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project.godot
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project.godot
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[application]
config/name="FullIndieToolsTalk"
config/features=PackedStringArray("4.2", "GL Compatibility")
config/icon="res://icon.svg"
[autoload]
DialogueManager="*res://addons/dialogue_manager/dialogue_manager.gd"
Music="*res://addons/IntAud/player/Music.tscn"
Sound="*res://addons/IntAud/player/Sound.tscn"
Singleton="*res://singleton.gd"
[display]
window/size/mode=3
window/stretch/mode="canvas_items"
[editor_plugins]
enabled=PackedStringArray("res://addons/IntAud/plugin.cfg", "res://addons/dialogue_manager/plugin.cfg", "res://addons/mysupercoolplugin/plugin.cfg", "res://addons/present/plugin.cfg")
[internationalization]
locale/translations_pot_files=PackedStringArray("res://assets/demos/dialogue_manager/testy.dialogue")
[r_tex_packer]
import_xml=false
import_json=false
[rendering]
renderer/rendering_method="gl_compatibility"
renderer/rendering_method.mobile="gl_compatibility"