confirmed
Evil priests are prevented from casting Magic Circle Against Good, even if they do not have the evil domain. I am not sure whether this is in line with 3rd edition rules or not. In any case if it is meant to be a restriction the same evil priest can simply scribe magic circle against evil onto a scroll. Apparently there is no prohibition making magical items with restricted spells! Somehow, re able to scibe them, though.
209
Fixed: Temple+
Calm Emotions: permanent particle effect.
210
Fixed: Co8 7.0.0
Good Hope can leave particle effect on character permanently.
211
Fixed: Temple+
Inspire Greatness leaves motes above character heads.
212
Unconfirmed
Falrinth's Ghoul Touch is permanent.
213
Unconfirmed
Falrinth's Silence is permanent.
214
Unconfirmed
Falrinth's Grease is permanent.
215
Unconfirmed
Falrinth's Charm Person is permanent.
216
Misreported
Meld Stone to Earth causes 0 movement for afflicted chars in next fight (permanent?). **Clarification: Meld into Stone has a very long duration. As with all effects that hinder movement, PCs are able to move normally during exploration (even if paralyzed, stoned, whatever) but as soon as combat begins, the effect affects their movement. Casters will have to stop concentration to end the spell (and regain movement). May still exist in the form of generic spell permanency.
217
Unconfirmed
Wind Wall is permanent. Enemies have to make concealment checks when using ranged weapons long after the spell has ended. (the spell animation does not remain.)
218
Unconfirmed
Strength increase from Death Knell is permanent.
219
Confirmed
Lesser Globe of Invulnerability effect is permanent for Falrinth.
220
Unconfirmed
Ghoul Touch effect does not wear off.
221
Unconfirmed
Invisibility still permanent post patch (cast by Zaxis).
222
Unconfirmed
Spike Growth is still reported as permanent post patch.
223
224
Unconfirmed
Ice Storm permanent visuals if cast from a screen or two away (no combat initiation).
225
Fixed: Co8 4.0.0
If a skill is a class skill to ANY of your classes, the max you can raise it is char level + 3 even when raising it cross-class. Instead of allowing a Rog1/Clr1 to raise Hide to 5, the game allows me to spend a total of 5 points, 4->4.5 (4 spent as Rogue, 1 spent as Cleric) or 0->2.5 (0 spent as Rogue, 5 spent as Cleric).
226
Fixed: Co8 4.0.0
If leveling increases your Int enough to get an additional skill point (that level), you don't get it.
227
Fixed: Co8 4.0.0
If you level up under the influence of an Int booster you get extra skill point(s).
228
Confirmed
Searching for secret doors is DC 0.
229
Fixed: Co8 5.0.2
Spell stat gain and Artifact stat gain: no bonus spells added for WIS & INT >18.
230
Confirmed
Negative Dex penalties not applied correctly with certain armors (Hedrack's plate or full plate +1) and Dex modif of -1 gives +1 to AC; (Chainmail +1) and Dex modif of -2, -3, -4 gives +2 to AC.
231
Fixed: Co8 3.0.0
MW light Xbow unusable by halflings due to wrong size entry. Wonnilon's repeating crossbow has the same problem.
232
Fixed: Co8 3.0.0
Dagger of Venom is worth only 1gp.
233
Fixed: Co8 3.0.0
Some items have their price/weights/magic flags listed very wrong (We need to specify each one of these).
234
Fixed: Troika 2
Dust of Disappearance has no creation cost (0 xp, 0 gold).
235
Fixed: Co8 3.0.0
Item rewards from Black Jay for his wife's ring still need to be identified.
236
Fixed: Co8 3.0.0
Holy Sword +1 gives +3 to attack (Melany's dowry sword).
237
Fixed: Co8 3.0.0
Demons summoned by the four gems seem to be permanent for most people.
238
Fixed: Co8 3.0.0
Javelins are two-handed weapons and they shouldn't be.
239
Confirmed
Halfling siangham is not included in exotic weapon proficiency/weapon focus/weapon specialization feats (no regular sianghams in the game).
240
Fixed: Co8 3.0.0
Monks are not proficient with halfling sianghams.
241
Fixed: Co8 3.0.0
There are very limited sling stones to be found and merchants don't restock them.
242
Fixed: Co8 3.0.4
No Fireball scrolls found in the game (necessary for destroying Golden Skull).
243
Fixed: Co8 4.0.0
No bard instruments sold in the game.
244
Fixed: unknown
Potion description says they weigh 1 pound, but they actually weigh 0.
245
Fixed: Troika 2
Amulet of Mighty Fists only gives a bonus to hit, and not to damage as it should.
246
Fixed: Troika 1
Crafting a wand of Magic Missile w/ lvl 5 wiz creates a wand that can cast 6 missiles per cast.
247
Fixed: Troika 1
Someone with a wizard created a wand of fireballs w/ save DC 11. Min. for a 3rd lvl spell is 14.
248
Essentially a duplicate of 115
Fixed: Temple+
Wands of Summon Monster: Cannot select monster you want to summon. After casting a regular summon monster spell, that becomes the default monster for a wand. Applies to scribed scrolls of summon monster as well.
249
250
Fixed: Co8 3.0.0 (suboptimal fix)
Rope of entanglement doesn't work.
251
Fixed: Co8 3.0.0
Oohlgrist's emerald belt is magical but does nothing and needs to be reidentified upon reloading.
252
Fixed: Co8 3.0.0
Chime of opening not working.
253
Fixed: Co8 3.0.0
Potion of Heroism does not work.
254
Fixed: Co8 4.0.0
Potion of Superheroism does not work.
255
Fixed: Co8 3.0.0
Javelin of lightning cannot cast Lightning Bolt as described.
256
Fixed: Troika 2
Bracers stack (same inventory space)(effect of Archery and Armor bracers also stack).
257
Confirmed
Multiple Amulets of Natural Armor can occupy the same slot but their effects do not stack.
258
Confirmed
All the Cure spells occasionally heal 1 hp. The bonus from caster level and dice seems to be applied to the maximum, but not to the minimum.
259
Fixed: Co8 5.5.0
Wonnilon's repeating XBow still needs reloading like regular Xbow.
260
Confirmed
Magic Weapon on Lareth's Staff of Striking gives Enhancement Bonus +200 (or 213).
261
Fixed: Co8 5.5.0
Sickle is selectable as a Weapon Proficiency/Focus but sickle is not coded as an item at all in the game.
262
Fixed: Co8 3.0.0
Masterwork Guisarme has most of its fields coded as Masterwork Battleaxe.
263
Fixed: Co8 3.0.0
Jaer's Spheres of Fire: Not transferred to PCs as per dialogue.
264
Fixed: Troika 2
Jaer's Spheres of Fire: defaults to a melee weapon instead of ranged on single attack.
265
Fixed: Troika 2
Jaer's Spheres of Fire: incorrect damage values in long description.mes.
266
Confirmed
The Chain Lightning wand found in falrinth chest 2 remains buggy. Wand seems to give proper number of targets as indicated but actual number of targets may not follow 3.5e rules strictly.
267
Fixed: Temple+
Necklace of Prayer Beads doesn't work.
268
Confirmed
Spugnoir doesn't get 2 new spells per level, nor do his skills ever increase.
269
Confirmed
Meleny doesn't get a feat at 3rd level.
270
271
272
Fixed: Co8 5.0.0
Groaning Spirit taking full damage from weapons despite incorporeality.
273
Fixed: Co8 3.0.3
Will o' the Wisps spell immunity not working.
274
Confirmed
Snake venom (moathouse viper) is supposed to deal Con damage, but it deals Str damage.
275
Confirmed
Hydras have one AoO per round. It should be one per head.
276
Fixed: Co8 5.0.0
Ettins apply half of Str bonus damage to off-hand attacks (should be full, as per Mon. Man.).
277
Fixed: Co8 7.3.0
Lantern Archons (Summon Monster 4) are supposed to use ranged touch attacks. Instead, they attack normally (with a Strength penalty too) making them far too weak.
278
Unconfirmed
Iuz's AI broken wrt characters w/mirror image.
279
Fixed: Troika 1
Monsters (Lamia) and wildshaped druid-bears have penalties on damage for no reason. (ie 1d8-4 damage)
280
Fixed: Temple+
Elementals that are summoned by enemy spellcasters are considered enemies of the spellcasters who summoned them.
281
Misreported
Sargen (a wizard) has no spells. **Clarification: not a bug. Sargen has no spells in the PnP module.
282
Fixed: Co8 5.9.0
Ashrem (a cleric) has no domains.
283
Misreported
Monsters cast Bull's Strength on the party.
284
Misreported
Smigmal will be permanently invisible (undispellable) if you let her go the first time, then come back. NAB as she uses dust of disappearance.
285
Confirmed
Trolls sometimes become unkillable. A 2nd visit to an unkilled troll results in the 1st attack taking a long time to complete and the 2nd attack never happens leaving you stuck. This happens to ogres as well if you leave them unconscious the first time. Also to werewolves. Maybe also in other cases.
286
Fixed: Co8 5.0.0
Spiders require a Conc check to cast Web. **Clarification: All monsters with special abilities that are also spells are required to make Concentration checks by the engine. In Co8 5.0 this was fixed by giving all monsters with abilities that shouldn't require Concentration checks Concentration scores high enough to make failing check impossible.
287
Fixed: Co8 3.0.3
Skels/Zombs have no immunity to Tasha's HL.
288
Fixed: Co8 5.0.0
Terjon and NE vignette acolyte receive +20 to Will save from racial bonus.
289
Confirmed
Bugged hostile state/conversation with Belsornig. Often he goes through the dialog, hires you, and then the juggernaught goes hostile. One time I charmed him during battle and killed his minions and then he went into the dialog, and afterwards I was unable to speak to him.
290
Fixed: Co8 5.0.1
After recruited and released, Otis no longer sells masterwork items.
291
Fixed: Co8 5.0.1
After recruited and released Burne doesn't sell his stock of scrolls.
292
Unconfirmed
If a scared/turned enemy finds an exit to run out of you never see him again and are stuck there hitting the space bar.
293
Confirmed
Zert could not attack any enemies (at least in the moat house) unless he chose Full Attack. Erratically reproducible.
294
Fixed: Temple+
Casting Mass Cure on party makes Otis hostile(?). The spell has also been reported to make other NPCs hostile.
295
Fixed: Troika 2 / Co8 3.0.0 / Co8 5.0.1
Paida becomes unfriendly after being rescued and later hostile.
296
Misreported
Break Enchantment cast on Dala is a hostile effect.
297
Unconfirmed
After "Raise Dead", NPCs do not act like party members but have party member dialog options.
298
Fixed: Co8 3.0.0
Courier from lord wizard Sargen wont talk to me.
299
Unconfirmed
Killing party members (NPCs) to make room for Lareth causes Lareth to go hostile, botching the quest.
300
301
302
Fixed: Co8 3.0.0
Gem summoned demons often do nothing in combat.
303
Confirmed
Scorpp is able to wear human size armor.
304
Fixed: Co8 3.0.0
Scorpp wields xbow instead of club.
305
Confirmed
Sometimes spells show as black in radial menu even when they are useable.
306
Fixed: Co8 4.0.0
Longspear should be a simple weapon, not martial.
307
Misreported
Rogues should get all simple weapon feats. NAB because longspear not counted as an actual simple weapon so marking as NAB to reduce confusion.
308
Fixed: Co8 5.0.2
Armor which is already enchanted is not further enchantable.
309
Fixed: Troika 1
Spells of the conjuration school should not allow for spell resistance.
310
Confirmed
NPC rogues cannot search (e.g., for secret doors) or pickpocket other characters. NPCs are unable to go through door icons to new areas, open chests, or loot bodies for the party.
311
312
Fixed: Co8 5.0.1
Cuthbert still not responding properly if Iuz already killed.
313
Confirmed
Sometimes in large battles, creatures turn on their own members (Jackalweres fight Jackals, Zert fights Elmo, etc).
314
315
Irrelevent due to Humble NPCs
Coin types which the NPC did not originally have are transferrable.
316
Fixed: Co8 ???
Summoned demons (eg Balor) still have power gems in their inventory when they die.
317
Fixed: Co8 3.0.0
Thrommel attaches himself like a charmed creature to the party when the party already has max followers.
318
Fixed: Troika 1
I could tell Romag I already took care of the giant snake in the banquet hall even if I didn't.
319
Fixed: Co8 5.9.0
Quest items are not given if your inventory is full.
320
Confirmed
Black Jay's dying sheep quest will be broken if you talk to Corl and let him go home before getting the quest.
321
Fixed: Co8 3.0.0
Exposing the spies in the trading post doesn't give 200 gp.
322
Cannot reproduce
After visiting the ToEE, upon meeting Rentsch he behaves as if he knows you even if he doesn't, and options to complete the Wat quest are available.
323
Confirmed
Drinking Contest in Hommlet allows use of two or more characters in a row.
324
Confirmed
Tolub brawl fight: He sometimes falls unconscious (instead of giving up), allowing you to loot him. If allowed to heal, reinitiates same dialogue as before - branded cheater if fail to down him in one hit. Another character can take the first character's place. **Clarification: caused by brawling Tolub till his hps are EXACTLY zero. Fight result does not register and you are allowed to rebrawl him with odd consequences
325
Fixed: Co8 5.5.0
The eye of the tiger quest fight with Tolub is bugged. 50% of the time he yells cheater and ends the quest regardless of what I do.
326
Fixed: Co8 3.0.0
After completing Allrem's second quest with the violent option, I did not get the third quest.
327
Fixed: Co8 5.0.0
If you finish a subtemple leader's quests, but don't go to the Greater Temple right away, the game will assume that when you do get down there you are in the company of the first priest. This produces incoherent dialog. It's particularly bad if you do Belsornig's quests last, since he doesn't accompany you down to the Greater Temple himself.
328
Fixed: Troika 2
Romag's 3rd quest allows acknowledgement of killing Belsornig even if you had not done so.
329
Fixed: Troika 2
Valden not awarding wooden spiked shields for Paida's rescue.
330
Fixed: Troika 2
In Hedrack's dialogue character's name appears as %pcname%.
331
Fixed: Co8 3.0.0
The "Thief" quest in Nulb is never awarded.
332
Fixed: Co8 3.0.0
The teamster's dialogue does not figure in making the traders' courier easier to identify and to complete the quest.
333
Fixed: Troika 2
Large weapons equippable as offhand weapons by right clicking.
334
Misreported
Loading a pre-patch saved game turns my +2 Spear into a door. Also, door listed as a creature killed. **Clarification: Not really a bug, as ToEE simply default IDs unidentified objects as doors.
335
Confirmed
Quick-weapon slots routinely borrow weapons from other slots or just plain vanish.
336
Confirmed
Character creation: rolled scores with no number > 13 are not rerolled consistently.
337
Confirmed
Logbook keys are always listed as unused even if you use them on chests.
338
Confirmed
Rolled stat boxes are accessible in point buy.
339
Fixed: Temple+ 1.0.85 (converted to House Rules option that works for all attack types)
Percentage chance to hit shown for unarmed attacks (pressing tab) actually it is hitting alt or alt tab that does this.
340
Fixed: Co8 5.0.1
Upon clicking on a potion in the radial menu, post patch, cursor switches to windows white arrow.
341
Fixed: Co8 5.??
Ending cutscenes shows Thrommel dead even if resurrected/raised in-game.
(casting Raise Dead now executes the san_resurrect script)
342
Confirmed
Some locked doors can be walked through in and out of combat mode. (Temple lvl 2, central stair room, east door.)
343
Fixed Temple+ v1.0.83
You can pick the same feat twice, even if it's greyed out. (Precise shot, Cleave.)
344
Fixed: Co8 7.3.0
Romag doesn't appear in the log of creatures killed.
345
Fixed:
"Mother Screng's Herb SHIP - Third Floor" (should be SHOP). Displayed as such in the Townmap: Current Map list.
346
Fixed: Troika 1
Spell Resistance: Info panel inverts success and failure with actual in-game effect.
347
Fixed: Troika 1
Cure Light Wounds, Mass: hyperlink broken in the die window.
348
Misreported
Some creatures in log listed with 0 and negative CR. **Clarification: This is how the game engine handles creatures with fractional CRs. CR1/2=0 CR 1/3=-1, etc.
349
Fixed: Co8 5.0.1
Level 10 rogue feat bug: most feats golden and once picked one, cannot be cancelled for something else. Tested and partially confirmed. All available Level 10 Rogue feats appear in gold except the following: Exotic Weapon Proficiency; Martial weapon Profinciency; Skill Focus; Weapon Finesse; Weapon Focus. However, didn't have any trouble replacing selected feats with new ones.
350
Confirmed
Slain NPCs respawn at their original location (Scorpp, Burne).
351
Confirmed
Characters can sometimes walk through magically held doors (ToEE dungeon lvl 1).
Essentially a duplicate of #342
352
Unconfirmed
Char. creation doesn't advance from Stats to Race when switching between the Advanced and Basic stat gen.
353
Cannot reproduce
Bows with shock property fire separate arrow/shock animations CNR has either been fixed or is system specific.
354
Unconfirmed
Detect magic does not work on corpses (well, on magic items which are on corpses.. )
355
Fixed: Co8 4.0.0
If you have a cross-class skill at x.5 and raise it to natural number, the calculation on the right side panel shows your new skill level with one point too low. However, when you are done leveling the value is correct.
356
Fixed: Co8 4.0.0
Skill Focus does not display proper focus in die window.
357
Fixed: Co8 3.0.1
Chill Touch incorrectly displayed as Transmutation instead of Necromancy.
358
359
Confirmed
Selling to Shop keepers. There are open slots left but it says they are "full".
360
Confirmed
F9: This does not always load your quicksave. It loads your most recent save, be it either a quicksave, autosave (from changing areas) or manual save.
361
Fixed: Co8 5.0.1
Cutlass as piercing rather than slashing.
362
Confirmed
People in the inn in hommlet will attack if the party has zombies or lacedons in them, but not if it has skeletons or skeleton gnolls. The priests in the church and the people in Rufus and Burne's tower don't mind zombies, skeletons, or skeleton gnolls, but they attack if lacedons are in the party.
363
Misreported
Commanded undead never quit and travel with you until you either kill them or have them killed. **Clarification: not a bug; done by design.
364
Unconfirmed
Raised NPCs may be Hostile.
365
Misreported
Mordenkainen's private sanctum: not available. More of a feature request than a bug.
366
Confirmed
Wands of Identify don't charge you for material components when crafting them.
Related bug - 443 - same issue with Stoneskin wand.
367
Misreported
Can trip w/ all weapons. NAB because it is doing an unarmed trip.
368
Confirmed
All reach weapons can attack @ 5'.
369
Misreported
Tasha's Hideous Laughter should have a -4 DC if creature is not your race. **Clarification: the -4 DC modifier is present, just expressed differently. Was never a bug to start with.
370
Misreported
You can hold a charge of a melee touch spell indefinitely. **Clarification: this was done by design and seems to be in accordance with 3.5e rules.
371
Fixed: Co8 4.0.0
Cleric of St. Cuthbert can't choose the strength domain.
372
Confirmed
Combat Reflexes does not allow multiple AoOs if opponents move simultaneously.
373
Fixed: Co8 5.0.0
There is a max limit of 5 summoned creatures/animal companions/animated undead (?) for a party.
374
Misreported
Knowledge Arcana/Alchemy not implemented. **Clarification: lack of feature implimentation isn't a bug.
Potions not identifiable by Spellcraft. **Clarification: Co8 1.0.0 adjusted Read Magic to ID potions to compensate.
375
Misreported
Game lags when clicking on bodies. **Clarification: too general to test.
376
Unconfirmed
Game lags when equipping second spiked chains on the same character.
377
Fixed: Co8 3.0.1
Greater Command in the Cleric spell memorization area doesn't have any short text describing what it does.
378
Confirmed
Rarely, action hourglass will be less full than it should be.
379
Confirmed
Sometimes spell/arrow art remains on screen.
380
381
Unconfirmed
Console screen shows up when bartering.
382
Unconfirmed
Characters making reflex saves every 2 seconds (with no result).
383
Unconfirmed
Save corruption: loaded quick save has all character stats @0, equipment has no effect.
384
Unconfirmed
Entering fire node: radial menu has permanent green line linking char avatars to the radial menu.
385
Fixed: Troika 2
CTD w/ bardic spellcasting.
386
Unconfirmed
CTD killing/fighting Vrock.
387
Cannot reproduce
Paying for the night at the Welcome Wench sometimes results in you getting gold to spend the night.
388
389
Unconfirmed
Lareth falls back to his old dialogue outside the back entry into the temple: he asks what we're doing there and then calls in his lieutenant...
390
Confirmed
Some NPCs become hostile upon leaving the group/after completing Moathouse.
391
Cannot reproduce
Windwall: may cause lockups.
392
Unconfirmed
Glitterdust: sometimes causes enemies (behemoth frog) to skip turns when it blinds them.
393
Cannot reproduce
Golden Orb of death prevents healing and buff spells from working - closed as it is most likely that the character is suffering from the permanent globe of invulnerability bug that comes from falrinth.
394
Cannot reproduce
Gloves of Dexterity+2 equipped at a natural dex of 20 won't add up 1 point on the AC dex modifier. This is almost undoubtedly due to the dex limit on armor types.
395
Confirmed
Level 10 bard did not receive songs "Inspire Greatness" and "Intimidate". A player with 17 perform got inspire greatness but not intimidate.
396
Unconfirmed
Cannot use intimidate on fascinated creature.
397
Misreported
If Lareth is a party member and is attacked by PC party members, he does not fight back or attempt to run. **Clarification: all NPCs are scripted NOT to turn hostile while in the party. This was done by design in the 1st official patch.
398
Fixed: Co8 5.0.0
Some XP awards: a single Eye of the Deep earns my 10th level party ~1200 xp each.
399
Unconfirmed
When doing Animate Dead on a dead party member, made him disappear and drop all his items on the ground, yet he is still in the party and you can select him but it will just give a circle around where his body is supposed to be. Cannot revive him with the priest in Hommlet, it just doesn't do anything when you aim the resurrect arrow on his portrait.
400
Cannot reproduce
Sometimes when in dialog mode and while keeping your mouse still, the screen will go in slow small movements to the bottom left. It's not a big movement but is noticable and can get kind of annoying when you're reading the dialog choices. CNR - almost certainly the user's setup.
401
Fixed: Co8 4.0.0
ToEE does not allow spells to be memorized in a higher level slot than normal (it should per the rules).
402
Unconfirmed
If you have Cavanaugh in your party as an NPC and at any time he is killed in battle, any pc paladins will become fallen.
403
Fixed: Co8 4.0.0
Nature sense, the druid bonus feat that is supposed to give +2 to survival, does not appear to do anything. It certainally does not give a visible bonus to survival, according to the character sheet.
404
Misreported
The help screen for animal companions says you can have lizards, panda bears and brown bears at the start, but they do not appear on the radial menu for starting animal companions. [They show up as levels increase).
405
Misreported
Halfling druids get the bonus feat martial weapon longspear (which is not supposed to be a martial weapon anyway), even though they are too small to use it. Halflings should be able to use a small sized longspear, and it being martial weapon is just a separate bug.
406
Confirmed
My halfling druid was not proficient in the "small quarterstaff" I bought off the smith in holmlet, but my human druid was.
407
Fixed: Co8 5.??
Demonic allies summon demons not on your side.
408
Fixed: Troika 2
Critical hits do not confirm when the roll is exactly the same as the AC of the target.
409
Confirmed
Magic items and armor can erratically be rendered effective in animal form by going to the world map and then back to area map.
410
411
Confirmed
Rumor pages don't scroll.
412
Fixed: Troika 2
RNG very suspicious.
413
Fixed: Temple+
If several monsters go as a group prior to one of your PCs, your PC will lose all their action time for no apparent reason. **Clarification: disabling concurrent turns appears to resolve the bug in all known cases.
414
Fixed: Co8 ???
Potion of haste does not work.
415
Fixed: Temple+
Protection from evil effect prevents casting bless on PCs.
416
Fixed: Co8 ???
Healing summoned demons makes them hostile.
417
Confirmed
Occasionally after loading a savegame, one of my characters is frozen in place and won't move. Clicking a navigation icon to a new area solves the problem. (workaround exists - make character sneak and then stop sneaking.)
418
Fixed: Co8 3.0.0
Potion of charisma does not work.
419
Misreported
Patch not enabled for trymedia buyers. **Clarification: Trymedia users get all 3 Atari patches.
420
Confirmed
'Too many zero level spells' bug not fixing saved games of sorcerors with this problem. **Clarification: this bug is caused by trying to switch a level 0 spell for another one. The old level 0 spell should have been cancelled/unlearned but it isn't and therefore you get a new level 0 spell for free, finally resulting in 1 excess slot to be filled as are just enough level 0 spells for Sorcs.
421
Confirmed
Saving during a fight gives up the turn of the character currently active. **Clarification: this occurs because when you press the Return/Enter key to save a game, that keystroke apparently is carried on to the fight. Pressing Enter for a particular character makes him/her end the turn. If you reload the save you just made, you'll see that everything is as it should be and the character didn't really give up the turn afetr all
422
Cannot reproduce
Characters sometimes stop accruing experience after reaching 10th level.
423
Misreported
Appraise skill capped at 19. **Clarification: as it is at a cap of 19, you are already selling items at 97% of their actual value (each rank of Appraise increases selling price by 3% from a base selling price of 40%). Removing the cap will enable selling prices to exceed buying prices.
424
Misreported
Clicking on dead body in combat loses attack for pc. **Clarification: is this actually a bug? Shouldn't looting in combat be considered as using a turn and therefore result in loss of any other action (ie attack)?
425
Misreported
Masterwork breastplate causes char torso to be invisible.
426
Misreported
Animal companions not controllable. NAB but a design decision.
427
428
429
Confirmed
Invisibility effects via spell or ring, when going to a new area, it loses its "Fade" effect even though the creature is still invisible. The fade effect for the ring of invisibility stopped working when changing maps by going through door icons, but stayed when using the world map (tested in hommlet). Invisibility cast with a wizard was fine. The description for the ring reads "A ring of invisibility grants the wearer invisibility, as per the spell." However the ring has no duration and creates no tab above the character portrait.
430
Confirmed
Druids: animal familiars wont be named. They'll always be called the base animal even if you give them a name. They DO show up when selected.
431
Fixed: Temple+
Necklace of Adaption should stop stinking cloud effects but character with it on was still nauseated.
432
Confirmed
HOT KEYS: Hot-Key when assigned to OPEN lock does not work on doors. It still works on chests.
433
Confirmed , workaround in Temple+ v1.0.85
When you come across a set of double doors that are both locked, if you unlock one and move through it the rest of the party will get caught on the locked door even though they could walk around it through the open one.
In Temple+, double doors will be unlocked together now.
434
Cannot reproduce
I used a wand of identify while I was looting the BULL FROG KING in the swamps north of nulb. I got a strange dialog that was like a store with an identify button. I was able to pay 100 gp to identify my items but the dialog window would not go away till I exited the area. CNR - seems a freak ocurence.
435
Confirmed
The "HAND" icon that appears when a door is open/closable does not always appear when the mouse is over a usable door. Clicking will work even though the icon is still the normal arrow.
436
Misreported
Entering a new area sometimes makes a character appear on the OTHER side of wall, usually an npc. - *routine sectoring issue than can be corrected per instance.
437
Confirmed
AI: Umberhulks confusion ability seems to be like a fireball. The point they activate it at effects all people in range even ones the hulks cant see. A hulk's confusion ability only works when somebody actually looks at them. It's a semi-gaze attack. If you're blind or cant see them (like they're invisible), they shouldnt be able to confuse you. Also, umberhulks seem to activate the "ability" for about 3 rounds whether or not they're in melee or getting chopped up and don't attack. I thought the effect was in ADDITION to their melee attacks and only really worked the first time you saw the particular creature.
438
Confirmed
When a player is affected by ray of enfeeblement and it runs out, it wont recalculate your encumberance till you move an item in your inventory.
439
Unconfirmed
Invisibility only stops creatures seeing you , not hearing you... creatures should get listen checks.
440
Confirmed
Sometimes multiple enemies can occupy the same space when moving simultaneously. Also happens with PC and NPC sometimes.
441
Cannot reproduce
The help for 2-weapon fighting style, (when I looked at elmo's feats) takes you to the help for "maximize spell".
442
Fixed: Co8 3.0.0
Haste does not seem to stack with barbarian and monk speed bonus.
443
Confirmed
Crafting wands of stoneskin does not charge properly for the material component cost (should be # of charges x spell cost).
Essentially identical to 336.
444
Fixed: Temple+
CTD fighting balor much of the time.
*** actually related to issue with suggestion spell ***
445
Fixed: Co8 3.0.0
On the first of the Temple, in the room that spawns the earth elementals, one of the two morningstars in the chest is actually a +1 morningstar. However, it's not indicated as magical, and cannot be identified. The only way to find out is to equip it (adds +1 to hit), or try to sell it (the price offered corresponds to a +1 weapon, not a masterwork weapon.
446
Fixed: Co8 5.0.0
Many armor types seem to have incorrect skill check modifiers. We need to verify exactly which and start a PR for each.
447
448
Misreported
Casting ice storm into an area with one already causes no damage. NAB - this is actually according to the rules.
449
Fixed: Troika 1
Dexterity mod being reduced by chain gloves.
450
Fixed: Troika 1
Dexterity mod being reduced by chain boots.
451
Fixed: Troika 1
Speed being reduced by heavy and medium armor gloves and boots.
452
Fixed: Co8 5.0.0
Werewolf challenge rating inaccurate.
453
Fixed: Co8 5.0.0
Juggernaut CR inaccurate.
454
Misreported
Unicorn ring does nothing. NAB as there are no unicorns in the game.
455
Fixed: Co8 3.0.3
Emerald belt of Oolgrist does nothing.
456
Unconfirmed
Paladin smite should not be a full round action or require you to right click on the target first.
457
Confirmed
If an animal companion is killed and immediately resurrected, it is no longer a member of the party and it must be dismissed.
458
Fixed: Co8 5.0.0
Elvish prisoner dialogue does not give option to tell them way out if party bluffs/negotiates way in but has already exited.
459
Unconfirmed
The woodcutters quest in hommlet can be completed by just telling him that you killed the spiders, even if you haven't.
460
461
462
463
Fixed: Co8 3.0.0
You can choose Dwarven Urgosh as a weapon in specialization and weapon focus but there isnt a Dwarven Urgosh in the game.
464
Fixed: Co8 6.0.0
NPCs that die are permanently treated by other NPCs as though they are dead, even if they are later resurrected. Example: if Meleny gets killed while in your party but then you raise her, and then go talk to her dad, it triggers a hostile response from him and his other daughter. They act as if she's still dead, even though she's standing right there. This includes all NPCs with "is dead" flags. The san_resurrect script attachment point does not work.
465
466
Co8 Specific (whatever that means)
Wizards don't get all their bonus spells known at 1st level. Wizards are supposed to begin play with all 0 level spells (except from prohibited schools if specializing) and three 1st level spells, plus one additional 1st level spell for each point in INT bonus the wizard has. The game is granting one less spell at 1st level when the wizard has a bonus INT modifier.
467
Fixed: Co8 5.0.3
Using the anarchic crafting enhancement when a cleric crafts causes CTD or hard lock.
468
Fixed: Troika 2
Crafting with a wizard then trying to craft item with a cleric does not allow the cleric to modify any crafting done by the wizard. The wizard's crafting is invisible. the reverse is also true. Weapons can still be crafted/enhanced, though.
469
470
471
Fixed: Co8 4.0.0
In water node granks men casting spells on themselves causing CTD or system lockups that require hard boot.
472
Confirmed
Detection spells and abilities have been disabled by the second patch.
473
Fixed: Temple+
Vampiric touch does 1-6 + the level's caster instead of 1-6 x the level's caster. Does not work as other touch based spells and requires the caster target self.
473
Fixed: Temple+
When NPCs in the first slot, quest log never gets updated regarding completed quests etc. until a player character is in the first slot.
474
Fixed: Co8 7.3.0
When I entered the bandit hideout using the ladder near Falrinth's lair, two of my characters appeared in an adjacent room, totally separated from my party. I had eight characters at the time. Same thing happens with the secret stairs by Lubash.
475
Fixed: Co8 4.0.0
Wandering monsters (encountererd when travelling on the map) appear intermixed inside my group instead of encountering them at a distance. **Note: Fix still allows for random encounters triggered while resting to have monsters positioned amongst the party.
476
Confirmed
When Balor uses fear, all of my characters get the fear icon and fear affect around them, even though some of them sometimes can act normally, even when close to the Balor.
477
Confirmed
When Balor charms one of my party members, the Balor and efreet still attack him.
478
Confirmed
When I expend the protection on Falrinth's Stoneskin, his Minor Globe collapses as well, even though its effect is still active.
479
Unconfirmed
Extreme load lag the first time Iuz' floor symbol in level 4 of the temple is displayed (this didn't happen the second time I took a new party through, although there was some significant load lag as I approached Hedrack's temple room).
480
Confirmed
Mouse lag during combat when mouse pointer moves to a difficult or impossible to get to position.
481
Unconfirmed
Sometimes spells simply don't go off, as if they were affected by magic resistance.
482
Confirmed
When an action can't be performed due to range it is simply unavailable - does not show that it is out of range or whatever.
483
Unconfirmed
On a reloaded save on level 4, a lone ogre shaman appeared in our room and was not in the room where we lost the battle with him before the reload.
484
Fixed: Co8 5.0.1
Shop inventories become full and won't accept more items to sell.
485
Confirmed
At times, creature or object selection is difficult because of the the mouse pointer also being on a door, corpse or party member. Coup de gracing is at times especially difficult because of this, especially in large battles. It seems the mouse criteria for selection isn't unified. Sometimes you can target a creature at its feet, but you can target a party member at their shoulders, so if a character is graphically in the way of a helpless creature, you can't select the creature.
486
Confirmed
Sometimes a creature is taken down to a status of (null) when they reach 0 hit points. When it comes to be its turn in battle, it does nothing, and its turn doesn't end, so the battle can't end. This only happened once, I figured the two were related (being at null and not acting in combat).
487
Fixed Temple+ 1.0.68
Spike Stones cause repeated CTD's while creatures are walking across them, too often to want to depend on the spell. (Was a bug related to concurret turns)
488
489
Confirmed
Touch attacks should be able to cast, move, and attack all in the same round. This is an exception to the normal move/attack rules, as cited on P140/141 od the PHB.
490
Unconfirmed
Bastard swords are not used twohanded when the offhand is free and the character has exotic weapon proficiency: bastard sword.
491
Misreported
Spiked growth seems to do about double the damage it should do. (I checked this out and only when walking through the whole thing do they get damage in the 20s. Since the RADIUS is 30 feet that means 1d4 per 5 feet = 12d4 = max of 48 damage.)
492
Unconfirmed
Zuggtmoy not immune to the ghoul touch spell.
493
Fixed: Temple+
Victims always paralyzed by ghoul's touch, somtimes even when they make their saving throws.
494
Confirmed
Any character with craft arms and armor is being allowed to make +3 items with any other craft abilities they have the prerequisites for, regardless of their level.
495
Fixed: Temple+
When wielding Scather against salamanders and the Balor with my CG fighter, on my turn, the fire damage I take from hitting them causes me to try to make additional return swings against them, locking up my turn, forcing me to halt the program. (Another bug report about the Scather/Frag issues with damage shields.)
496
Unconfirmed
When Poison damage is applied, the lettering above your character is spelled "Posion".
497
Confirmed
Zombies raised by Iuz attack hedrack. Happens in other various palces such as when fighting Senshock and in many larger battles. Enemies become confused and then attack their allies. Seems to be somewhat related to combat starting off with an area effect spell sometimes.
498
Confirmed
Carrion crawler's attack rate is EXTREMELY slow.
499
Fixed: Co8 4.0.0
When Iuz reanimates forces and turns them into zombies, their loot is gone (I lost the Boots of Speed this way when the Captain was in the Hedrack battle - this is not confirmed).
500
Confirmed
Node bosses (and romag) sometimes try to cast a spell on summoned bears, and it fails because the bear is "not a person", or in other cases, "not a critter".
501
502
Unconfirmed
Occasionally when taking a 5 foot step (especially in the water nodes) it is treated as a standard action and does not let you do anything else.
503
Fixed: Co8 5.?? DLL fixes
When crafting, if you craft each + bonus one at a time you only are charged 80 experience points for each crafting instead of the normal amount. This also applies to other crafting items as well, such as making a holy longsword for only 80 xp more.
504
Fixed: Temple+
When crafting you can put so many enchantments on it that the crafting cost goes negative and you will actually get PAID to craft the item...in copper pieces no less.
505
Confirmed
Fighting the balor, the lead character was charmed. I charmed him back and from then on when I tried to use the right click menu the right click came up for the leader instead of the currently active player character.
506
Fixed Temple+ (as House rule option)
The doors in the area above Alremm constantly relock themselves when the party leaves.
507
Confirmed
Charming belsornig during the battle with him and them winning causes him to go into the conversation with him at the end of the battle, but when you come back later he will no longer speak to you.
508
Fixed: Co8 5.9.0
The cleric you find in the air node cannot choose domain spells.
509
Fixed: Co8 4.0.0
NPCs sell items that you give to them...such as a wand for zaxis to use during combat. Ideally, NPCs should never sell ANYTHING. Then the player should be allowed to sell any NPC item including looted stuff, but the money would go to the NPC.
510
Unconfirmed
Zaxis either does not have an instrument on hire or is selling it.
511
Fixed (or misreported?)
While elmo gets the improved two weapon fighting feat, the bonuses never apply.
Verified that he benefits from TWF. Perhaps it was reported for a weapon that was previously not marked as light, thus not counting for the light offhand condition.
512
Fixed: Co8 5.0.0
The orc prisoners both start with 14 hitpoints, which for one at least is impossible because they both start at level 2.
513
Fixed: Temple+
The boots of speed can be reactivated after taking them off and putting them back on. If they are once a day items this should not be the case - if they are permanent items they should alsways be on and not get deactivated by map changes and saving and loading.
514
515
Confirmed
In the ego section dozens of goblins will be listed separately sometimes, causing many of the entries not to show up.
516
Misreported
Sometimes, the quest tab for nulb does not show up in a new game. - *this only happens if you haven't been to Hommlet and received a quest there yet, which should only happen artificially.
517
Misreported
Talking to Burne after going to the temple of elemental evil gets an odd dialogue to the effect of 'why don't you buy me a drink there, mister' or something else very out of character. - *normal behavior with generic greeting enabled NPCs (like Burne) due to having the drinking champion reputation.
518
Misreported
The game does not seem to give the experience penalty for having too many classes properly. A dwarf barbarian/fighter/thief got to level 10 at 45000 XP. NAB because the experience modifier is applied when the character actually gets the experience points from combat etc.
519
Confirmed
NPCs who die in your party disappear when you go to the map area, and can never be resurrected again.
520
Confirmed
Balor's charm and other charms sometimes permanent - seems to be the case for NPCs.
521
Confirmed
Sometimes potions stack, and sometimes they don't.
522
Unconfirmed
4th attacks by the balor are labeled 3rd attack.
523
524
525
526
527
528
529
530
531
532
533
Misreported
In a battle in which we are all incapacitated, it awards us XP and if we raised a level, it tells us so just before we get the death screen. - *normal behavior; the game ends when all players die or are unconscious.
534
Confirmed
If characters stop because of a locked door, it allows them to occupy the same space.
535
Unconfirmed
When choosing full attack and selecting an opponent while not in combat, if you have more than 3 swings, you aren't allowed to take them, even though the sword icon says you have that many swings coming. After repeated clicking on the opponent, after the second attack, your turn is over.
536
Fixed Temple+ 1.0.65
When selecting multiple targets for a spell, if you move the spell selection icon to a bad place on the screen, all selections are cancelled. This usually happens when you move the icon to a place that the caster can't see or can't move to.
537
Misreported
Rearranging the spells you want to memorize for your next rest session can cause you to lose spells you currently have memorized (On my wizard, I replaced one of my Cone of Colds with Teleport without resting and in my redial menu, I had only one Cone of Cold memorized when I should have had 2.)
538
539
540
Cannot reproduce
A sorceror at 7th level is reported to not have been able to choose any 3rd level spells - they simply do not show up as options. Seems to be a freak occurence or subtle bug that does not show often, or user error.
541
Fixed: Co8 4.0.0
WINXPSP2 problems with toee. It's either DirectX 9.0c, XPSP2, or both. Resting in open area and getting random encounter by resting, on the encounter 50% of the time will not trigger a combat. The creatures will stand next to the party forever but you have to trigger the combat manually by hitting the C key. C button works for looting during combat. I cannot open or close just the doors anymore. I have to click past the past the door to make a person or party run through it. The best way to describe it is that any action that makes the white hand hover (like over a dead body or a door) fails to work outside of combat, but if you can find that action on the radial menu that always works.This also affects new games and all saves.
542
Fixed: Co8 5.0.0
Bards miscast spells sometimes when wearing leather armor and an elvish shield, when they should not.
543
Unconfirmed
Buckler penalty for two handers and dual wielders is -1 to attack across the board, whereas it should be - the number of the penalty and zero for magic/masterwork bucklers.
544
Fixed: Troika 2
Trip attacks should take only the dodge AC instead of the full ac - trip attacks miss far too often - it is a touch attack.
545
546
547
Confirmed
Enemies should not cast spells at or otherwise attack the spiritual weapon.
548
Confirmed
Blind creatures should not be able to target characters normally.
549
Confirmed
Blind creatures should not get AoO.
550
Unconfirmed
Spells which enlarge players make them invulnerable to spells which after only a person such as charm person, etc.
551
Unconfirmed
Summoned celestial creatures do not smite evil.
552
Confirmed
Summoned fiendish dire wolf should get a free trip attack every round.
553
554
555
Confirmed
Druids and rangers can't ever seem to get companions from the alternate companion list.
556
Fixed: Temple+
For characters with higher dex than strength, their dex modifier should be used instead of their strength modifier for avoiding trips, but instead the dex of their attacker is being used (!!)
557
Unconfirmed
Enlarge person: Does not increase monk unarmed damage.
558
Fixed Co8 5.0.2
Inspire courage seems to give no bonus against cause fear spell.
559
Confirmed
Casting suggestion on ettins and hill giants several times has stated they are charmed, and then they continue attacking as normal.
560
Confirmed
Casting dominate animal on the worg with scorpp causes it to say it is charmed, and then it attacks me as normal.
561
Confirmed
Sometimes AoO will happen when there is a wall between the character and a monster. A message saying 'target blocked' comes up, and the AoO is wasted even if the monster or character then moves in to attack against reach.
562
Fixed: Co8 5.0.0
Experience rewards for the two troll animal keepers seem way too low. Party got less than ten exp each and yet they got more than 100 for any random encounter trolls.
563
Confirmed
Bugbears with 2 hand swords should not have reach.
564
Fixed: Co8 3.0.0
Zombies do not have immunity to cloudkill.
565
Misreported
Paladins do not fall for murdering innocents. - *not really a bug.
566
Misreported
Good NPCs should generally leave a party that is very evil. - *not really a bug.
567
568
Unconfirmed
Invisibility sphere sometimes causes CTD.
569
Unconfirmed
Cleric using a longspear seems to be able to heal at 10 feet away.
570
Fixed: Temple+
Halflings don't receive +1 bonus when using slings.
571
Fixed: Temple+ 1.0.86
Combat Reflexes feat is troublesome.
Was giving dex mod AOOs instead of 1+dex mod.
572
Fixed: Temple+
Copying a scroll removes all instances of it from your backpack
573
Unconfirmed
Various crafting prerequisites bugs.
574
Unonfirmed
Greater Turning doesn't work with a level 2 cleric.
575
Unconfirmed
Kella suffers no penalty when equipping non-proficient Holy Ranseur found in temple.
576
Fixed: Temple+ v1.0.70
Remove Fear spell is useless.
577
Unconfirmed
Frost and cold bypass damage resistance.
578
Unconfirmed
Druids have a base speed of 10.
579
Unconfirmed
Still Spell doesn't work.
580
Unconfirmed
Manyshot feat is troublesome.
581
Confirmed
Death Ward does not protect vs Bodak Gaze.
582
Confirmed
Gnome sorcerers are not proficient with small quarterstaffs.
583
Fixed: Temple+
Chain Lightning crashes the game when cast with more than 12 targets.
584
Unconfirmed
Blind-Fight does not trigger when attack missed due to concealment.
585
Confirmed
Boots of Speed always activated upon entering new map regardless of 'charge' remaining.
586
Unconfirmed
Detect secret doors does absolutely nothing to help you find a secret door.
587
Unconfirmed
no sound effects when war fans are used.
588
Unconfirmed
druid shapeshifted into large animals ain't getting any size bonus when trying to trip someone or being the victim of such an attack.
589
Unconfirmed
My halfling bard with 6 str is getting damage malus when hitting with a short bow.
590
Unconfirmed
When a divine metamagic spell is instantly converted to a healing spell (possibly inflict spells as well), it does not use up the spell.
591 Unconfirmed The game doesn't seem to make a dispel check against glyph of warding traps.
592 Unconfirmed mobs shouldn't get attacks of opportunity 591when blinded.
593
Unconfirmed
You should move at half movement when blind.
594
Unconfirmed
monks don't get to flurry with monk weapons.
595
Unconfirmed
Prayer spell is a luck bonus which should affect undead, I think it's currently counted as a moral bonus.
596
Confirmed
When I Wild Shaped Kella into the shape of a Hill Giant, she started off always doing exactly 7 damage each time that she hit (which is her Strength Modifier while in the shape of a Hill Giant) because she wasn't rolling any dice damage for her unarmed strikes. Later on, while still in the shape of a Hill Giant, she started always adding +2 damage to her total damage because she had a Longsword +2 equipped when she changed shape to a Hill Giant. The damage that Kella does while in Hill Giant shape is bugged.