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main.js
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main.js
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// main.js
// Modules to control application life and create native browser window
const { app, BrowserWindow, ipcMain } = require('electron')
const path = require('path')
var exec = require('child_process').exec;
const os = require('os');
console.log("OS = '" + os.platform() + "'");
const createWindow = () => {
// Create the browser window.
const mainWindow = new BrowserWindow({
width: 800,
height: 600,
autoHideMenuBar: true,
webPreferences: {
preload: path.join(__dirname, 'preload.js')
}
})
// and load the index.html of the app.
mainWindow.loadFile('res/html/index.html')
mainWindow.setFullScreen( true );
// Open the DevTools.
// mainWindow.webContents.openDevTools()
}
// This method will be called when Electron has finished
// initialization and is ready to create browser windows.
// Some APIs can only be used after this event occurs.
app.whenReady().then(() => {
createWindow()
app.on('activate', () => {
// On macOS it's common to re-create a window in the app when the
// dock icon is clicked and there are no other windows open.
if (BrowserWindow.getAllWindows().length === 0) createWindow()
})
})
// Quit when all windows are closed, except on macOS. There, it's common
// for applications and their menu bar to stay active until the user quits
// explicitly with Cmd + Q.
app.on('window-all-closed', () => {
if (process.platform !== 'darwin') app.quit()
})
ipcMain.on('startProcess', (event, argobj ) => {
//do something with args
//event.returnValue = 'Hi, sync reply';
/* example
{
mode: '0',
path: 'C:\\arcade\\Sys\\Mame\\data',
exe: 'mame.exe',
param: [ '%F' ],
gameid: '1942'
}
*/
//{"mode":"1","path":"C:\\arcade\\Sys\\remakes\\mono"}
console.log( JSON.stringify( argobj ));
var sep = "/";
if( argobj.path.substr(1,1) == ":" ) {
sep = "\\";
}
var exePath = argobj.path + "\\" + argobj.exe;
var cmd = exePath;
// cmd = argobj.path + sep + cmd;
for( var i=0; i<argobj.param.length; i++) {
var part = argobj.param[ i ];
part = part.replaceAll("%GID",argobj.gameid);
if( part.indexOf(" ") > -1 ) {
part = "\"" + part + "\"";
}
cmd = cmd + " " + part;
}
console.log("cmd=",cmd )
console.log("path=",argobj.path )
exec( cmd, {cwd: argobj.path}, function(error,stdout,stderr){
console.log("callback.out=",stdout )
console.log("callback.stderr=",stderr )
console.log("callback.error=",error )
});
//child_process.execFile(file[, args][, options][, callback])
});
// In this file you can include the rest of your app's specific main process
// code. You can also put them in separate files and require them here.