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Hit points are used to track how much damage something can inflict on an actor before they are considered "dead" or "dying". Hit Points can be dealt as "Lethal" "Non-Lethal" or can be applied as "normal" or "temporary".
Terminology -
Normal Hit Points: Hit Points that are taken from or given to the players Base Hit Points. Normal Hit Points cannot exceed the Base Hit Points count.
Base Hit Points: Maximum amount of normal hit points.
Temporary Hit Points: These hit points fortify normal hit points. As such, they tack on to normal hit points and may exceed Base Hit Points when there are enough normal hit points to satisfy the statement (normal hit points <= Base Hit Points) + temporary hit points.
Lethal: Lethal damage subtracts from the Base Hit Points
Non-Lethal: Non-Lethal Hit points are tracked separately. Their base is the current number of normal hit points which can change when a player takes non-lethal damage.
The text was updated successfully, but these errors were encountered:
Hit points are used to track how much damage something can inflict on an actor before they are considered "dead" or "dying". Hit Points can be dealt as "Lethal" "Non-Lethal" or can be applied as "normal" or "temporary".
Terminology -
Normal Hit Points: Hit Points that are taken from or given to the players Base Hit Points. Normal Hit Points cannot exceed the Base Hit Points count.
Base Hit Points: Maximum amount of normal hit points.
Temporary Hit Points: These hit points fortify normal hit points. As such, they tack on to normal hit points and may exceed Base Hit Points when there are enough normal hit points to satisfy the statement (normal hit points <= Base Hit Points) + temporary hit points.
Lethal: Lethal damage subtracts from the Base Hit Points
Non-Lethal: Non-Lethal Hit points are tracked separately. Their base is the current number of normal hit points which can change when a player takes non-lethal damage.
The text was updated successfully, but these errors were encountered: