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Coordinate.elm
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Coordinate.elm
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module Coordinate
exposing
( Global
, Local
, toGlobal
, toLocal
, toTuple
, fromGlobalXY
, setMagnitude
, distance
, toTileCenter
)
import Euclid.Vector as Vector
type Global
= Global (Vector.V2 Int)
type Local
= Local (Vector.V2 Int)
toTuple : Global -> ( Int, Int )
toTuple (Global { x, y }) =
( x, y )
fromGlobalXY : Int -> Int -> Global
fromGlobalXY x y =
Global <| Vector.vec x y
toGlobal : Global -> Local -> Global
toGlobal (Global offset) (Local position) =
Global <| Vector.add offset position
toLocal : Global -> Global -> Local
toLocal (Global offset) (Global position) =
offset
|> Vector.subtract position
|> Local
setMagnitude : Float -> Local -> Local
setMagnitude mag (Local position) =
let
theta =
position
|> Vector.map toFloat
|> Vector.arg
in
Vector.fromPolar theta mag
|> Vector.map round
|> Local
distance : Global -> Global -> Float
distance (Global position1) (Global position2) =
position1
|> Vector.map toFloat
|> Vector.subtract (Vector.map toFloat position2)
|> Vector.abs
toTileCenter : Int -> Global -> Global
toTileCenter tileWidth (Global currentPosition) =
Vector.vec (tileWidth // 2) (tileWidth // 2)
|> Vector.add currentPosition
|> Global