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On retina HDPI screen the pixel density is twice the resolution, leading to issues with openGL functions that takes pixels dimensions as arguments (refs: this discussion or this official doc of apple).
In Medit, it creates multiple issues :
Mesh is displayed using a quarter of the window size. Rescaling the window allows to solve the issue (temporary).
2. Clicking in a given area of the window picks entities in a different region (wrong x,y coordinates).
3. Using windows linking (Alt-c / Alt-l) and zooming unzooming creates different sizes between mesh dislaying.
I will try to propose an admissible fix for this (but I am not expert in graphical stuff).
Best Regards,
Algiane
The text was updated successfully, but these errors were encountered:
Hi the ISCD team,
On retina HDPI screen the pixel density is twice the resolution, leading to issues with openGL functions that takes pixels dimensions as arguments (refs: this discussion or this official doc of apple).
In Medit, it creates multiple issues :
2. Clicking in a given area of the window picks entities in a different region (wrong x,y coordinates).
3. Using windows linking (Alt-c / Alt-l) and zooming unzooming creates different sizes between mesh dislaying.
I will try to propose an admissible fix for this (but I am not expert in graphical stuff).
Best Regards,
Algiane
The text was updated successfully, but these errors were encountered: