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sheet.html
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sheet.html
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<html>
<link rel="stylesheet" href="sheet.css">
<!-- NPC Toggle (The checkbox mustn't be within any tags in order for the ~ selector to properly hide all other elements) -->
<span class="npctoggle">Non-Player Character?</span>
<input type="checkbox" class="npctoggle" unchecked name="attr_char_isnpc"/>
<div class="sheetbody">
<!-- Sheet Header -->
<div class="header multicolumn">
<ul>
<li>
<label>
Name
<br>
<input type="text" id="charname" name="attr_char_name" placeholder="John Exampleton"/>
</label>
</li>
<li>
<label>
Size
<br>
<select name="attr_char_size">
<option value="tiny">Tiny</option>
<option value="small">Small</option>
<option value="medium" selected>Medium</option>
<option value="large">Large</option>
<option value="huge">Huge</option>
<option value="enormous">Enormous</option>
</select>
</label>
</li>
<li class="pconly">
<label>
DNA
<br>
<input type="text" name="attr_char_dna" class="dna">
</label>
</li>
<li class="npconly">
<label>
Creature Type
<br>
<select name="attr_char_creaturetype" class="creature">
<option value="humanoid" selected>Humanoid</option>
<option value="mechanoid">Mechanoid</option>
<option value="nonhuman">Non-Human Person</option>
<option value="terrestrial">Terrestrial Beast</option>
<option value="alien">Alien Beast</option>
</select>
</label>
</li>
<li class="pconly">
<label>
Level
<br>
<input type="number" min="1" max="20" value="1" name="attr_char_level"/>
</label>
</li>
<li class="pconly">
<label>
Class
<br>
<input type="text" id="charclass" name="attr_char_class">
</label>
</li>
<li class="npconly">
<label>
Challenge
<br>
<select name="attr_char_challenge" id="challengerating">
<option value="0">0</option>
<option value="0.25">0.25</option>
<option value="0.5">0.5</option>
<option value="1" selected>1</option>
<option value="2">2</option>
<option value="3">3</option>
<option value="4">4</option>
<option value="5">5</option>
<option value="6">6</option>
<option value="7">7</option>
<option value="8">8</option>
<option value="9">9</option>
<option value="10">10</option>
<option value="11">11</option>
<option value="12">12</option>
<option value="13">13</option>
<option value="14">14</option>
<option value="15">15</option>
<option value="16">16</option>
<option value="17">17</option>
<option value="18">18</option>
<option value="19">19</option>
<option value="20">20</option>
<option value="21">21</option>
<option value="22">22</option>
<option value="23">23</option>
<option value="24">24</option>
<option value="25">25</option>
<option value="26">26</option>
<option value="27">27</option>
<option value="28">28</option>
<option value="29">29</option>
<option value="30">30</option>
</select>
</label>
</li>
<li class="npconly">
<label>
Personality
<br>
<select name="attr_char_personalitytype">
<option disabled style="font-weight: bold;">Peaceful</option> <!-- Workaround for optgroups, which appear to be broken in Roll20 -->
<option value="pcf_loner">Loner</option>
<option value="pcf_conformist">Conformist</option>
<option value="pcf_contributor">Contributor</option>
<option disabled style="font-weight: bold;">Neutral</option>
<option value="ntr_opportunist">Opportunist</option>
<option selected value="ntr_improvisor">Improvisor</option>
<option value="ntr_helper">Helper</option>
<option disabled style="font-weight: bold;">Aggressive</option>
<option value="agr_taker">Taker</option>
<option value="agr_survivor">Survivor</option>
<option value="agr_protector">Protector</option>
</select>
</label>
</li>
</ul>
</div>
<!-- Stats -->
<ul class="stats">
<li>
<div class="statheader">
<label class="statname">
Strength
<br>
<input type="number" min="0" max="30" value="10" name="attr_str" class="score"/>
</label>
</div>
<div class="statbody">
<button
type="roll"
name="roll_str"
value="&{template:check} {{charname=@{character_name}}} {{checktype=Stat}} {{checkname=Strength}} {{checkmod=@{str_mod}}} {{theroll=[[1d20+@{str_mod}]]}}"> <!-- Uses the Roll20 Journal's default character_name field (the one shown to players), rather than the more 'secret' one on the custom sheet itself -->
<img src="https://www.d20helix.com/img/icon_roll.png" alt="Make a Roll" class="icon">
<span>STR</span>
</button>
<br>
<input readonly type="number" value="0" name="attr_str_mod" class="mod"/>
</div>
</li>
<li>
<div class="statheader">
<label class="statname">
Agility
<br>
<input type="number" min="0" max="30" value="10" name="attr_agi" class="score"/>
</label>
</div>
<div class="statbody">
<button
type="roll"
name="roll_agi"
value="&{template:check} {{charname=@{character_name}}} {{checktype=Stat}} {{checkname=Agility}} {{checkmod=@{agi_mod}}} {{theroll=[[1d20+@{agi_mod}]]}}">
<img src="https://www.d20helix.com/img/icon_roll.png" alt="Make a Roll" class="icon">
<span>AGI</span>
</button>
<br>
<input readonly type="number" value="0" name="attr_agi_mod" class="mod"/>
</div>
</li>
<li>
<div class="statheader">
<label class="statname">
Endurance
<br>
<input type="number" min="0" max="30" value="10" name="attr_end" class="score"/>
</label>
</div>
<div class="statbody">
<button
type="roll"
name="roll_end"
value="&{template:check} {{charname=@{character_name}}} {{checktype=Stat}} {{checkname=Endurance}} {{checkmod=@{end_mod}}} {{theroll=[[1d20+@{end_mod}]]}}">
<img src="https://www.d20helix.com/img/icon_roll.png" alt="Make a Roll" class="icon">
<span>END</span>
</button>
<br>
<input readonly type="number" value="0" name="attr_end_mod" class="mod"/>
</div>
</li>
<li>
<div class="statheader">
<label class="statname">
Wits
<br>
<input type="number" min="0" max="30" value="10" name="attr_wit" class="score"/>
</label>
</div>
<div class="statbody">
<button
type="roll"
name="roll_wit"
value="&{template:check} {{charname=@{character_name}}} {{checktype=Stat}} {{checkname=Wits}} {{checkmod=@{wit_mod}}} {{theroll=[[1d20+@{wit_mod}]]}}">
<img src="https://www.d20helix.com/img/icon_roll.png" alt="Make a Roll" class="icon">
<span>WIT</span>
</button>
<br>
<input readonly type="number" value="0" name="attr_wit_mod" class="mod"/>
</div>
<li>
<div class="statheader">
<label class="statname">
Knowledge
<br>
<input type="number" min="0" max="30" value="10" name="attr_knw" class="score"/>
</label>
</div>
<div class="statbody">
<button
type="roll"
name="roll_knw"
value="&{template:check} {{charname=@{character_name}}} {{checktype=Stat}} {{checkname=Knowledge}} {{checkmod=@{knw_mod}}} {{theroll=[[1d20+@{knw_mod}]]}}">
<img src="https://www.d20helix.com/img/icon_roll.png" alt="Make a Roll" class="icon">
<span>KNW</span>
</button>
<br>
<input readonly type="number" value="0" name="attr_knw_mod" class="mod"/>
</div>
</li>
<li>
<div class="statheader">
<label class="statname">
Presence
<br>
<input type="number" min="0" max="30" value="10" name="attr_prs" class="score"/>
</label>
</div>
<div class="statbody">
<button
type="roll"
name="roll_prs"
value="&{template:check} {{charname=@{character_name}}} {{checktype=Stat}} {{checkname=Presence}} {{checkmod=@{prs_mod}}} {{theroll=[[1d20+@{prs_mod}]]}}">
<img src="https://www.d20helix.com/img/icon_roll.png" alt="Make a Roll" class="icon">
<span>PRS</span>
</button>
<br>
<input readonly type="number" value="0" name="attr_prs_mod" class="mod"/>
</div>
</li>
</ul>
<!-- Vitals -->
<div class="section vitals">
<h1>Vitals</h1>
<ul class="infolist">
<li id="healthpoints">
<label>
Health Points
</label>
<div>
<input type="number" min="0" max="1000" value="8" name="attr_hp"/>
of
<input type="number" min="1" max="1000" value="8" name="attr_hp_max"/>
</div>
</li>
<li id="abilitypoints">
<label>
Ability Points
</label>
<div>
<input type="number" min="0" max="20" value="1" name="attr_ap"/>
of
<input readonly type="number" min="1" value="1" name="attr_ap_max"/>
</div>
</li>
<li id="stundamage">
<label>
Stun Damage
<button
type="action"
name="act_clearstun">
<img src="https://www.d20helix.com/img/icon_refresh.png" alt="Clear 1 Round of Stun Damage" class="icon">
</button>
</label>
<div>
<input type="number" min="0" value="0" name="attr_stundamage"/>
of
<input readonly type="number" min="0" value="0" name="attr_stundamage_max"/>
</div>
</li>
<li id="defense">
<label>
Defense
</label>
<div>
<input readonly type="number" min="0" max="30" value="10" name="attr_defense" class="defense">
</div>
</li>
<li class="pconly">
<label>
Inspiration
</label>
<div>
<input type="number" min="0" max="3" value="0" name="attr_inspiration">
</div>
</li>
<li id="determination" class="npconly">
<label>
Determination
</label>
<div>
<input readonly type="number" min="1" max="20" value="1" name="attr_npc_determination" class="determination"/>
</div>
</li>
</ul>
</div>
<!-- Tabbed Sections -->
<div class="tabbed-view">
<!-- Tab List -->
<input type="radio" name="tabset" id="tab1" aria-controls="tab-panel1" checked>
<label class="tab-heading" for="tab1">Core Info & Skills</label>
<input type="radio" name="tabset" id="tab2" aria-controls="tab-panel2">
<label class="tab-heading" for="tab2">Attacks & Abilities</label>
<input type="radio" name="tabset" id="tab3" aria-controls="tab-panel3">
<label class="tab-heading" for="tab3">Psi-Powers</label>
<input type="radio" name="tabset" id="tab4" aria-controls="tab-panel4">
<label class="tab-heading" for="tab4">Inventory</label>
<input type="radio" name="tabset" id="tab5" aria-controls="tab-panel5">
<label class="tab-heading" for="tab5">Character Notes</label>
<!-- Tabbed Content Panels -->
<div class="tabbed-view-content">
<!-- Tab Panel 1: Core Info & Skills -->
<section id="tab-panel1" class="tab-panel">
<div class="multicolumn">
<!--
Left Column
-->
<div class="section bigcolumn">
<!-- Core Info -->
<div class="subsection core">
<h2>Core Info</h2>
<ul class="infolist">
<li class="hitdice pconly">
<div>
<button
type="action"
name="act_usehitdie">
<img src="https://www.d20helix.com/img/icon_roll.png" alt="Make a Roll" class="icon">
<span>Hit Dice</span>
</button>
<select name="attr_hitdice_type">
<option value="d6">d6</option>
<option value="d8" selected>d8</option>
<option value="d10">d10</option>
<option value="d12">d12</option>
</select>
</div>
<div>
<input type="number" min="0" max="20" value="1" name="attr_hitdice"/>
of
<input readonly type="number" min="1" max="20" value="1" name="attr_hitdice_max"/>
</div>
</li>
<li class="hitdice npconly">
<label>
Hit Dice
</label>
<div class="oneline">
<input type="number" min="1" max="40" value="1" name="attr_npc_hitdice"/>
<input readonly type="text" name="attr_npc_hitdice_type" value="d8"/>
</div>
</li>
<li class="basehp npconly">
<label>
Base HP
</label>
<div class="oneline calculation">
<span>×</span>
<input readonly type="number" value="4.5" name="attr_npc_hp_avg"/>
<span>+</span>
<input readonly type="number" value="0" name="attr_npc_hp_endbonus"/>
<span>=</span>
</div>
<div class="oneline result">
<input readonly type="number" value="4" name="attr_npc_hp_default"/>
</div>
</li>
<li class="mortality pconly">
<label>
Mortality Checks
</label>
<table>
<tr>
<td>
Success
</td>
<td>
<div>
<input type="checkbox" name="attr_mortality_s1" unchecked>
<input type="checkbox" name="attr_mortality_s2" unchecked>
<input type="checkbox" name="attr_mortality_s3" unchecked>
</div>
</td>
</tr>
<tr>
<td>
Failure
</td>
<td>
<div>
<input type="checkbox" name="attr_mortality_f1" unchecked>
<input type="checkbox" name="attr_mortality_f2" unchecked>
<input type="checkbox" name="attr_mortality_f3" unchecked>
</div>
</td>
</tr>
</table>
</li>
<li>
<label>
Speed
</label>
<div>
<input type="number" min="0" max="20" value="6" name="attr_speed">
m
</div>
</li>
<li>
<label>
Proficiency Bonus
</label>
<div>
<input readonly type="number" min="1" max="10" value="1" name="attr_prof_bonus" class="profbonus"/>
</div>
</li>
<li>
<label>
Passive Perception
</label>
<div>
<input readonly type="number" min="0" value="0" name="attr_passive_perception" class="passive"/>
</div>
</li>
<li>
<label>
Passive Insight
</label>
<div>
<input readonly type="number" min="0" value="0" name="attr_passive_insight" class="passive"/>
</div>
</li>
</ul>
</div>
<!-- Resistances & Vulnerabilaties -->
<div class="subsection resistances">
<h2>Resistances & Vulnerabilaties</h2>
<fieldset class="repeating_resistances">
<div class="repeatingrow">
<select name="attr_resistance_type">
<option value="vulnerability">Vulnerability</option>
<option value="resistance" selected>Resistance</option>
<option value="immunity">Immunity</option>
</select>
<select name="attr_resistance_damagetype">
<option value="ballistic" selected>Ballistic</option>
<option value="blunt force">Blunt Force</option>
<option value="chemical">Chemical</option>
<option value="cold">Cold</option>
<option value="electrical">Electrical</option>
<option value="fire">Fire</option>
<option value="psi">Psi</option>
<option value="slashing">Slashing</option>
<option value="sonic">Sonic</option>
<option value="stun">Stun</option>
<option value="toxic">Toxic</option>
</select>
</div>
</fieldset>
</div>
<!-- Proficiencies -->
<div class="subsection proficiencies pconly">
<h2>Tool Proficiencies</h2>
<fieldset class="repeating_toolproficiencies">
<div class="repeatingrow">
<input type="text" name="attr_toolproficiency_name" placeholder="Item Name"/>
<select name="attr_toolproficiency_type">
<option value="weapon">Weapon</option>
<option value="armor">Armor</option>
<option value="utility" selected>Utility</option>
</select>
</div>
</fieldset>
</div>
</div>
<!--
Right Column
-->
<div class="section smallcolumn">
<!-- Defensive Skills -->
<div class="subsection skills">
<h2>Defensive Skills</h2>
<table>
<tr>
<td class="first"><input type="checkbox" name="attr_constitution_prof" unchecked></td>
<td><button
name="roll_constitution"
type="roll"
value="&{template:check} {{charname=@{character_name}}} {{checktype=Skill}} {{checkname=Constitution}} {{checkmod=@{constitution_mod}}} {{theroll=[[1d20+@{constitution_mod}]]}}">
<img src="https://www.d20helix.com/img/icon_roll.png" alt="Make a Roll" class="icon">
<span>Constitution</span>
</button></td>
<td class="smalltext">END</td>
<td>+</td>
<td><input type="number" min="-10" max="10" value="0" name="attr_constitution_extra"/></td>
<td class="last"><input readonly type="number" value="0" name="attr_constitution_mod"/></td>
</tr>
<tr>
<td class="first"><input type="checkbox" name="attr_evasion_prof" unchecked></td>
<td><button
name="roll_evasion"
type="roll"
value="&{template:check} {{charname=@{character_name}}} {{checktype=Skill}} {{checkname=Evasion}} {{checkmod=@{evasion_mod}}} {{theroll=[[1d20+@{evasion_mod}]]}}">
<img src="https://www.d20helix.com/img/icon_roll.png" alt="Make a Roll" class="icon">
<span>Evasion</span>
</button></td>
<td class="smalltext">AGI</td>
<td>+</td>
<td><input type="number" min="-10" max="10" value="0" name="attr_evasion_extra"/></td>
<td class="last"><input readonly type="number" value="0" name="attr_evasion_mod"/></td>
</tr>
<tr>
<td class="first"><input type="checkbox" name="attr_mentaldefense_prof" unchecked></td>
<td><button
name="roll_mentaldefense"
type="roll"
value="&{template:check} {{charname=@{character_name}}} {{checktype=Skill}} {{checkname=Mental Defense}} {{checkmod=@{mentaldefense_mod}}} {{theroll=[[1d20+@{mentaldefense_mod}]]}}">
<img src="https://www.d20helix.com/img/icon_roll.png" alt="Make a Roll" class="icon">
<span>Mental Defense</span>
</button></td>
<td class="smalltext">WIT</td>
<td>+</td>
<td><input type="number" min="-10" max="10" value="0" name="attr_mentaldefense_extra"/></td>
<td class="last"><input readonly type="number" value="0" name="attr_mentaldefense_mod"/></td>
</tr>
</table>
</div>
<!-- Practical Skills -->
<div class="subsection skills">
<h2>Practical Skills</h2>
<table>
<tr>
<td class="first"><input type="checkbox" name="attr_athletics_prof" unchecked></td>
<td><button
name="roll_athletics"
type="roll"
value="&{template:check} {{charname=@{character_name}}} {{checktype=Skill}} {{checkname=Athletics}} {{checkmod=@{athletics_mod}}} {{theroll=[[1d20+@{athletics_mod}]]}}">
<img src="https://www.d20helix.com/img/icon_roll.png" alt="Make a Roll" class="icon">
<span>Athletics</span>
</button></td>
<td class="smalltext">STR</td>
<td>+</td>
<td><input type="number" min="-10" max="10" value="0" name="attr_athletics_extra"/></td>
<td class="last"><input readonly type="number" value="0" name="attr_athletics_mod"/></td>
</tr>
<tr>
<td class="first"><input type="checkbox" name="attr_acrobatics_prof" unchecked></td>
<td><button
name="roll_acrobatics"
type="roll"
value="&{template:check} {{charname=@{character_name}}} {{checktype=Skill}} {{checkname=Acrobatics}} {{checkmod=@{acrobatics_mod}}} {{theroll=[[1d20+@{acrobatics_mod}]]}}">
<img src="https://www.d20helix.com/img/icon_roll.png" alt="Make a Roll" class="icon">
<span>Acrobatics</span>
</button></td>
<td class="smalltext">AGI</td>
<td>+</td>
<td><input type="number" min="-10" max="10" value="0" name="attr_acrobatics_extra"/></td>
<td class="last"><input readonly type="number" value="0" name="attr_acrobatics_mod"/></td>
</tr>
<tr>
<td class="first"><input type="checkbox" name="attr_creaturehandling_prof" unchecked></td>
<td><button
name="roll_creaturehandling"
type="roll"
value="&{template:check} {{charname=@{character_name}}} {{checktype=Skill}} {{checkname=Creature Handling}} {{checkmod=@{creaturehandling_mod}}} {{theroll=[[1d20+@{creaturehandling_mod}]]}}">
<img src="https://www.d20helix.com/img/icon_roll.png" alt="Make a Roll" class="icon">
<span>Creature Handling</span>
</button></td>
<td class="smalltext">WIT</td>
<td>+</td>
<td><input type="number" min="-10" max="10" value="0" name="attr_creaturehandling_extra"/></td>
<td class="last"><input readonly type="number" value="0" name="attr_creaturehandling_mod"/></td>
</tr>
<tr>
<td class="first"><input type="checkbox" name="attr_culture_prof" unchecked></td>
<td><button
name="roll_culture"
type="roll"
value="&{template:check} {{charname=@{character_name}}} {{checktype=Skill}} {{checkname=Culture}} {{checkmod=@{culture_mod}}} {{theroll=[[1d20+@{culture_mod}]]}}">
<img src="https://www.d20helix.com/img/icon_roll.png" alt="Make a Roll" class="icon">
<span>Culture</span>
</button></td>
<td class="smalltext">KNW</td>
<td>+</td>
<td><input type="number" min="-10" max="10" value="0" name="attr_culture_extra"/></td>
<td class="last"><input readonly type="number" value="0" name="attr_culture_mod"/></td>
</tr>
<tr>
<td class="first"><input type="checkbox" name="attr_deception_prof" unchecked></td>
<td><button
name="roll_deception"
type="roll"
value="&{template:check} {{charname=@{character_name}}} {{checktype=Skill}} {{checkname=Deception}} {{checkmod=@{deception_mod}}} {{theroll=[[1d20+@{deception_mod}]]}}">
<img src="https://www.d20helix.com/img/icon_roll.png" alt="Make a Roll" class="icon">
<span>Deception</span>
</button></td>
<td class="smalltext">PRS</td>
<td>+</td>
<td><input type="number" min="-10" max="10" value="0" name="attr_deception_extra"/></td>
<td class="last"><input readonly type="number" value="0" name="attr_deception_mod"/></td>
</tr>
<tr>
<td class="first"><input type="checkbox" name="attr_driving_prof" unchecked></td>
<td><button
name="roll_driving"
type="roll"
value="&{template:check} {{charname=@{character_name}}} {{checktype=Skill}} {{checkname=Driving}} {{checkmod=@{driving_mod}}} {{theroll=[[1d20+@{driving_mod}]]}}">
<img src="https://www.d20helix.com/img/icon_roll.png" alt="Make a Roll" class="icon">
<span>Driving</span>
</button></td>
<td class="smalltext">KNW</td>
<td>+</td>
<td><input type="number" min="-10" max="10" value="0" name="attr_driving_extra"/></td>
<td class="last"><input readonly type="number" value="0" name="attr_driving_mod"/></td>
</tr>
<tr>
<td class="first"><input type="checkbox" name="attr_fasthands_prof" unchecked></td>
<td><button
name="roll_fasthands"
type="roll"
value="&{template:check} {{charname=@{character_name}}} {{checktype=Skill}} {{checkname=Fast Hands}} {{checkmod=@{fasthands_mod}}} {{theroll=[[1d20+@{fasthands_mod}]]}}">
<img src="https://www.d20helix.com/img/icon_roll.png" alt="Make a Roll" class="icon">
<span>Fast Hands</span>
</button></td>
<td class="smalltext">AGI</td>
<td>+</td>
<td><input type="number" min="-10" max="10" value="0" name="attr_fasthands_extra"/></td>
<td class="last"><input readonly type="number" value="0" name="attr_fasthands_mod"/></td>
</tr>
<tr>
<td class="first"><input type="checkbox" name="attr_history_prof" unchecked></td>
<td><button
name="roll_history"
type="roll"
value="&{template:check} {{charname=@{character_name}}} {{checktype=Skill}} {{checkname=History}} {{checkmod=@{history_mod}}} {{theroll=[[1d20+@{history_mod}]]}}">
<img src="https://www.d20helix.com/img/icon_roll.png" alt="Make a Roll" class="icon">
<span>History</span>
</button></td>
<td class="smalltext">KNW</td>
<td>+</td>
<td><input type="number" min="-10" max="10" value="0" name="attr_history_extra"/></td>
<td class="last"><input readonly type="number" value="0" name="attr_history_mod"/></td>
</tr>
<tr>
<td class="first"><input type="checkbox" name="attr_insight_prof" unchecked></td>
<td><button
name="roll_insight"
type="roll"
value="&{template:check} {{charname=@{character_name}}} {{checktype=Skill}} {{checkname=Insight}} {{checkmod=@{insight_mod}}} {{theroll=[[1d20+@{insight_mod}]]}}">
<img src="https://www.d20helix.com/img/icon_roll.png" alt="Make a Roll" class="icon">
<span>Insight</span>
</button></td>
<td class="smalltext">WIT</td>
<td>+</td>
<td><input type="number" min="-10" max="10" value="0" name="attr_insight_extra"/></td>
<td class="last"><input readonly type="number" value="0" name="attr_insight_mod"/></td>
</tr>
<tr>
<td class="first"><input type="checkbox" name="attr_intimidation_prof" unchecked></td>
<td><button
name="roll_intimidation"
type="roll"
value="&{template:check} {{charname=@{character_name}}} {{checktype=Skill}} {{checkname=Intimidation}} {{checkmod=@{intimidation_mod}}} {{theroll=[[1d20+@{intimidation_mod}]]}}">
<img src="https://www.d20helix.com/img/icon_roll.png" alt="Make a Roll" class="icon">
<span>Intimidation</span>
</button></td>
<td class="smalltext">PRS</td>
<td>+</td>
<td><input type="number" min="-10" max="10" value="0" name="attr_intimidation_extra"/></td>
<td class="last"><input readonly type="number" value="0" name="attr_intimidation_mod"/></td>
</tr>
<tr>
<td class="first"><input type="checkbox" name="attr_investigation_prof" unchecked></td>
<td><button
name="roll_investigation"
type="roll"
value="&{template:check} {{charname=@{character_name}}} {{checktype=Skill}} {{checkname=Investigation}} {{checkmod=@{investigation_mod}}} {{theroll=[[1d20+@{investigation_mod}]]}}">
<img src="https://www.d20helix.com/img/icon_roll.png" alt="Make a Roll" class="icon">
<span>Investigation</span>
</button></td>
<td class="smalltext">KNW</td>
<td>+</td>
<td><input type="number" min="-10" max="10" value="0" name="attr_investigation_extra"/></td>
<td class="last"><input readonly type="number" value="0" name="attr_investigation_mod"/></td>
</tr>
<tr>
<td class="first"><input type="checkbox" name="attr_medicine_prof" unchecked></td>
<td><button
name="roll_medicine"
type="roll"
value="&{template:check} {{charname=@{character_name}}} {{checktype=Skill}} {{checkname=Medicine}} {{checkmod=@{medicine_mod}}} {{theroll=[[1d20+@{medicine_mod}]]}}">
<img src="https://www.d20helix.com/img/icon_roll.png" alt="Make a Roll" class="icon">
<span>Medicine</span>
</button></td>
<td class="smalltext">WIT</td>
<td>+</td>
<td><input type="number" min="-10" max="10" value="0" name="attr_medicine_extra"/></td>
<td class="last"><input readonly type="number" value="0" name="attr_medicine_mod"/></td>
</tr>
<tr>
<td class="first"><input type="checkbox" name="attr_nature_prof" unchecked></td>
<td><button
name="roll_nature"
type="roll"
value="&{template:check} {{charname=@{character_name}}} {{checktype=Skill}} {{checkname=Nature}} {{checkmod=@{nature_mod}}} {{theroll=[[1d20+@{nature_mod}]]}}">
<img src="https://www.d20helix.com/img/icon_roll.png" alt="Make a Roll" class="icon">
<span>Nature</span>
</button></td>
<td class="smalltext">KNW</td>
<td>+</td>
<td><input type="number" min="-10" max="10" value="0" name="attr_nature_extra"/></td>
<td class="last"><input readonly type="number" value="0" name="attr_nature_mod"/></td>
</tr>
<tr>
<td class="first"><input type="checkbox" name="attr_perception_prof" unchecked></td>
<td><button
name="roll_perception"
type="roll"
value="&{template:check} {{charname=@{character_name}}} {{checktype=Skill}} {{checkname=Perception}} {{checkmod=@{perception_mod}}} {{theroll=[[1d20+@{perception_mod}]]}}">
<img src="https://www.d20helix.com/img/icon_roll.png" alt="Make a Roll" class="icon">
<span>Perception</span>
</button></td>
<td class="smalltext">WIT</td>
<td>+</td>
<td><input type="number" min="-10" max="10" value="0" name="attr_perception_extra"/></td>
<td class="last"><input readonly type="number" value="0" name="attr_perception_mod"/></td>
</tr>
<tr>
<td class="first"><input type="checkbox" name="attr_persuasion_prof" unchecked></td>
<td><button
name="roll_persuasion"
type="roll"
value="&{template:check} {{charname=@{character_name}}} {{checktype=Skill}} {{checkname=Persuasion}} {{checkmod=@{persuasion_mod}}} {{theroll=[[1d20+@{persuasion_mod}]]}}">
<img src="https://www.d20helix.com/img/icon_roll.png" alt="Make a Roll" class="icon">
<span>Persuasion</span>
</button></td>
<td class="smalltext">PRS</td>
<td>+</td>
<td><input type="number" min="-10" max="10" value="0" name="attr_persuasion_extra"/></td>
<td class="last"><input readonly type="number" value="0" name="attr_persuasion_mod"/></td>
</tr>
<tr>
<td class="first"><input type="checkbox" name="attr_psionics_prof" unchecked></td>
<td><button
name="roll_psionics"
type="roll"
value="&{template:check} {{charname=@{character_name}}} {{checktype=Skill}} {{checkname=Psionics}} {{checkmod=@{psionics_mod}}} {{theroll=[[1d20+@{psionics_mod}]]}}">
<img src="https://www.d20helix.com/img/icon_roll.png" alt="Make a Roll" class="icon">
<span>Psionics</span>
</button></td>
<td class="smalltext">KNW</td>
<td>+</td>
<td><input type="number" min="-10" max="10" value="0" name="attr_psionics_extra"/></td>
<td class="last"><input readonly type="number" value="0" name="attr_psionics_mod"/></td>
</tr>
<tr>
<td class="first"><input type="checkbox" name="attr_stealth_prof" unchecked></td>
<td><button
name="roll_stealth"
type="roll"
value="&{template:check} {{charname=@{character_name}}} {{checktype=Skill}} {{checkname=Stealth}} {{checkmod=@{stealth_mod}}} {{theroll=[[1d20+@{stealth_mod}]]}}">
<img src="https://www.d20helix.com/img/icon_roll.png" alt="Make a Roll" class="icon">
<span>Stealth</span>
</button></td>
<td class="smalltext">AGI</td>
<td>+</td>
<td><input type="number" min="-10" max="10" value="0" name="attr_stealth_extra"/></td>
<td class="last"><input readonly type="number" value="0" name="attr_stealth_mod"/></td>
</tr>
<tr>
<td class="first"><input type="checkbox" name="attr_survival_prof" unchecked></td>
<td><button
name="roll_survival"
type="roll"
value="&{template:check} {{charname=@{character_name}}} {{checktype=Skill}} {{checkname=Survival}} {{checkmod=@{survival_mod}}} {{theroll=[[1d20+@{survival_mod}]]}}">
<img src="https://www.d20helix.com/img/icon_roll.png" alt="Make a Roll" class="icon">
<span>Survival</span>
</button></td>
<td class="smalltext">WIT</td>
<td>+</td>
<td><input type="number" min="-10" max="10" value="0" name="attr_survival_extra"/></td>
<td class="last"><input readonly type="number" value="0" name="attr_survival_mod"/></td>
</tr>
<tr>
<td class="first"><input type="checkbox" name="attr_technology_prof" unchecked></td>
<td><button
name="roll_technology"
type="roll"
value="&{template:check} {{charname=@{character_name}}} {{checktype=Skill}} {{checkname=Technology}} {{checkmod=@{technology_mod}}} {{theroll=[[1d20+@{technology_mod}]]}}">
<img src="https://www.d20helix.com/img/icon_roll.png" alt="Make a Roll" class="icon">
<span>Technology</span>
</button></td>
<td class="smalltext">KNW</td>
<td>+</td>
<td><input type="number" min="-10" max="10" value="0" name="attr_technology_extra"/></td>
<td class="last"><input readonly type="number" value="0" name="attr_technology_mod"/></td>
</tr>
</table>
</div>
</div>
</div>
</section>
<!-- Tab Panel 2: Attacks & Abilities -->
<section id="tab-panel2" class="tab-panel">
<div class="singlecolumn">
<div class="section">
<!-- Attacks -->
<div class="subsection attacks">
<h2>Attacks</h2>
<div class="attacksgrid gridheadings">
<label class="description">Attack</label>
<label class="Range">Range</label>
<label class="ammo">Ammo & Reloads</label>
<label class="attack">Attack</label>
<label class="damage">Damage</label>
</div>
<fieldset class="repeating_attacks">
<div class="repeatingrow attacksgrid">
<!-- Attack Name -->
<div class="oneline description">
<input type="text" name="attr_attack_name" placeholder="Attack Name"/>
<label class="hastooltip">
<img src="https://www.d20helix.com/img/icon_info.png" alt="More Info" class="icon">
<input type="checkbox" class="tooltipcontrol" unchecked>
<div class="tooltipcontent leanright">
<div class="stretchyholder">
<textarea name="attr_attack_desc" placeholder="Enter a description"></textarea>
</div>
</div>
</label>
</div>
<!-- Range -->
<select name="attr_attack_type">
<option value="melee" selected>Melee</option>
<option value="2_3">2m / 3m</option>
<option value="3_5">3m / 5m</option>
<option value="4_10">4m / 10m</option>
<option value="5_15">5m / 15m</option>
<option value="6_20">6m / 20m</option>
<option value="8_30">8m / 30m</option>
<option value="10_40">10m / 40m</option>