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WallState.cs
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/*
* Copyright 2014 Garrett Blankenberg
*
* Copyright 2020 Harjit Singh
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE
* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
namespace MouseControls
{
/// <summary>
/// Represents the different wall states.
/// </summary>
public enum WallState
{
/// <summary>
/// Indicates that the edge has not been mapped yet.
/// </summary>
NotMapped = 0,
/// <summary>
/// Indicates that the edge has not been mapped yet but in the maze map it is no wall
/// </summary>
NotMappedNoWall = 1,
/// <summary>
/// Indicates that the edge has not been mapped yet but in the maze map it is a wall
/// </summary>
NotMappedWall = 2,
/// <summary>
/// Indicates that the edge has been mapped, and there is no wall.
/// </summary>
NoWall = 3,
/// <summary>
/// Indicates that the edge has been mapped, and there is a wall.
/// </summary>
Wall = 4,
/// <summary>
/// Indicates that the edge has been mapped at least twice, and the wall state has been corrected to no wall.
/// </summary>
CorrectedNoWall = 5,
/// <summary>
/// Indicates that the edge has been mapped at least twice, and the wall state has been corrected to wall.
/// </summary>
CorrectedWall = 6,
}
}