From 932f66fb2f6fcff1bd943d232058ece4f90253b5 Mon Sep 17 00:00:00 2001 From: Ambrose <45524683+ammalagonc@users.noreply.github.com> Date: Sun, 13 Oct 2024 13:07:18 -0400 Subject: [PATCH] Update instances of good and evil damage to Remaster terminology (#16861) --- packs/feats/favor-of-heaven.json | 2 +- packs/feats/final-form.json | 2 +- packs/kingmaker-bestiary/skeletal-tiger-lord.json | 2 +- packs/pfs-season-2-bestiary/storastas-last-stand-3-4.json | 2 +- 4 files changed, 4 insertions(+), 4 deletions(-) diff --git a/packs/feats/favor-of-heaven.json b/packs/feats/favor-of-heaven.json index 51b6bc292b3..69f4d626d16 100644 --- a/packs/feats/favor-of-heaven.json +++ b/packs/feats/favor-of-heaven.json @@ -11,7 +11,7 @@ }, "category": "ancestry", "description": { - "value": "

You're one of Hei Feng's chosen people and have the authority of the Celestial Court on your side. Once per day, you can cast a 6th-rank @UUID[Compendium.pf2e.spells-srd.Item.Spirit Blast] as a divine innate spell. In addition, you gain resistance 5 to both good and evil damage.

" + "value": "

You're one of Hei Feng's chosen people and have the authority of the Celestial Court on your side. Once per day, you can cast a 6th-rank @UUID[Compendium.pf2e.spells-srd.Item.Spirit Blast] as a divine innate spell. In addition, you gain resistance 5 to both holy and unholy.

" }, "level": { "value": 17 diff --git a/packs/feats/final-form.json b/packs/feats/final-form.json index 76986157d3f..bbb6a6eaf49 100644 --- a/packs/feats/final-form.json +++ b/packs/feats/final-form.json @@ -11,7 +11,7 @@ }, "category": "ancestry", "description": { - "value": "

Frequency once per day

\n
\n

You embrace your monstrous blood and make it your own, screaming out to the heavens and hells alike in rage, pain, and defiance. Reality buckles and twists under your sudden power—each tiefling has a unique transformation, but it might include sulfurous flames, choruses of shrieks, or twisting, serpentine lightning. Every creature within 10 feet of you is @UUID[Compendium.pf2e.conditionitems.Item.Deafened] and @UUID[Compendium.pf2e.conditionitems.Item.Dazzled] for 1 round unless they succeed at a @Check[fortitude|against:class-spell] save using your class DC or spell DC, whichever is higher. Your final form has the effects of @UUID[Compendium.pf2e.spells-srd.Item.Divine Vessel] for a deity that shares an alignment with your fiendish lineage. Your final form resembles a creature from your fiendish lineage, and you remain in that form for 1 minute. While in your final form, you can cast @UUID[Compendium.pf2e.spells-srd.Item.Chilling Darkness], @UUID[Compendium.pf2e.spells-srd.Item.Fireball], and @UUID[Compendium.pf2e.spells-srd.Item.Lightning Bolt] as 6th-rank divine innate spells, once each per use of this feat.

\n

When you emerge from your final form, you become @UUID[Compendium.pf2e.conditionitems.Item.Drained]{Drained 3}. In addition, if you have this feat, you gain weakness 10 to good even when not in your final form, and you take good damage even if you aren't evil.

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\n

Special At the GM's discretion, the specific elements of this feat can be adjusted to better fit the tiefling's lineage—for example, a GM might decide that a particular beastbrood tiefling could cast a 6th-rank @UUID[Compendium.pf2e.spells-srd.Item.Phantasmal Killer] instead of fireball.

" + "value": "

Frequency once per day

\n
\n

You embrace your monstrous blood and make it your own, screaming out to the heavens and hells alike in rage, pain, and defiance. Reality buckles and twists under your sudden power—each tiefling has a unique transformation, but it might include sulfurous flames, choruses of shrieks, or twisting, serpentine lightning. Every creature within 10 feet of you is @UUID[Compendium.pf2e.conditionitems.Item.Deafened] and @UUID[Compendium.pf2e.conditionitems.Item.Dazzled] for 1 round unless they succeed at a @Check[fortitude|against:class-spell] save using your class DC or spell DC, whichever is higher. Your final form has the effects of @UUID[Compendium.pf2e.spells-srd.Item.Divine Vessel] for a deity that shares an alignment with your fiendish lineage. Your final form resembles a creature from your fiendish lineage, and you remain in that form for 1 minute. While in your final form, you can cast @UUID[Compendium.pf2e.spells-srd.Item.Chilling Darkness], @UUID[Compendium.pf2e.spells-srd.Item.Fireball], and @UUID[Compendium.pf2e.spells-srd.Item.Lightning Bolt] as 6th-rank divine innate spells, once each per use of this feat.

\n

When you emerge from your final form, you become @UUID[Compendium.pf2e.conditionitems.Item.Drained]{Drained 3}. In addition, if you have this feat, you gain weakness 10 to holy even when not in your final form.

\n
\n

Special At the GM's discretion, the specific elements of this feat can be adjusted to better fit the tiefling's lineage—for example, a GM might decide that a particular beastbrood tiefling could cast a 6th-rank @UUID[Compendium.pf2e.spells-srd.Item.Phantasmal Killer] instead of fireball.

" }, "frequency": { "max": 1, diff --git a/packs/kingmaker-bestiary/skeletal-tiger-lord.json b/packs/kingmaker-bestiary/skeletal-tiger-lord.json index 95e9a6f81d0..5d2f16fd73c 100644 --- a/packs/kingmaker-bestiary/skeletal-tiger-lord.json +++ b/packs/kingmaker-bestiary/skeletal-tiger-lord.json @@ -501,7 +501,7 @@ "category": "defensive", "deathNote": true, "description": { - "value": "

When a skeletal Tiger Lord is destroyed, its bones clatter to the ground in a tangle and its armor and weapons crumble to dust. It automatically reforms with its armor and weapons intact (regaining a full quiver of 20 arrows) 1 hour later at 1 Hit Point, allowing its fast healing to resume healing it thereafter. If the trap in area D5 is disabled, the skeleton loses this ability; otherwise, the only way to permanently destroy a skeletal Tiger Lord is to reduce it to 0 Hit Points with vitality damage or evil damage.

" + "value": "

When a skeletal Tiger Lord is destroyed, its bones clatter to the ground in a tangle and its armor and weapons crumble to dust. It automatically reforms with its armor and weapons intact (regaining a full quiver of 20 arrows) 1 hour later at 1 Hit Point, allowing its fast healing to resume healing it thereafter. If the trap in area D5 is disabled, the skeleton loses this ability; otherwise, the only way to permanently destroy a skeletal Tiger Lord is to reduce it to 0 Hit Points with vitality damage or a holy effect.

" }, "publication": { "license": "OGL", diff --git a/packs/pfs-season-2-bestiary/storastas-last-stand-3-4.json b/packs/pfs-season-2-bestiary/storastas-last-stand-3-4.json index c037cbc8744..54bd134bee9 100644 --- a/packs/pfs-season-2-bestiary/storastas-last-stand-3-4.json +++ b/packs/pfs-season-2-bestiary/storastas-last-stand-3-4.json @@ -73,7 +73,7 @@ "title": "Pathfinder Society Scenario #2-15: A Dirge for Sarkoris" }, "reset": "

The haunt dissipates 1 minute after all living creatures leave area C1. Its spiritual energies re-form after 24 hours.

", - "routine": "

(1 action) (illusion, mental, occult) The haunt attacks what it believes is a demonic incursion, dealing @Damage[(1d8+3)[mental],1d8[good]]{1d8+3 mental and 1d8 good damage} to each living creature in the area (@Check[will|dc:21|basic|name:Storasta's Last Stand|traits:illusion,mental,occult] save).

" + "routine": "

(1 action) (holy, illusion, mental, occult) The haunt attacks what it believes is a demonic incursion, dealing @Damage[(1d8+3)[mental],1d8[spirit]|traits:holy]{1d8+3 mental and 1d8 spirit damage} to each living creature in the area (@Check[will|dc:21|basic|name:Storasta's Last Stand|traits:holy,illusion,mental,occult] save).

" }, "saves": { "fortitude": {