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socket_server.cpp
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socket_server.cpp
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#include <iostream>
#include <cstring>
#include <sys/socket.h>
#include <netinet/in.h>
#include <unistd.h>
const int PORT = 8080;
const int BACKLOG = 5;
int main() {
int server_fd, new_socket;
struct sockaddr_in address;
int opt = 1;
int addrlen = sizeof(address);
// Creating socket file descriptor
if ((server_fd = socket(AF_INET, SOCK_STREAM, 0)) == 0) {
perror("socket failed");
exit(EXIT_FAILURE);
}
// Forcefully attaching socket to the port 8080
if (setsockopt(server_fd, SOL_SOCKET, SO_REUSEADDR | SO_REUSEPORT,
&opt, sizeof(opt))) {
perror("setsockopt");
exit(EXIT_FAILURE);
}
address.sin_family = AF_INET;
address.sin_addr.s_addr = INADDR_ANY;
address.sin_port = htons( PORT );
// Binding socket to the port 8080
if (bind(server_fd, (struct sockaddr *)&address,
sizeof(address))<0) {
perror("bind failed");
exit(EXIT_FAILURE);
}
// Listening for incoming connections
if (listen(server_fd, BACKLOG) < 0) {
perror("listen");
exit(EXIT_FAILURE);
}
// Accepting incoming connections
if ((new_socket = accept(server_fd, (struct sockaddr *)&address,
(socklen_t*)&addrlen))<0) {
perror("accept");
exit(EXIT_FAILURE);
}
// Handling incoming connection
char buffer[1024] = {0};
int valread;
valread = read( new_socket , buffer, 1024);
printf("%s\n",buffer );
const char *hello = "Hello from server";
send(new_socket , hello , strlen(hello) , 0 );
printf("Hello message sent\n");
return 0;
}