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changelog.txt
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changelog.txt
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Changelog:
0.7.2c:
* Fix dedicated server crash. Closes #26
* Added Russian translation(thanks AlexRover)
0.7.2b:
* Fix issue dedicated server crash on worldgen. Calling client side method. Closes #24
0.7.2 The Worldgen Update(Summary of all added features in Alpha 0.7.1):
* Mostly internal changes to improve speed.
* Some of the tree features and signals originate from the root block instead of from the leaves and branches.
* Corrected many biome generation problems.
* WorldGen is enabled by default
* Add dynamic seeds to Ore dictionary as "treeSapling"
* Don't consume bonemeal in creative mode
* Add 1/5 chance birch spawn in forest biomes
* Allow Spruce and Oaks to gen in BiomeHills. Closes #20
* Mesa Forests now properly spawn oaks instead of nothing
* MUTATED_REDWOOD_TAIGA and MUTATED_REDWOOD_TAIGA_HILLS now properly spawn Spruce instead of Oak.
* Fast or Fancy graphics works as expected with Dynamic Leaves
* Bonemeal can be used on saplings to cause them to grow.
* Bonemeal causes a single growth update in a tree.
* WorldGen trees are less scrawny.
* WorldGen poisson disc generation algorithm fixed.
* WorldGen poisson discs are tighter together now.(trees fit tighter together to produce a more complete forest canopy)
* Trees and Species are now separate. (This will mean more in the future)
* Swamp Oaks(A species) now generate in swamps even in shallow water and with vines.
* Jungle trees generate with vines and cocoa already on them.
* Undergrowth added to Jungle floor so it's more Jungly.
* Fire doesn't burn out of control and it doesn't leave floating tree fragments.
* Branch Blocks no longer randomly tick(improved efficiency).
* Chance of seed drops when tree ticks instead of when leaves tick.
* Now compatible with Quark Greener Grass and Foliage.
* Huge amounts of API work.
0.7.1f:
* WorldGen is enabled by default
* Backport to 1.7.10 completed(needs tested for server and client)
* Fix lore text bug for transformation potions.
* Fix crash is forge versions Forge-1.12.2-14.23.1.2576 and higher
* Add dynamic seeds to Ore dictionary as "treeSapling"
* Don't consume bonemeal in creative mode
0.7.1e:
* Fixed bonsai pot render crash
* Add 1/5 chance birch spawn in forest biomes
* Allow Spruce and Oaks to gen in BiomeHills. Closes #20
* Backport all changes to 1.10.2 and 1.11.2
0.7.1d:
* Mesa Forests now properly spawn oaks instead of nothing
* MUTATED_REDWOOD_TAIGA and MUTATED_REDWOOD_TAIGA_HILLS now properly spawn Spruce instead of Oak.
* Fixed crash during server startup (github issue #19)
0.7.1c:
* Fixed crash during world gen (github issue #18)
* Fast or Fancy graphics works as expected with Dynamic Leaves
0.7.1b:
* Bonemeal can be used on saplings to cause them to grow.
* Bonemeal causes a single growth update in a tree.
0.7.1 Initial Alpha Release:
* WorldGen trees are less scrawny.
* WorldGen poisson disc generation algorithm fixed.
* WorldGen poisson discs are tighter together now.(trees fit tighter together to produce a more complete forest canopy)
* Trees and Species are now separate. (This will mean more in the future)
* Swamp Oaks(A species) now generate in swamps even in shallow water and with vines.
* Jungle trees generate with vines and cocoa already on them.
* Undergrowth added to Jungle floor so it's more Jungly.
* Fire doesn't burn out of control and it doesn't leave floating tree fragments.
* Branch Blocks no longer randomly tick(improved efficiency).
* Chance of seed drops when tree ticks instead of when leaves tick.
* Now compatible with Quark Greener Grass and Foliage.
* Huge amounts of API work.
0.6.5 The Potion Update:
* Added tree specific brew-able potions (Dendro Potions) to replace the current confusing potion method.
* The potion of burgeoning(fast growth) effect now lingers for 80 seconds on the tree for continuous growth.
* Added new potion of transformation to change an already grown tree into another tree species.
* Potions are brewed in a brewing stand in 1.10.2+
* Potions are crafted from awkward potions in 1.7.10(No realistic way to add real brewing stand recipes in 1.7.10)
* Seeds can be placed in flower pots to make little "bonsai" trees
* Branches are now classed as wood(isWood() returns true) for mods expecting proper tool interaction(like Better Beginnings)
* Fixed bug where vanilla leaves blocks adjacent to dynamic leaves blocks would cause a crash
* Added Dirt bucket item for exchanging vanilla saplings to seeds and vice-versa. No more wasting dirt blocks. Empty Dirt Bucket out like a water bucket to get your dirt and bucket back.
* Started API interface for adding modded trees.
* Created backport functions for 1.7.10 to ease the addition of features universally.
* Created substance interface for potions and other things.
* Created IBiomeSuitabilityDecider interface and registry for mods wishing to override what determines the biome suitability of a tree.(TerraFirmaCraft)
* Fixed DynamicSapling rendering bug in 1.7.10