diff --git a/packs/spell-effects/spell-effect-vital-beacon.json b/packs/spell-effects/spell-effect-vital-beacon.json index 97fee893df7..ef8a505775a 100644 --- a/packs/spell-effects/spell-effect-vital-beacon.json +++ b/packs/spell-effects/spell-effect-vital-beacon.json @@ -15,7 +15,7 @@ "value": 4 }, "description": { - "value": "

Granted by @UUID[Compendium.pf2e.spells-srd.Item.Vital Beacon]
Vitality radiates outward from you, allowing others to supplicate and receive healing. Once per round, either you or an ally can use an Interact action to supplicate and lay hands upon you to regain Hit Points. Each time the beacon heals someone, it decreases in strength. It restores 4d10 Hit Points to the first creature, 4d8 Hit Points to the second, 4d6 Hit Points to the third, and 4d4 Hit Points to the fourth, after which the spell ends. You can have only one vital beacon active at a time.
@Damage[(@item.level)d10[healing]]{First Activation (d10)}
@Damage[(@item.level)d8[healing]]{Second Activation (d8)}
@Damage[(@item.level)d6[healing]]{Third Activation (d6)}
@Damage[(@item.level)d4[healing]]{Fourth Activation (d4)}

" + "value": "

Granted by @UUID[Compendium.pf2e.spells-srd.Item.Vital Beacon]

\n

Once per round, either you or an ally can use an Interact action to supplicate and lay hands upon you to regain @Damage[(@item.level)d((2+2*@item.badge.value))[healing,vitality]|shortLabel] Hit Points. This healing decreases each time the beacon heals someone.

" }, "duration": { "expiry": "turn-start", diff --git a/packs/spells/vital-beacon.json b/packs/spells/vital-beacon.json index 437e75093db..0e87be644d5 100644 --- a/packs/spells/vital-beacon.json +++ b/packs/spells/vital-beacon.json @@ -11,7 +11,7 @@ "damage": {}, "defense": null, "description": { - "value": "

Vitality radiates outward from you, allowing others to supplicate and receive healing. Once per round, either you or an ally can use an Interact action to supplicate and lay hands upon you to regain Hit Points. Each time the beacon heals someone, it decreases in strength. It restores 4d10 Hit Points to the first creature, 4d8 Hit Points to the second, 4d6 Hit Points to the third, and 4d4 Hit Points to the fourth, after which the spell ends. You can have only one vital beacon active at a time.

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@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Vital Beacon]

\n
\n

Heightened (+1) The beacon restores one additional die of Hit Points each time it heals, using the same die size as the others for that step.

" + "value": "

Vitality radiates outward from you, allowing others to supplicate and receive healing. Once per round, either you or an ally can use an Interact action to supplicate and lay hands upon you to regain Hit Points. Each time the beacon heals someone, it decreases in strength. It restores @Damage[(@item.rank)d10[healing,vitality]|shortLabel] Hit Points to the first creature, @Damage[(@item.rank)d8[healing,vitality]|shortLabel] Hit Points to the second, @Damage[(@item.rank)d6[healing,vitality]|shortLabel] Hit Points to the third, and @Damage[(@item.rank)d4[healing,vitality]|shortLabel] Hit Points to the fourth, after which the spell ends. You can have only one vital beacon active at a time.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Vital Beacon]


Heightened (+1) The beacon restores one additional die of Hit Points each time it heals, using the same die size as the others for that step.

" }, "duration": { "sustained": false,