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app.js
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app.js
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/*
GAME RULES:
- The game has 2 players, playing in rounds
- In each turn, a player rolls a dice as many times as he whishes. Each result get added to his ROUND score
- BUT, if the player rolls a 1, all his ROUND score gets lost. After that, it's the next player's turn
- The player can choose to 'Hold', which means that his ROUND score gets added to his GLBAL score. After that, it's the next player's turn
- The first player to reach 100 points on GLOBAL score wins the game
*/
var scores, roundScore, activePlayer, gamePlaying;
init();
document.querySelector('.btn-roll').addEventListener('click', function() {
if(gamePlaying) {
// 1. Random number
var dice = Math.floor(Math.random() * 6) + 1;
//2. Display the result
var diceDOM = document.querySelector('.dice');
diceDOM.style.display = 'block';
diceDOM.src = 'dice-' + dice + '.png';
//3. Update the round score IF the rolled number was NOT a 1
if (dice !== 1) {
//Add score
roundScore += dice;
document.querySelector('#current-' + activePlayer).textContent = roundScore;
} else {
//Next player
nextPlayer();
}
}
});
document.querySelector('.btn-hold').addEventListener('click', function() {
if (gamePlaying) {
// Add CURRENT score to GLOBAL score
scores[activePlayer] += roundScore;
// Update the UI
document.querySelector('#score-' + activePlayer).textContent = scores[activePlayer];
// Check if player won the game
if (scores[activePlayer] >= 100) {
document.querySelector('#name-' + activePlayer).textContent = 'Winner!';
document.querySelector('.dice').style.display = 'none';
document.querySelector('.player-' + activePlayer + '-panel').classList.add('winner');
document.querySelector('.player-' + activePlayer + '-panel').classList.remove('active');
gamePlaying = false;
} else {
//Next player
nextPlayer();
}
}
});
function nextPlayer() {
//Next player
activePlayer === 0 ? activePlayer = 1 : activePlayer = 0;
roundScore = 0;
document.getElementById('current-0').textContent = '0';
document.getElementById('current-1').textContent = '0';
document.querySelector('.player-0-panel').classList.toggle('active');
document.querySelector('.player-1-panel').classList.toggle('active');
//document.querySelector('.player-0-panel').classList.remove('active');
//document.querySelector('.player-1-panel').classList.add('active');
document.querySelector('.dice').style.display = 'none';
}
document.querySelector('.btn-new').addEventListener('click', init);
function init() {
scores = [0, 0];
activePlayer = 0;
roundScore = 0;
gamePlaying = true;
document.querySelector('.dice').style.display = 'none';
document.getElementById('score-0').textContent = '0';
document.getElementById('score-1').textContent = '0';
document.getElementById('current-0').textContent = '0';
document.getElementById('current-1').textContent = '0';
document.getElementById('name-0').textContent = 'Player 1';
document.getElementById('name-1').textContent = 'Player 2';
document.querySelector('.player-0-panel').classList.remove('winner');
document.querySelector('.player-1-panel').classList.remove('winner');
document.querySelector('.player-0-panel').classList.remove('active');
document.querySelector('.player-1-panel').classList.remove('active');
document.querySelector('.player-0-panel').classList.add('active');
}
//document.querySelector('#current-' + activePlayer).textContent = dice;
//document.querySelector('#current-' + activePlayer).innerHTML = '<em>' + dice + '</em>';
//var x = document.querySelector('#score-0').textContent;
/*
YOUR 3 CHALLENGES
Change the game to follow these rules:
1. A player looses his ENTIRE score when he rolls two 6 in a row. After that, it's the next player's turn. (Hint: Always save the previous dice roll in a separate variable)
2. Add an input field to the HTML where players can set the winning score, so that they can change the predefined score of 100. (Hint: you can read that value with the .value property in JavaScript. This is a good oportunity to use google to figure this out :)
3. Add another dice to the game, so that there are two dices now. The player looses his current score when one of them is a 1. (Hint: you will need CSS to position the second dice, so take a look at the CSS code for the first one.)
*/