Releases: IS4Code/YSF
Releases · IS4Code/YSF
R9 - main release
- Added support for 0.3z R4
- Added GetServerSettings
- Added IsPlayerSpawned
- Added IsPickupStreamedIn, Is3DTextLabelStreamedIn
- Added GetVehicleCab, IsVehicleOccupied, IsVehicleDead
- Added *HasVehicleBeenOccupied, *SetVehicleBeenOccupied
- GetVehicleSpawnPos changed to GetVehicleSpawnInfo
- Fixed lags in server which causer was YSF
- Fixed GetPlayerColor - Returns 0 unless SetPlayerColor has been used
- Fixed scoreboard functions in linux
- Do you think this function is useless, but not. SA-MP will respawn only those vehicles, whose has been occupied (was player in vehicle).
If you push one vehicle from LV to LS and that vehicle has never been occupied, then the vehicle won't respawn until someone enter.
You can fix this problem by SetVehicleBeenOccupied(vehicleid, true), when vehicle was moved x meter from spawn position and vehicle will respawn after respawn time passed.
R8 - major release
- Added support for 0.3z R3
- Added SetMaxPlayers, SetMaxNPCs - with them you can modify Max Players/NPCs value real-time
- Added IsValidNickName, GetPlayerDialogID, GetPlayerSpectateID, GetPlayerSpectateType
- Added forplayerid parameter to SendBulletData - now you can send bullet shot only for one player
- Added ShowPlayerForPlayer, HidePlayerForPlayer
- GetPlayerSpawnPos changed to GetSpawnInfo
- Added protection against fake kill and fake pickup RPC-s, this now only works in windows
- Added scoreboard manipulation functions - Thanks to P3ti (this too works only in windows yet)
- Added RakPeer::Receive() hook, which currently works on windows. This brings some new features:
-- IsPlayerPaused, GetPlayerPausedTime,
-- And one new callbakc OnPlayerPauseStateChange(playerid, pausestate)
R7
R6 - main release
Changes:
- Added a lot of new functions for classes, objects, vehicle, textdraws, etc..
- Added ability to send bullet data from pawn - I don't have documentation for parameters, so let's trying :D
- Some fixes for per-player gang zones.
For more information, go here: http://forum.sa-mp.com/showthread.php?t=513499
R5-3
- Added per-player gang zone system - now you can create 1024 gang zones per player
- Added IsMenuDisabled, IsMenuRowDisabled, GetPlayerWorldBounds
- Added SetPlayerTeamForPlayer, GetPlayerTeamForPlayer
- Fixed GetVehicleColor() return -1 for random colors
- Below R5, plugin only works with 0.3z R2-2
R5-2:
Fixed linix build (added -m32 flag)
R5-3
Fixed crash that caused by new gang zone system.