Universal X86 Tuning Utility V3 - Adaptive Mode Rewrite #254
JamesCJ60
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Hello, I'm Serzhik Sakurajima After reading this news, I have several important questions.I'd be glad to see your explanations on them. 1. Support and Compatibility with AMD Ryzen Processors
2. Performance and Resource Usage
3. Safety and Adjustment Limits
4. Technical Implementation and Architecture
5. Value and Relevance of the Innovation
6. Additional Questions
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Hi all,
I just wanted to share some developments regarding the new adaptive mode with UXTU V3, which will hopefully be released within the next year!
The new adaptive mode now has its own machine-learning algorithm that trains itself over time on a per-application basis, allowing it to make intelligent adjustments specifically for your devices. These adjustments are made based on your current/average frame rate within games and the current temperature at which your laptop/PC is running. Using a reward system, past data is used to determine the best adjustments at a given time. It can also work off just temperatures like the old algorithm as a fallback if FPS data is unavailable.
Currently, this is up and running within a test environment on a Framework Laptop 16 with a Ryzen 9 7940HS and RX 7700S utilising SmartShift. I have included screenshots of this working in some games I tested below. I will provide a video demo in the not-so-distant future.
The Last of Us Part 1
Spider-Man Remastered
Dead Space
Fallout 4
This still needs some work, but it is heading in the right direction. The following steps will aim to enhance the TDP control machine-learning algorithm further and create a machine-learning algorithm to handle iGPU clock adjustments for AMD and Intel systems on top of an undervolting system.
I want to thank everyone who has supported this project in many different ways over the years. This would not have been possible without you!
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