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spaceInvaders.py
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spaceInvaders.py
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import pygame
from settings import Settings
from ship import Ship
from pygame.sprite import Group
from game_stats import GameStats
from playbutton import Button
from scoreboard import Scoreboard
import game_functions as gf
def run_game():
# Initialize game and create a screen object.
pygame.init()
ai_settings = Settings()
screen = pygame.display.set_mode(
(ai_settings.screen_width, ai_settings.screen_height))
pygame.display.set_caption("Space Invaders")
# Make a ship, a group bullets and a group of aliens.
ship = Ship(screen, ai_settings)
bullets = Group()
alien_bullets = Group()
aliens = Group()
# Create a fleet of aliens.
gf.create_fleet(ai_settings, screen, ship, aliens)
# Create an instance to store game statistics and create a scoreboard.
stats = GameStats(ai_settings)
sb = Scoreboard(ai_settings, screen, stats)
# Make the play button.
play_button = Button(screen)
# Initialize pygame clock to control the FPS of the game
clock = pygame.time.Clock()
fps = 150
# Start the main loop for the game.
while True:
clock.tick(fps)
gf.check_event(ai_settings, aliens, sb, screen, stats, play_button,
ship, bullets)
if stats.game_active:
ship.update()
gf.update_bullets(ai_settings, screen, ship, play_button,
aliens, bullets, alien_bullets, sb, stats)
gf.update_aliens(ai_settings, play_button, sb, stats,
screen, ship, aliens, bullets, alien_bullets)
gf.update_screen(ai_settings, screen, ship, alien_bullets,
aliens, bullets, stats, sb, play_button)
run_game()