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Gaim Ideas.txt
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JP's Idea
Twilight Sparkle Adventures 2
2.5d game
The core idea is an adventure game, with a set path, set puzzles, and set areas to explore
same style as original, another redicoulus storyline,
puzzles would be similar, but I would like to add much more, and different ones
Erick Rhen's idea
dragon mmo
for teh lulz
Cole Kainz's idea
a 3d game
a ball rolling through a maze
randomly generated maze that will always have at least one solution
traps and obstacles to overcome
generated graphics on the walls for fancy effects
Josh Philippy's idea
2d or 3d game
procedure generated dungeon crawl with instanced dungeons
an over world with access to all the dungeons or a dungeon listing system to select instanced dungeons
proficiency diagram - works by percentages increasing proficiency
decreases proficiency in opposing attribute
melee proficiency - percentage of the items potential is used 80% melee proficient makes the character use 80% of the item stats
magic proficiency - but with magic
enchanting proficiency - apply magic properties to items, usefulness of enchantment affected by magic
the percent value for crafting and enchanting is a multiple against the likely hood of successful creating the item/enchantment
killing enemies leave a deconstruct able corpse and possibly items they wearing
enchanting uses the essence of corpse - kill enemy -> deconstruct corpse -> use tool
\-> draw essence -> use enchanted item
crafting & enchanting
% of over all skill is multiple
each skill has list of products - 2 ways to become proficient
1 brute force - a lot of material -> uses brute force method uses skill multiple
2 trainer - costs currency, slight increase in item specific proficiency, uses some amount of material as 1 item to produce