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logic.py
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logic.py
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import random
import constants as c
#creates a new matrix
def new_game(n):
matrix = []
for i in range(n):
matrix.append([0] * n)
matrix = add_two(matrix)
matrix = add_two(matrix)
return matrix
#add two random 2's
def add_two(mat):
a = random.randint(0, len(mat)-1)
b = random.randint(0, len(mat)-1)
while mat[a][b] != 0:
a = random.randint(0, len(mat)-1)
b = random.randint(0, len(mat)-1)
mat[a][b] = 2
return mat
def game_state(mat):
# check for win cell
for i in range(len(mat)):
for j in range(len(mat[0])):
if mat[i][j] == 2048:
return 'win'
# check for any zero entries
for i in range(len(mat)):
for j in range(len(mat[0])):
if mat[i][j] == 0:
return 'not over'
# check for same cells that touch each other
for i in range(len(mat)-1):
# intentionally reduced to check the row on the right and below
# more elegant to use exceptions but most likely this will be their solution
for j in range(len(mat[0])-1):
if mat[i][j] == mat[i+1][j] or mat[i][j+1] == mat[i][j]:
return 'not over'
# to check the left/right entries on the last row
for k in range(len(mat)-1):
if mat[len(mat)-1][k] == mat[len(mat)-1][k+1]:
return 'not over'
# check up/down entries on last column
for j in range(len(mat)-1):
if mat[j][len(mat)-1] == mat[j+1][len(mat)-1]:
return 'not over'
return 'lose'
def reverse(mat):
new = []
for i in range(len(mat)):
new.append([])
for j in range(len(mat[0])):
new[i].append(mat[i][len(mat[0])-j-1])
return new
def transpose(mat):
new = []
for i in range(len(mat[0])):
new.append([])
for j in range(len(mat)):
new[i].append(mat[j][i])
return new
def compress(mat):
new = []
for j in range(c.GRID_LEN):
partial_new = []
for i in range(c.GRID_LEN):
partial_new.append(0)
new.append(partial_new)
done = False
for i in range(c.GRID_LEN):
count = 0
for j in range(c.GRID_LEN):
if mat[i][j] != 0:
new[i][count] = mat[i][j]
if j != count:
done = True
count += 1
return new, done
def merge(mat, done):
for i in range(c.GRID_LEN):
for j in range(c.GRID_LEN-1):
if mat[i][j] == mat[i][j+1] and mat[i][j] != 0:
mat[i][j] *= 2
mat[i][j+1] = 0
done = True
return mat, done
def up(game):
print("up")
# return matrix after shifting up
game = transpose(game)
game, done = compress(game)
game, done = merge(game, done)
game = compress(game)[0]
game = transpose(game)
return game, done
def down(game):
print("down")
# return matrix after shifting down
game = reverse(transpose(game))
game, done = compress(game)
game, done = merge(game, done)
game = compress(game)[0]
game = transpose(reverse(game))
return game, done
def left(game):
print("left")
# return matrix after shifting left
game, done = compress(game)
game, done = merge(game, done)
game = compress(game)[0]
return game, done
def right(game):
print("right")
# return matrix after shifting right
game = reverse(game)
game, done = compress(game)
game, done = merge(game, done)
game = compress(game)[0]
game = reverse(game)
return game, done