List of script instructions used in item bonuses, mainly bonus
/bonus2
/bonus3
/bonus4
/bonus5
arguments and etc.
This table contains all available constants referenced in the bonus
commands.
Race (r ) |
Status effect (eff ) |
Element (e ) |
Monster Race (mr ) |
Size (s ) |
---|---|---|---|---|
RC_Formless | Eff_Stone | Ele_Neutral | RC2_Goblin | Size_Small |
RC_Undead | Eff_Freeze | Ele_Water | RC2_Kobold | Size_Medium |
RC_Brute | Eff_Stun | Ele_Earth | RC2_Orc | Size_Large |
RC_Plant | Eff_Sleep | Ele_Fire | RC2_Golem | |
RC_Insect | Eff_Poison | Ele_Wind | RC2_Guardian | |
RC_Fish | Eff_Curse | Ele_Poison | RC2_Ninja | |
RC_Demon | Eff_Silence | Ele_Holy | RC2_Scaraba | |
RC_DemiHuman | Eff_Confusion | Ele_Dark | RC2_Turtle | |
RC_Angel | Eff_Blind | Ele_Ghost | ||
RC_Dragon | Eff_Bleeding | Ele_Undead | ||
RC_Player | Eff_DPoison | Ele_All | ||
RC_Boss | Eff_Fear | |||
RC_NonBoss | Eff_Cold | |||
RC_NonDemiHuman | Eff_Burning | |||
RC_NonPlayer | Eff_Deepsleep | |||
RC_DemiPlayer | ||||
RC_NonDemiPlayer | ||||
RC_All |
Type 1 | Description |
---|---|
BF_WEAPON |
Trigger on weapon skills |
BF_MAGIC |
Trigger on magic skills |
BF_MISC |
Trigger on misc skills |
(Default: BF_WEAPON
)
Type 2 | Description |
---|---|
BF_SHORT |
Trigger on melee attacks |
BF_LONG |
Trigger on ranged attacks |
(Default: BF_SHORT
+BF_LONG
)
Type 3 | Description |
---|---|
BF_NORMAL |
Trigger on normal attacks |
BF_SKILL |
Trigger on skills |
(Default: BF_SKILL
if type is BF_MISC
or BF_MAGIC
, BF_NORMAL
if type is BF_WEAPON
)
Type 1 | Description |
---|---|
ATF_SELF |
Trigger on self |
ATF_TARGET |
Trigger on target |
(Default: ATF_TARGET
)
Type 2 | Description |
---|---|
ATF_SHORT |
Trigger on melee attack |
ATF_LONG |
Trigger on ranged attack |
(Default: ATF_SHORT
+ATF_LONG
)
Type 3 | Description |
---|---|
ATF_WEAPON |
Trigger on Weapon Skills |
ATF_MAGIC |
Trigger on magic attacks |
ATF_MISC |
Trigger on misc skills |
ATF_SKILL |
Trigger on skill attack |
(Default: ATF_WEAPON
)
Type 4 | Description |
---|---|
ATF_SELF |
Trigger effect on self. |
ATF_TARGET |
Trigger effect on target (default) |
ATF_SHORT |
Trigger on melee attacks |
ATF_LONG |
Trigger in ranged attacks (default: trigger on all attacks) |
(Default: ATF_TARGET
)
Other values | Remarks |
---|---|
Skill (sk ) |
see db/(pre-)re/skill_db.txt (NOTE: Both skill IDs and names, with and without quotes, are supported.) |
Monster id (mid ) |
see db/(pre-)re/mob_db.txt |
Item id (id ) |
see db/(pre-)re/item_db.conf |
Item chain (ic ) |
see db/(pre-)re/item_chain.conf (Only Constants) |
Item group (ig ) |
see db/(pre-)re/item_group.conf (ItemID) |
Weapon type (w ) |
see doc/item_db.txt -> View -> Weapons |
Class (c ) |
see db/(pre-re)/mob_db.txt -> For Players, c = JobID |
The format of bonuses listed in this file is as follows:
-
- Basic Bonuses
-
- Extended Bonuses
-
- Group-specific Bonuses
-
- Status-related Bonuses
-
- AutoSpell Bonuses
-
- Misc Bonuses
Base Stats | Description |
---|---|
bonus bStr,n ; |
STR + n |
bonus bAgi,n ; |
AGI + n |
bonus bVit,n ; |
VIT + n |
bonus bInt,n ; |
INT + n |
bonus bDex,n ; |
DEX + n |
bonus bLuk,n ; |
LUK + n |
bonus bAgiVit,n ; |
AGI + n , VIT + n |
bonus bAgiDexStr,n ; |
STR + n , AGI + n , DEX + n |
bonus bAllStats,n ; |
STR + n , AGI + n , VIT + n , INT + n , DEX + n , LUK + n |
HP/SP | Description |
---|---|
bonus bMaxHP,n ; |
MaxHP + n |
bonus bMaxHPrate,n ; |
MaxHP + n % |
bonus bMaxSP,n ; |
MaxSP + n |
bonus bMaxSPrate,n ; |
MaxSP + n % |
Attack/Def | Description |
---|---|
bonus bAtk,n ; |
ATK + n |
bonus bAtk2,n ; |
ATK2 + n |
bonus bAtkRate,n ; |
Attack Power + n % |
bonus bBaseAtk,n ; |
Basic Attack Power + n |
bonus bDef,n ; |
Equipment DEF + n |
bonus bDef2,n ; |
VIT based DEF + n |
bonus bDefRate,n ; |
Equipment DEF + n % |
bonus bDef2Rate,n ; |
VIT based DEF + n % |
Magic Attack/Def | Description |
---|---|
bonus bMatk,n ; |
Magical attack power + n |
bonus bMatkRate,n ; |
Magical attack power + n % |
bonus bMdef,n ; |
Equipment MDEF + n |
bonus bMdef2,n ; |
INT based MDEF + n |
bonus bMdefRate,n ; |
Equipment MDEF + n % |
bonus bMdef2Rate,n ; |
INT based MDEF + n % |
Other Stats | Description |
---|---|
bonus bHit,n ; |
Hit + n |
bonus bHitRate,n ; |
Hit + n % |
bonus bCritical,n ; |
Critical + n |
bonus bCriticalRate,n ; |
Critical + n % |
bonus bFlee,n ; |
Flee + n |
bonus bFleeRate,n ; |
Flee + n % |
bonus bFlee2,n ; |
Perfect Dodge + n |
bonus bFlee2Rate,n ; |
Perfect Dodge + n % |
bonus bPerfectHitRate,n ; |
On-target impact attack probability n % (only the highest among all is applied) |
bonus bPerfectHitAddRate,n ; |
On-target impact attack probability + n % |
bonus bSpeedRate,n ; |
Moving speed + n % (only the highest among all is applied) |
bonus bSpeedAddRate,n ; |
Moving speed + n % |
bonus bAspd,n ; |
Attack speed + n |
bonus bAspdRate,n ; |
Attack speed + n % |
bonus bAtkRange,n ; |
Attack range + n |
bonus bAddMaxWeight,n ; |
MaxWeight + n (in units of 0.1) |
HP | Description |
---|---|
bonus bHPrecovRate,n ; |
Natural HP recovery ratio + n % |
bonus2 bHPRegenRate,n ,t ; |
Gain n HP every t milliseconds |
bonus2 bHPLossRate,n ,t ; |
Lose n HP every t millisecond |
SP | Description |
---|---|
bonus bSPrecovRate,n ; |
Natural SP recovery ratio + n % |
bonus2 bSPRegenRate,n ,t ; |
Gain n SP every t milliseconds |
bonus2 bSPLossRate,n ,t ; |
Lose n SP every t milliseconds |
bonus bUseSPrate,n ; |
SP consumption + n % |
bonus2 bSkillUseSP,sk ,n ; |
Reduces SP consumption of skill sk by n. |
bonus2 bSkillUseSPrate,sk ,n ; |
Reduces SP consumption of skill sk by n % |
bonus bNoRegen,x ; |
Stops regeneration for x (x : 1=HP, 2=SP) |
Attack/Def | Description |
---|---|
bonus bNearAtkDef,n ; |
Adds n % damage reduction against melee physical attacks |
bonus bLongAtkDef,n ; |
Adds n % damage reduction against ranged physical attacks |
bonus bMagicAtkDef,n ; |
Adds n % damage reduction against magical attacks |
bonus bMiscAtkDef,n ; |
Adds n % damage reduction against MISC attacks (traps, falcon, ...) |
bonus bCriticalDef,n ; |
Decreases Chance of being hit by critical by n % |
bonus2 bSkillAtk,sk ,n ; |
Increase damage of skill sk by n % |
bonus2 bWeaponAtk,w ,n ; |
Adds n ATK when weapon of type w is equipped |
bonus2 bWeaponAtkRate,w ,n ; |
Adds n % damage to weapon attacks when weapon of type w is equipped |
bonus bLongAtkRate,n ; |
Increases damage of ranged attacks by n % |
bonus bCritAtkRate,n ; |
Increase critical damage by +n % |
bonus bNoWeaponDamage,n ; |
Prevents from receiving n % physical damage |
bonus bNoMagicDamage,n ; |
Prevents from receiving n % magical effect (Attack, Healing, Support spells are all blocked) |
bonus bNoMiscDamage,n ; |
Adds n % reduction to received misc damage |
bonus2 bSubSkill,sk ,n ; |
Reduce damage received from sk skill by n % |
Heal | Description |
---|---|
bonus bHealPower,n ; |
Increase heal amount of all heal skills used by player on self by n % |
bonus bHealPower2,n ; |
Increase heal amount if you are healed by any skills of others by n % |
bonus2 bSkillHeal,sk ,n ; |
Increase heal amount of skill sk by n % |
bonus2 bSkillHeal2,sk ,n ; |
Increase heal amount if you are healed by skill sk by n % |
bonus bAddItemHealRate,n ; |
Increases HP recovered by n % for healing items. |
bonus2 bAddItemHealRate,id ,n ; |
Increases HP recovered by n % for item id /ig |
Skill Cast | Description |
---|---|
bonus bCastrate,n ; |
Skill casting time rate + n % |
bonus2 bCastrate,sk ,n ; |
Adjust casting time of skill sk by n % |
bonus bFixedCastrate,n ; |
Increases fixed cast time of all skills by n % |
bonus2 bFixedCastrate,s ,n ; |
Increases fixed cast time of skill sk by n % |
bonus bFixedCast,t ; |
Increases fixed cast time of all skills by t milliseconds |
bonus2 bSkillFixedCast,sk ,t ; |
Increases fixed cast time of skill sk by t milliseconds |
bonus bVariableCastrate,n ; |
Increases variable cast time of all skills by n % |
bonus2 bVariableCastrate,sk ,n ; |
Increases variable cast time of skill sk by n % |
bonus bVariableCast,t ; |
Increases variable cast time of all skills by t milliseconds |
bonus2 bSkillVariableCast,sk ,t ; |
Increases variable cast time of skill sk by t milliseconds |
bonus bNoCastCancel,n ; |
Prevents casting from being interrupted when hit (does not work in GvG |
bonus bNoCastCancel2,n ; |
Prevents casting from being interrupted when hit (works even in GvG |
bonus bDelayrate,n ; |
Increases skill delay by n % |
bonus2 bSkillCooldown,sk ,t ; |
Increases cooldown of skill sk by t milliseconds |
Damage Modifiers | Description |
---|---|
bonus2 bAddSize,s ,n ; |
+n% Physical damage against size s |
bonus2 bMagicAddSize,s ,n ; |
+n% Magical damage against size s |
bonus2 bSubSize,s ,n ; |
+n% Damage reduction against size s |
bonus2 bAddRaceTolerance,r ,n ; |
+n% tolerance against race r (Renewal Only) |
bonus2 bAddRace,r ,n ; |
+n% Physical damage against race r |
bonus2 bMagicAddRace,n ,x ; |
+n% Magical damage against race r |
bonus2 bSubRace,r ,n ; |
+n% Damage reduction against race r |
bonus2 bAddRace2,mr ,n ; |
+n% Damage Against monster race mr |
bonus2 bSubRace2,mr ,n ; |
+n% Damage reduction against monster race mr |
bonus2 bAddEle,e ,n ; |
+n% Physical damage against element e |
bonus2 bMagicAddEle,e ,n ; |
+n% Magical damage against element e |
bonus2 bMagicAtkEle,e ,n ; |
Increases damage of element e magic by n % |
bonus3 bAddEle,e ,n ,bf ; |
+n% physical damage against element e |
bonus2 bSubEle,e ,n ; |
+n% Damage reduction against element e |
bonus3 bSubEle,e ,n ,bf ; |
+n% Damage reduction against element e . |
bonus3 bSubDefEle,e ,n ,i ; |
+n% Physical damage reduction against defense element e .i: Flags (bitfield) &1: Reduce damage from monsters. &2: Reduce damage from players. |
bonus3 bMagicSubDefEle,e ,n ,i ; |
+n% Magical damage reduction against defense element e .i: Flags (bitfield) &1: Reduce damage from monsters. &2: Reduce damage from players. |
bonus2 bAddDamageClass,c ,x ; |
+n% extra physical damage against monsters of class c |
bonus2 bAddMagicDamageClass,c ,x ; |
+n% extra magical damage against monsters of class c |
bonus2 bAddDefClass,c ,x ; |
+n% physical damage reduction against monsters of class c |
bonus2 bAddMdefClass,c ,x ; |
+n% magical damage reduction against monsters of class c |
bonus2 bCriticalAddRace,r ,n ; |
+n Critical Against race r |
Attack/Def | Description |
---|---|
bonus bAtkEle,e ; |
Gives the player's attacks element e |
bonus bDefEle,e ; |
Gives the player's defense element e |
bonus bDefRatioAtkEle,e ; |
Deals more damage to enemies of element e with higher defense |
bonus bDefRatioAtkRace,r ; |
Deals more damage to enemies of race r with higher defense |
bonus4 bSetDefRace,r ,n ,t ,y ; |
Set DEF to y of an enemy of race r at n /100% for t milliseconds with normal attack |
bonus4 bSetMDefRace,r ,n ,t ,y ; |
Set MDEF to y of an enemy of race r at n /100% for t milliseconds with normal attack |
Ignore Def | Description |
---|---|
bonus bIgnoreDefRace,r ; |
Disregard DEF against enemies of race r |
bonus bIgnoreMdefRace,r ; |
Disregard MDEF against enemies of race r |
bonus bIgnoreDefEle,e ; |
Disregard DEF against enemies of element e |
bonus bIgnoreMdefEle,e ; |
Disregard MDEF against enemies of element e |
bonus2 bIgnoreDefRate,r ,n ; |
Disregard n % of the target's DEF if the target belongs to race r |
bonus2 bIgnoreMdefRate,r ,n ; |
Disregard n % of the target's MDEF if the target belongs to race r |
bonus bIgnoreMdefRate,n ; |
Disregard n % of the target's MDEF |
Experience | Description |
---|---|
bonus2 bExpAddRace,r ,n ; |
+n% Experience from enemies of race r |
Status-related Bonuses | Description |
---|---|
bonus2 bResEff,e ,n ; |
Adds a n /100% tolerance to effect e |
bonus2 bAddEff,eff ,n ; |
Adds a n /100% chance to cause effect eff to the target when attacking |
bonus2 bAddEff2,eff ,n ; |
Adds a n /100% chance to cause effect eff on self when attacking. |
bonus3 bAddEff,eff ,n ,abf ; |
Adds a n /100% chance to cause effect eff to the target when attacking for target abf |
bonus4 bAddEff,eff ,n ,abf ,t ; |
Adds a n /100% chance to cause effect eff to the target when attacking for target abf for t milliseconds (Note:The effect can't be avoided nor its duration reduced. Duration: 0-65535) |
bonus3 bAddEffOnSkill,sk ,eff ,n ; |
Adds a n /100% chance to cause effect eff on enemy when using skill sk |
bonus4 bAddEffOnSkill,sk ,eff ,n ,abf ; |
Adds a n /100% chance to cause effect eff when using skill sk |
bonus2 bAddEffWhenHit,eff ,n ; |
n /100% chance to cause effect eff to the enemy when being hit by physical damage |
bonus3 bAddEffWhenHit,eff ,n ,abf ; |
Adds a n /100% chance to cause effect eff to the enemy when being hit by physical damage |
bonus2 bWeaponComaRace,r ,n ; |
Adds a n /100% chance to cause Coma when attacking a monster of race r with a weapon attack |
bonus2 bWeaponComaEle,e ,n ; |
Adds a n /100% chance to cause Coma when attacking a monster of element e with weapon attack |
NOTES:
- For all AutoSpell bonuses, target must be within the spell's range to go off.
- By default, AutoSpell skills are casted on target unless it is a self or support skill (inf = 4/16).
AutoSpell Bonuses | Description |
---|---|
bonus4 bAutoSpellOnSkill,sk ,x ,y ,n ; |
Adds a n /10% chance to autospell skill x at level y when using skill sk |
bonus5 bAutoSpellOnSkill,sk ,x ,y ,n ,i ; |
Adds a n /10% chance to autospell skill x at level y when using skill sk i: Flags (bitfield) &1: Forces the skill to be casted on self, rather than on the target of skill sk &2: Random skill level between 1 and l is chosen. |
bonus4 bAutoSpell,sk ,y ,n ,i ; |
n /10% chance to cast skill sk of level y when attacking |
bonus5 bAutoSpell,sk ,y ,n ,bf ,i ; |
n /10% chance to cast skill sk of level y when attacking |
bonus4 bAutoSpellWhenHit,sk ,y ,n ,i ; |
n /10% chance to cast skill sk of level y when being hit by a direct attack |
bonus5 bAutoSpellWhenHit,sk ,y ,n ,bf ,i ; |
n /10% chance to cast skill sk of level y when being hit by a direct attack i: 0 = cast on self 1 = cast on enemy, not on self 2 = use random skill lv in [1..y] 3 = 1+2 (random lv on enemy) |
bonus3 bAutoSpellWhenHit,sk ,x ,n ; |
n /10% chance to cast skill sk of level x on attacker when being hit by a direct attack |
bonus3 bAutoSpell,sk ,x ,n ; |
Auto Spell casting on attack of spell sk at level x with n /10% chance |
HP/SP Drain | Description |
---|---|
bonus bHPDrainValue,n ; |
Heals +n HP with weapon attack. |
bonus2 bHPDrainValue,n ,x ; |
Heals +n HP with weapon attack. When x is non-zero, the HP is drained instead. |
bonus2 bHPDrainRate,n ,x ; |
n /10% probability to drain x % HP when attacking |
bonus bSPDrainValue,n ; |
When hitting a monster by physical attack, you gain n SP |
bonus2 bSPDrainRate,n ,x ; |
n /10% probability to drain x % SP when attacking |
bonus2 bSPDrainValue,n ,x ; |
When hitting a monster by physical attack x: 0: Gain n SP 1: drain n SP from target |
bonus3 bSPDrainRate,n ,x ,y ; |
When attacking there is a n /10% chance to either gain SP equivalent to x % of damage dealt, OR drain the amount of sp from the enemy. y: 0: Gain SP 1: Drain SP from target |
bonus2 bHPDrainValueRace,r ,n ; |
Heals +n HP when attacking a monster of race r with weapon attack. |
bonus2 bSPDrainValueRace,r ,n ; |
Heals +n SP when attacking a monster of race r with weapon attack. |
bonus3 bHPDrainRateRace,r ,n ,x ; |
Adds a n /10% chance to receive x % of damage dealt as HP from a monster of race r with weapon attack. |
bonus3 bSPDrainRateRace,r ,n ,x ; |
Adds a n /10% chance to receive x % of damage dealt as SP from a monster of race r with weapon attack. |
HP/SP Vanish | Description |
---|---|
bonus2 bHPVanishRate,n ,x ; |
Add the (n /10)% chance of decreasing enemy HP amount by x % when attacking |
bonus2 bSPVanishRate,n ,x ; |
Add the (n /10)% chance of decreasing enemy SP amount by x % when attacking |
bonus3 bHPVanishRate,n ,x ,bf ; |
Add the (n /10)% chance of decreasing enemy HP amount by x % when attacking for criteria bf |
bonus3 bSPVanishRate,n ,x ,bf ; |
Add the (n /10)% chance of decreasing enemy SP amount by x % when attacking for criteria bf |
HP/SP Gain | Description |
---|---|
bonus bHPGainValue,n ; |
When killing a monster by physical attack, you gain n HP |
bonus bSPGainValue,n ; |
When killing a monster by physical attack, you gain n SP |
bonus bMagicHPGainValue,n ; |
Gains +n HP when killing an enemy with magic attack |
bonus bMagicSPGainValue,n ; |
Gains +n SP when killing an enemy with magic attack |
bonus2 bHPGainRaceAttack,r ,n ; |
Heals n HP when attacking race r on every hit |
bonus2 bSPGainRaceAttack,r ,n ; |
Heals n SP when attacking race r on every hit |
bonus2 bSPGainRace,r ,n ; |
When killing a monster of race r by physical attack gain n SP |
bonus3 bStateNoRecoverRace,r ,x ,t ; |
Set target to a no recovery state based on race r at x % for t milliseconds with normal attack. |
Damage return | Description |
---|---|
bonus bMagicDamageReturn,n ; |
Adds a n % chance to reflect targetted magic spells back to the enemy that caused it |
bonus bShortWeaponDamageReturn,n ; |
Reflects n % of received melee damage back to the enemy that caused it |
bonus bLongWeaponDamageReturn,n ; |
Reflects n % of received ranged damage back to the enemy that caused it |
NOTE:
n
is meaningless if not mentioned.
Strip/Break equipment | Description |
---|---|
bonus bUnstripable,n ; |
Equipment cannot be taken off via strip skills |
bonus bUnstripableWeapon,n ; |
Weapon cannot be taken off via Strip skills |
bonus bUnstripableArmor,n ; |
Armor cannot be taken off via Strip skills |
bonus bUnstripableHelm,n ; |
Helm cannot be taken off via Strip skills |
bonus bUnstripableShield,n ; |
Shield cannot be taken off via Strip skills |
bonus bUnbreakable,n ; |
Reduces the break chance of all equipped equipment by n %. |
bonus bUnbreakableGarment,n ; |
Garment cannot be damaged/broken by any means |
bonus bUnbreakableWeapon,n ; |
Weapon cannot be damaged/broken by any means |
bonus bUnbreakableArmor,n ; |
Armor cannot be damaged/broken by any means |
bonus bUnbreakableHelm,n ; |
Helm cannot be damaged/broken by any means |
bonus bUnbreakableShield,n ; |
Shield cannot be damaged/broken by any means |
bonus bUnbreakableShoes,n ; |
Shoes cannot be damaged/broken by any means |
bonus bBreakWeaponRate,n ; |
Adds a n /100% chance to break enemy's weapon while attacking (Stackable) |
bonus bBreakArmorRate,n ; |
Adds a n /100% chance to break enemy's armor while attacking (Stackable) |
NOTE:
n
is meaningless if not mentioned.
Monster Related | Description |
---|---|
bonus3 bAddClassDropItem,id ,c ,n ; |
Adds a n /100% chance of dropping item id when killing monster mid |
bonus2 bAddMonsterDropItem,id ,n ; |
Adds a n /100% chance for item id to be dropped, when killing any monster. |
bonus3 bAddMonsterDropItem,id ,r ,n ; |
Adds a n /100% chance for item id to be dropped, when killing any monster of race r . If n is negative value, then it's a part of formula chance = -y*(killed_mob_level/10)+1 |
bonus bAddMonsterDropChainItem,ic ; |
Able to get Item of chain ic when you kill a monster |
bonus2 bAddMonsterDropChainItem,ic ,r ; |
Able to get item of chain ic when you kill a monster of race r |
bonus2 bGetZenyNum,x ,n ; |
When killing a monster, there is a n % chance of gaining 1~x zeny (only the highest among all is applied). |
bonus2 bAddGetZenyNum,x ,n ; |
When killing a monster, there is a n % chance of gaining 1~x zeny (Stackable) x: < 0: Max Zeny gain is (-x*monster_level) |
bonus2 bDropAddRace,r ,n ; |
Increase item drop rate by n % when you kill a monster of race r |
Misc effects | Description |
---|---|
skill i,n ; |
Gives skill #i at level n |
bonus bDoubleRate,n ; |
Double Attack probability +n% (works with all weapons |
bonus bDoubleAddRate,n ; |
Double Attack probability +n% (works with all weapons) |
bonus bSplashRange,n ; |
Splash attack radius +n (highest is applied) |
bonus bSplashAddRange,n ; |
Splash attack radius + n (e.g. n =1 makes a 3*3 cells area, n =2 a 5*5 area, etc) n : 1: 33 Area 2: 55 Area ... |
bonus bClassChange,n ; |
Gives a n /100% chance to change the attacked monster's class with normal attack. |
bonus bAddStealRate,n ; |
n /100% increase to Steal skill success chance |
bonus bRestartFullRecover,n ; |
When reviving, HP and SP are fully healed |
bonus bNoSizeFix,n ; |
The attack revision with the size of the monster is not received |
bonus bNoGemStone,n ; |
Skills requiring Gemstones do no require them (Hocus Pocus will still require 1 Yellow Gemstone) |
bonus bIntravision,n ; |
Always see Hiding and Cloaking players/mobs n : is meaningless |
bonus2 bAddSkillBlow,sk ,n ; |
Knockbacks the target by n cells when using skill sk |
bonus bNoKnockback,n ; |
Character is no longer knocked back by enemy skills with such effect (n is meaningless) |
bonus bPerfectHide,n ; |
Hidden/cloaked character is no longer detected by monsters with 'detector' mode (n is meaningless). |