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Just now tested out the new ME update, and ability to use animations. Really fantastic addition to things overall!
However, one of the things I have always wanted to do for the longest time, through animated textures, was to use animations for sweating effects, bleeding effects, or placing onto image plates for other types of customizable effect; quite alot of potential really. But only way such a thing could be practical is if there was at least control when the animated textures start & stop. I attempted to switch the shader to an alpha shader, and use Timeline to hide the animated texture and swap in a frozen texture in its place (for "stopping" the animation at the end) and this only half works... because still not really any control over how the animation begins nor is it synced to timeline.
So therefore, I'd like to ask if it is at all possible for a way to later implement the start/stopping of animated textures? Or, at the very least, a way to disable looping? If that was possible, then the potential usage of animated textures would multiply vastly imho!
The text was updated successfully, but these errors were encountered:
Just now tested out the new ME update, and ability to use animations. Really fantastic addition to things overall!
However, one of the things I have always wanted to do for the longest time, through animated textures, was to use animations for sweating effects, bleeding effects, or placing onto image plates for other types of customizable effect; quite alot of potential really. But only way such a thing could be practical is if there was at least control when the animated textures start & stop. I attempted to switch the shader to an alpha shader, and use Timeline to hide the animated texture and swap in a frozen texture in its place (for "stopping" the animation at the end) and this only half works... because still not really any control over how the animation begins nor is it synced to timeline.
So therefore, I'd like to ask if it is at all possible for a way to later implement the start/stopping of animated textures? Or, at the very least, a way to disable looping? If that was possible, then the potential usage of animated textures would multiply vastly imho!
The text was updated successfully, but these errors were encountered: