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Beginning_Cpp_Through_Game_Programming.txt
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Course Technology PTR
A part of Cengage Learning
Australia . Brazil . Japan . Korea . Mexico . Singapore . Spain . United Kingdom . United States
Beginning C++ Through Game Programming, Third Edition Michael Dawson
Publisher and General Manager, Course Technology PTR: Stacy L. Hiquet Associate Director of Marketing:
Sarah Panella
Manager of Editorial Services:
Heather Talbot Marketing Manager: Jordan Castellani Senior Acquisitions Editor: Emi Smith Project Editor: Jenny Davidson Technical Reviewer: Maneesh Sethi Interior Layout Tech: MPS Limited, a Macmillan
Company Cover Designer: Mike Tanamachi Indexer: Kevin Broccoli Proofreader: Michael Beady
© 2011 Course Technology, a part of Cengage Learning. ALL RIGHTS RESERVED. No part of this work covered by the copyright herein may be reproduced, transmitted, stored, or used in any form or by any means graphic, electronic, or mechanical, including but not limited to photocopying, recording, scanning, digitizing, taping, Web distribution, information networks, or information storage and retrieval systems, except as permitted under Section 107 or 108 of the 1976 United States Copyright Act, without the prior written permission of the publisher.
For product information and technology assistance, contact us at
Cengage Learning Customer & Sales Support, 1-800-354-9706
For permission to use material from this text or product, submit all requests online at www.cengage.com/permissions
Further permissions questions can be emailed to
permissionrequest@cengage.com
All trademarks are the property of their respective owners. All images C Cengage Learning unless otherwise noted.
Library of Congress Control Number: 2010928011
ISBN-13: 978-1-4354-5742-3 ISBN-10: 1-4354-5742-0 eISBN-10:1-4354-5743-9
Course Technology, a part of Cengage Learning
20 Channel Center Street Boston, MA 02210 USA
Cengage Learning is a leading provider of customized learning solutions with of.ce locations around the globe, including Singapore, the United Kingdom, Australia, Mexico, Brazil, and Japan. Locate your local of.ce at:
international.cengage.com/region
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Visit our corporate website at cengage.com
Printed in the United States of America 1 2 3 456 7121110
To my sweet, tough cookie—for all of the help, support, understanding (and distractions) you offered.
And to Ariella Saraswati Dawson, a girl who’s even more impressive than her name. I look forward to rediscovering the world with you, Monkey.
Acknowledgments
Every book you’ve ever read perpetuates a big fat lie. And I’m here to out the publishing industry’s dirty little secret—books are not “by” only one person. Yes, you see only one name on book covers (including this one), but it takes a team of dedicated people to pull off the .nal product. Authors could not do it alone; I certainly could not have done it alone. So I want to thank all those who helped make this book a reality.
Thanks to Jenny Davidson for her dual role as Project Editor and Copy Editor. Jenny kept me on schedule and my commas in place.
Thanks to Maneesh Sethi, my Technical Reviewer, who made sure my programs worked the way I said they did.
Thanks to Michael Beady, my Proofreader. His work makes this book look good—literally.
I also want to thank Emi Smith, my Senior Acquisitions Editor, for all of her encouragement.
Finally, I want to thank all of the game programmers who created the games I played while growing up. They inspired me to work in the industry and create games of my own. I hope I can inspire a few readers to do the same.
About the Author
Michael Dawson is a game programming author and instructor who teaches students the art and science of writing their own games. Mike has developed and taught game programming courses for UCLA Extension, The Digital Media Academy, and The Los Angeles Film School. In addition, his books have been required reading in colleges and universities around the country.
Mike got his start in the game industry as a producer and designer, but he also “starred” in an adventure game in which the player controls the main character, named Mike Dawson. In the game, the player directs the digitized images of Dawson, who must stop an extraterrestrial invasion before an implanted alien embryo is born from his head.
In real life, Mike is the author of Beginning Cþþ Through Game Programming, Python Programming for the Absolute Beginner, Cþþ Projects: Programming with Text-Based Games, and Guide to Programming with Python. He earned his bachelor’s degree in Computer Science from the University of Southern California. Visit his website at www.programgames.com
to learn more or to get support for any of his books.
Contents
Introduction
Chapter
1
Types,
Variables,
and
Standard
I/O:
Lost
Fortune
........
1
Introducing
Cþþ
.......................................
1
Using
Cþþ
forGames.................................
2
CreatinganExecutableFile.............................
2
DealingwithErrors...................................
4
UnderstandingtheISOStandard.........................
5
Writing
Your
First
Cþþ
Program
...........................
5
IntroducingtheGameOverProgram......................
5
CommentingCode
...................................
7
UsingWhitespace
....................................
7
IncludingOtherFiles..................................
7
Definingthemain()Function............................
8
DisplayingTextthroughtheStandardOutput...............
8
TerminatingStatements
...............................
9
ReturningaValuefrommain()
.........................
10
WorkingwiththestdNamespace..........................
10
IntroducingtheGameOver2.0Program..................
10
EmployingausingDirective
...........................
11
IntroducingtheGameOver3.0Program..................
11
Employingusing
Declarations
..........................
12
UnderstandingWhentoEmployusing
....................
12
UsingArithmeticOperators
..............................
13
Introducing
the
Expensive
Calculator
Program
.
.
.
.
.
.
.
.
.
.
.
.
.
.
13
Adding,Subtracting,
andMultiplying
....................
14
Understanding
Integer
and
Floating
Point
Division
.
.
.
.
.
.
.
.
.
.
14
UsingtheModulusOperator...........................
15
UnderstandingOrderofOperations
.....................
15
DeclaringandInitializingVariables.........................
16
IntroducingtheGameStatsProgram.....................
16
UnderstandingFundamentalTypes
......................
18
UnderstandingType
Modifiers..........................
18
DeclaringVariables..................................
19
NamingVariables
...................................
20
AssigningValuestoVariables
..........................
21
InitializingVariables
.................................
22
DisplayingVariableValues
............................
22
GettingUserInput
..................................
23
DefiningNewNamesforTypes.........................
23
UnderstandingWhichTypestoUse......................
24
Performing
Arithmetic
Operations
with
Variables
.
.
.
.
.
.
.
.
.
.
.
.
.
.
24
IntroducingtheGameStats2.0Program..................
24
AlteringtheValueofaVariable
........................
26
UsingCombinedAssignmentOperators
...................
26
UsingIncrementandDecrementOperators
................
27
DealingwithIntegerWrap
Around......................
28
WorkingwithConstants.................................
29
IntroducingtheGameStats3.0Program..................
29
UsingConstants
....................................
31
UsingEnumerations
.................................
31
IntroducingLostFortune
................................
32
SettingUp
theProgram
..............................
32
GettingInformationfromthePlayer.....................
33
TellingtheStory....................................
34
Summary............................................
35
QuestionsandAnswers
.................................
36
DiscussionQuestions
...................................
38
Exercises
............................................
38
Chapter
2
Truth,
Branching,
and
the
Game
Loop:
GuessMyNumber
.............................
39
UnderstandingTruth
...................................
39
Using
the
if
Statement.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
IntroducingtheScoreRaterProgram.....................
41
Testingtrueandfalse................................
42
InterpretingaValueastrueorfalse
.....................
43
UsingRelationalOperators
............................
44
NestingifStatements
................................
44
UsingtheelseClause
...................................
IntroducingtheScoreRater2.0Program..................
46
CreatingTwoWaystoBranch..........................
47
Using
a
Sequence
of
if
Statements
with
else
Clauses
.
.
.
.
.
.
.
.
.
.
.
.
48
IntroducingtheScoreRater3.0Program..................
49
Creating
a
Sequence
of
if
Statements
with
else
Clauses
.
.
.
.
.
.
.
UsingtheswitchStatement
..............................
51
IntroducingtheMenuChooserProgram
..................
52
CreatingMultipleWays
toBranch.......................
54
UsingwhileLoops
.....................................
54
IntroducingthePlayAgainProgram
.....................
54
LoopingwithawhileLoop
............................
UsingdoLoops
.......................................
56
IntroducingthePlayAgain
2.0Program
..................
56
LoopingwithadoLoop
..............................
57
UsingbreakandcontinueStatements
......................
58
IntroducingtheFinickyCounterProgram..................
58
Creatingawhile(true)Loop
...........................
UsingthebreakStatementtoExitaLoop.................
60
Using
the
continue
Statement
to
Jump
Back
totheTopofaLoop
................................
61
Understanding
When
to
Use
break
and
continue
.
.
.
.
.
.
.
.
.
.
.
.
61
UsingLogicalOperators
.................................
61
Introducing
the
Designers
Network
Program
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
62
UsingtheLogicalANDOperator
........................
UsingtheLogicalOROperator
.........................
66
UsingtheLogicalNOTOperator
........................
66
UnderstandingOrderofOperations
.....................
67
GeneratingRandomNumbers
............................
68
IntroducingtheDieRollerProgram......................
68
Callingtherand()Function
............................
69
Seeding
the
Random
Number
Generator
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
CalculatingaNumberwithinaRange
....................
71
Contents
UnderstandingtheGameLoop
...........................
72
IntroducingGuessMyNumber............................
73
ApplyingtheGameLoop
.............................
74
SettingUp
theGame
................................
74
CreatingtheGameLoop..............................
76
WrappingUp
theGame
..............................
76
Summary............................................
76
QuestionsandAnswers
.................................
78
DiscussionQuestions
...................................
80
Exercises
............................................
80
Chapter
3
For
Loops,
Strings,
and
Arrays:
Word
Jumble
..........
81
UsingforLoops.......................................
81
IntroducingtheCounterProgram
.......................
82
CountingwithforLoops..............................
84
UsingEmpty
StatementsinforLoops
....................
85
NestingforLoops
...................................
86
UnderstandingObjects
..................................
87
UsingStringObjects
....................................
89
IntroducingtheStringTesterProgram....................
89
CreatingstringObjects
...............................
91
ConcatenatingstringObjects
...........................
92
Usingthesize()MemberFunction.......................
92
IndexingastringObject
..............................
93
IteratingthroughstringObjects
........................
93
Usingthefind()MemberFunction.......................
94
Usingtheerase()MemberFunction......................
95
Usingtheempty()MemberFunction
.....................
96
UsingArrays
.........................................
96
Introducing
the
Hero’sInventoryProgram
.................
96
CreatingArrays
.....................................
98
IndexingArrays
.....................................
99
Accessing
Member
Functions
of
an
Array
Element
.
.
.
.
.
.
.
.
.
.
100
BeingAwareofArrayBounds.........................
100
UnderstandingC-StyleStrings
...........................
101
UsingMultidimensionalArrays...........................
103
Introducing
the
Tic-Tac-Toe
Board
Program
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
103
CreatingMultidimensionalArrays
......................
105
IndexingMultidimensionalArrays
......................
105
Contents
IntroducingWordJumble...............................
106
SettingUp
theProgram
.............................
107
PickingaWordtoJumble............................
107
JumblingtheWord.................................
108
WelcomingthePlayer...............................
109
EnteringtheGameLoop.............................
109
SayingGoodbye
...................................
110
Summary
...........................................
QuestionsandAnswers
................................
111
DiscussionQuestions
..................................
113
Exercises
...........................................
114
Chapter
4
The
Standard
Template
Library:
Hangman
...........
115
IntroducingtheStandardTemplateLibrary
.................
UsingVectors........................................
116
Introducing
the
Hero’sInventory2.0Program
.............
117
PreparingtoUseVectors.............................
119
DeclaringaVector
.................................
119
Usingthepush_back()MemberFunction.................
120
Usingthesize()MemberFunction
......................
IndexingVectors...................................
121
CallingMemberFunctionsofanElement
................
121
Usingthepop_back()MemberFunction
.................
122
Usingtheclear()MemberFunction
.....................
122
Usingtheempty()MemberFunction
....................
122
UsingIterators.......................................
123
Introducing
the
Hero’sInventory3.0Program
.............
123
DeclaringIterators
.................................
Loopingthrough
aVector............................
126
ChangingtheValueofaVectorElement.................
128
Accessing
Member
Functions
of
a
Vector
Element
.
.
.
.
.
.
.
.
.
.
129
Usingtheinsert()VectorMemberFunction
...............
130
Usingtheerase()VectorMemberFunction
...............
UsingAlgorithms
.....................................
131
IntroducingtheHighScoresProgram
...................
131
PreparingtoUseAlgorithms..........................
133
Usingthefind()Algorithm
...........................
134
Usingtherandom_shuffle()Algorithm
...................
134
Using
the
sort()
Algorithm
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
Contents
UnderstandingVectorPerformance
.......................
136
ExaminingVectorGrowth............................
136
Examining
Element
Insertion
and
Deletion
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
138
ExaminingOtherSTLContainers
.........................
138
PlanningYourPrograms
...............................
139
UsingPseudocode..................................
139
UsingStepwise
Refinement...........................
140
IntroducingHangman
.................................
141
PlanningtheGame.................................
141
SettingUp
theProgram
.............................
142
InitializingVariablesandConstants.....................
143
EnteringtheMainLoop
.............................
143
Getting
the
Player’sGuess............................
144
EndingtheGame
..................................
145
Summary...........................................
145
QuestionsandAnswers
................................
146
DiscussionQuestions
..................................
148
Exercises
...........................................
148
Chapter
5
Functions:MadLib
............................
151
CreatingFunctions....................................
151
IntroducingtheInstructionsProgram....................
152
DeclaringFunctions.................................
153
DefiningFunctions
.................................
154
CallingFunctions...................................
154
UnderstandingAbstraction
...........................
155
UsingParametersandReturnValues
......................
155
IntroducingtheYesorNoProgram.....................
155
ReturningaValue..................................
157
AcceptingValuesintoParameters
......................
158
UnderstandingEncapsulation
.........................
160
UnderstandingSoftwareReuse
..........................
161
WorkingwithScopes..................................
161
IntroducingtheScopingProgram
......................
161
WorkingwithSeparateScopes
........................
163
WorkingwithNestedScopes..........................
165
UsingGlobalVariables.................................
166
IntroducingtheGlobalReachProgram
..................
166
DeclaringGlobalVariables
...........................
168
AccessingGlobalVariables
...........................
168
HidingGlobalVariables..............................
169
AlteringGlobalVariables
............................
169
MinimizingtheUseofGlobalVariables..................
170
UsingGlobalConstants
................................
170
UsingDefaultArguments...............................