diff --git a/Brick Breaker/Assets/Scenes/MainScene.unity b/Brick Breaker/Assets/Scenes/MainScene.unity index bad0ffe..2d1ed16 100644 --- a/Brick Breaker/Assets/Scenes/MainScene.unity +++ b/Brick Breaker/Assets/Scenes/MainScene.unity @@ -415,7 +415,7 @@ RectTransform: m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_AnchorMin: {x: 0.5, y: 1} m_AnchorMax: {x: 0.5, y: 1} - m_AnchoredPosition: {x: 0, y: -78.74487} + m_AnchoredPosition: {x: 0, y: -242.51} m_SizeDelta: {x: 1920, y: 157.4896} m_Pivot: {x: 0.5, y: 1} --- !u!222 &142935629 @@ -1066,7 +1066,7 @@ RectTransform: m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_AnchorMin: {x: 0.5, y: 0} m_AnchorMax: {x: 0.5, y: 0} - m_AnchoredPosition: {x: 0, y: 115.5} + m_AnchoredPosition: {x: 0, y: 330} m_SizeDelta: {x: 486, y: 231} m_Pivot: {x: 0.5, y: 0} --- !u!1 &519420028 @@ -3720,7 +3720,7 @@ RectTransform: m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_AnchorMin: {x: 0.5, y: 1} m_AnchorMax: {x: 0.5, y: 1} - m_AnchoredPosition: {x: 0, y: -236.23474} + m_AnchoredPosition: {x: 0, y: -400} m_SizeDelta: {x: 1920, y: 157.4896} m_Pivot: {x: 0.5, y: 1} --- !u!222 &1714537302 diff --git a/Brick Breaker/Assets/Scripts/Game/Gameplay/GameplayView.cs b/Brick Breaker/Assets/Scripts/Game/Gameplay/GameplayView.cs index 3a9ea4e..e77bcba 100644 --- a/Brick Breaker/Assets/Scripts/Game/Gameplay/GameplayView.cs +++ b/Brick Breaker/Assets/Scripts/Game/Gameplay/GameplayView.cs @@ -74,6 +74,7 @@ public void Show() m_score = 0; m_gameModel.Score = m_score; m_scoreText.SetIntegerValue(m_score); + m_highScoreText.SetIntegerValue(m_highScore); m_gameModel.LevelOfFinalBrick = 1; m_brickRowSpawnerView.Initialize(m_gameModel); m_ballLauncherView.Reset();