A game server (tooling) for a mmo game. This is only a tool, not a complete game!
- LDAP Server (with kerberos)
- MySQL Server
- Hazelcast Server
- FTP Server (stores maps and map data)
See also MMO Proxy Server
Network Protocol is specified here (proxy is transparent).
- Core (Gameplay Mechanics, Player Synchronisation, ID Generation, Entities)
- Frontend (TCP game frontend to proxy server)
- Backend
- Commons (used for proxy, gameserver and all other mmo specific things, including client)
- Database (persistence layer)
- Main (main configuration)
See MMO Proxy Server.