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widget.js
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widget.js
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const BIT_DEPTH_MAX = 16;
const WEBAUDIO_MAX_SAMPLERATE = 96000;
const NUM_COLUMNS = 2;
const MAX_HARMONICS = 20;
function new_widget(panels, sliders) { const sketch = p => {
var numPanels = panels.length;
var numSliders = sliders.length;
let panelHeight, panelWidth, sliderWidth, sliderHeight, numColumns;
resize(1080, 1920);
// set display and fftSize to ensure there is enough data to fill the panels when zoomed all the way out
let fftSize = p.pow(2, p.round(p.log(panelWidth/minFreqZoom) / p.log(2)));
let displaySignalSize = p.max(fftSize, panelWidth/minTimeZoom) * 1.1; // 1.1 for 10% extra safety margin
let fft = new FFTJS(fftSize);
var settings =
{ amplitude : 1.0
, fundFreq : 1250 // input signal fundamental freq
, sampleRate : WEBAUDIO_MAX_SAMPLERATE
, downsamplingFactor : 2
, numHarm : 2 //Number of harmonics
, harmType : "Odd" // Harmonic series to evaluate - Odd, even or all
, harmSlope : "1/x" // Amplitude scaling for harmonics. can be used to create different shapes like saw or square
, harmonicFreqs : new Float32Array(MAX_HARMONICS) //Array storing harmonic frequency in hz
, harmonicAmps : new Float32Array(MAX_HARMONICS) //Array storing harmonic amp (0-1.0)
, phase : 0.0 // phase offset for input signal
, fftSize : fftSize
, bitDepth : BIT_DEPTH_MAX //quantization bit depth
, quantType : "midRise" // type of quantization
, dither : 0.0 // amplitude of white noise added to signal before quantization
, antialiasing : 0 // antialiasing filter order
, original: new Float32Array(displaySignalSize)
, downsampled: new Float32Array(1) // this gets re-inited when rendering waves
, reconstructed: new Float32Array(displaySignalSize)
, stuffed: new Float32Array(displaySignalSize)
, quantNoiseStuffed: new Float32Array(displaySignalSize)
, quantNoise: new Float32Array(displaySignalSize)
, original_pb: new Float32Array(p.floor(WEBAUDIO_MAX_SAMPLERATE*soundTimeSeconds))
, reconstructed_pb: new Float32Array(p.floor(WEBAUDIO_MAX_SAMPLERATE*soundTimeSeconds))
, quantNoise_pb: new Float32Array(p.floor(WEBAUDIO_MAX_SAMPLERATE*soundTimeSeconds))
, originalFreq : fft.createComplexArray()
, stuffedFreq : fft.createComplexArray()
, reconstructedFreq : fft.createComplexArray()
, quantNoiseFreq : fft.createComplexArray()
, snd : undefined
, maxVisibleFrequency : WEBAUDIO_MAX_SAMPLERATE / 2
, freqZoom : 1.0 //X axis zoom for frequency panels
, ampZoom : 1.0 // Y axis zoom for all panels
, timeZoom: 1.0 // X axis zoom for signal panels
, p5: undefined
, render : undefined
, play : undefined
};
p.settings = settings;
var renderWaves = renderWavesImpl(settings, fft, p);
p.setup = function () {
settings.p5 = p;
settings.render = renderWaves;
settings.play = playWave;
p.createCanvas(p.windowWidth, p.windowHeight);
p.textAlign(p.CENTER);
panels.forEach(panel => panel.setup(p, panelHeight, panelWidth, settings));
sliders.forEach(slider => slider.setup(p, settings));
sliders.forEach(slider => slider.updateValue(p));
renderWaves();
buttonSetup();
p.windowResized();
p.noLoop();
setTimeout(p.draw, 250);
};
p.draw = function() {
panels.forEach(panel => panel.drawPanel());
panels.forEach( (panel, index) => {
let y = p.floor(index / numColumns) * panelHeight;
let x = p.floor(index % numColumns) * panelWidth;
p.image(panel.buffer, x, y);
});
};
p.windowResized = function() {
let w = p.windowWidth - 20; // TODO: get panel bezel somehow instead of hardcoded 20
let h = p.windowHeight - 20;
resize(w, h);
p.resizeCanvas(w, h);
panels.forEach(panel => panel.resize(panelHeight, panelWidth));
let yoffset = panelHeight * p.ceil(numPanels/numColumns) + 20;
sliders.forEach( (slider, index) => {
let y = yoffset + p.floor(index / numColumns) * sliderHeight;
let x = p.floor(index % numColumns) * panelWidth;
slider.resize(x + 20, y, sliderWidth,p);
});
let y = yoffset + p.floor((numSliders)/ numColumns) * sliderHeight;
let x = p.floor((numSliders) % numColumns) * panelWidth;
originalButton.position(x + 20, y);
reconstructedButton.position(originalButton.x + originalButton.width * 1.1, originalButton.y);
quantNoiseButton.position(reconstructedButton.x + reconstructedButton.width * 1.1, reconstructedButton.y);
};
function resize(w, h) {
if (w < 800) numColumns = 1;
else numColumns = 2;
let panelRows = Math.ceil((numPanels+1)/numColumns);
let sliderRows = Math.ceil((numSliders+1)/numColumns);
panelWidth = w / numColumns;
sliderWidth = w / numColumns;
panelHeight = h / panelRows;
sliderHeight = panelHeight / sliderRows;
if (sliderHeight < 30) { // keep sliders from getting squished
sliderHeight = 30;
let sliderPanelHeight = sliderHeight * sliderRows;
panelHeight = (h - sliderPanelHeight) / (panelRows - 1);
}
}
function buttonSetup() {
originalButton = p.createButton("play original");
originalButton.position(p.width/2 + 10, p.height - p.height / numPanels + 90);
originalButton.mousePressed( () => {
renderWaves(true);
if (!settings.snd) settings.snd = new (window.AudioContext || window.webkitAudioContext)();
playWave(settings.original_pb, WEBAUDIO_MAX_SAMPLERATE, settings.snd);
});
reconstructedButton = p.createButton("play reconstructed");
reconstructedButton.position(originalButton.x + originalButton.width * 1.1, originalButton.y);
reconstructedButton.mousePressed( () => {
renderWaves(true);
if (!settings.snd) settings.snd = new (window.AudioContext || window.webkitAudioContext)();
playWave(settings.reconstructed_pb, WEBAUDIO_MAX_SAMPLERATE, settings.snd);
});
quantNoiseButton = p.createButton("play quantization noise");
quantNoiseButton.position(reconstructedButton.x + reconstructedButton.width * 1.1, reconstructedButton.y);
quantNoiseButton.mousePressed( () => {
renderWaves(true);
if (!settings.snd) settings.snd = new (window.AudioContext || window.webkitAudioContext)();
playWave(settings.quantNoise_pb, WEBAUDIO_MAX_SAMPLERATE, settings.snd);
});
}
function playWave(wave, sampleRate, audioctx) {
var buffer = audioctx.createBuffer(1, wave.length, sampleRate);
buffer.copyToChannel(wave, 0, 0);
var source = audioctx.createBufferSource();
source.buffer = buffer;
source.connect(audioctx.destination);
source.start();
}
};
return new p5(sketch); } // end function new_widget() { var sketch = p => {