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[Question] Any info about HOTFIX about infinite edge code? #16
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We attempt to download these files in the event they exist i don't really see the issue here |
These are svgs found in thee code and the names are the contents hashed using md5 as for the svgs not found i will look into this |
I did a little test by making a small modification to the following.
It seems that at first it makes the first attempts with their names, which FAIL, in the end it downloads it successfully, by removing "svg" from that part, the failed attempts at the beginning are eliminated. I don't know if this could be useful. |
You just removed the search for svgs so you did nothing useful, I still don't see the issue here... |
Describe the bug
After the last changes to infinite edge, it is slow too run, and has several console errors with the
.svg, .webm, .jpg files
, it seems that some addresses in the program are wrong and makes INFINITE EDGE try those addresses when they are badly structured.Here is the case that i explain. It seems that the first case is the ERROR in the console, and below is the successful download without errors with the proper address.
This is a example for soul fighter event:
Here is example of somes .webm files errors in console:
/landing-button-video-left.webm
--> this is link address in the tool that do error in the console_/lib-embed/videos/landing-button-video-left.1158f6.webm
--> This is the link that seems to be correct.Here is example of somes .svg files errors in console:
and
.jpg, .png files
usually happens too, not in many cases, but it usually happens in someones.Obviously this means that if you do the first few cases and these errors appear in the console, these attempts are wasted time, so you should only download the .webm files with the appropriate address, so as not to cause these errors and waste of time.
I hope it can be fixed soon.
thx!
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