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Unity Visualization #19
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Cool! This is still a work in progress right? |
Yes I was able to read the data and graph it. But the framerate is abysmal and the splats are opaque. WIP |
I'll try to give this a go when I get my dataset working. This is also what I would like to do with this project. I haven't read this code yet but have you thought about preloading caching frames in memory to solve the framerate? That may be a solution as long as the video are short enough =) |
This guy has figured it out for the 4K4D codebase: |
This guy also figured it out for my code! |
Hello guys, did you succeed with visualizing the params.npz in Unity or any other Rendering Engine (e.g. Blender, Unreal Engine 5,...) I am currently finalizing my master's thesis on some follow-up work on dynamic 3d gaussians and would love to have some more capabilities of the respective rendering engine for visualizing the results. |
@williambittner1 Hi, did you successfully visualize the params.npz in the end? |
Per your invitation @JonathonLuiten, I've started to create a script for reading params.npz into Unity and animating the dynamic Gaussian Splats. For the rendering, I'm looking at this codebase:
https://github.com/aras-p/UnityGaussianSplatting
Here is the script so far. It requires NumSharp to read the npz:
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