- Updated gems from Settlers of Kalguur
- Added a few popular builds
- Builds posted to the Discord will be added right before league launch
- removed filters to speed up the build editor
- fixed a bug with the build editor
- Updated Act 2 notes to include the new Passive with Through Sacred Ground
- Updated Betrayal Cheetsheet with correct rewards
- Cleaned up outdated builds
- Updated gems from TotA/Affliction/Necropolis
- Added a user submitted build guild
- Minor performance improvements to the GUI
- Continued to update gems from past leagues
- Updated some builds and added community additions
- No new functionality is planned
- Added an Atlas Passive Tree (default Alt+a to view)
- Removed Map functionality until the new end game is understood
- Added the 3 new gems
- Updated old gems
- Fixed a bug with monster level in zones after the acts
- Added the ability to update the script when it detects a new version
- Added the 10 new gems
- Updated old gems
- Updated the atlas strategy based on less regions
- Updated crafting locations
- Added options to not download images or updates
- Fixed a bug with auto updating levels
- Added the 19 new gems
- Updated old gems
- Minor bug fixes and changes to defaults
- Combined all of the Act notes into a single file per Act
- This is a breaking change for old builds, but should make new builds easier to create
- Added a Default notes section so most build guides don't need to add zone notes
- Most guides should just add a guide.txt for each act
- If you have custom notes for each zone they can be added to a specific guide, or globally now
- Added gem icons to the gem setup so you can see what to pick up from quests/
- The size of the icon is based on the font size and line spacing
- Added Ascendancies for the Aspirants' Trial
- Added the Kirac Quest line to guide
- Added a Guide for quickly collecting all 32 Watchstones
- Added information for tracking the Conquerors and Watchstones on the Atlas
- Added zone information for each Map
- Region, Layout Rating, Tileset, Boss Rating, Boss Names
- Added the color yellow to notes
- Updated the default levels for gems to more closely match when builds change
- Added the ability to include text in the gem file names so you can tell what quest they are for
- i.e. "08 The Caged Brute.ini"
- Added line spacing to gems and notes section
- Added boldness to the font settings
- Height and Width of all text is now based on exact spacing to take up less screen area
- Control+PgDown can now be pressed to manually change zones when the tool cannot detect the change
- Zone images can now be moved away from the Notes, but will stick to it by default
- Zone images are now larger for higher resolution screens
- Notes can now be turned off
- Updated settings to include all of the new features
- Added extra slots to the build editor for notes or gem choices
- This should allow more flexibility while planning as well
- This should also allow some people to have weapon swap gems as well
- Added a community made Ball Lightning Miner and Toxic Rain build
- This was done pre-nerf so play any of the builds at your own risk
- Added new gems to the build editor
- Updated old gems based on Patch Notes
- Current state of level and zone are saved based on build
- Restarting the tool will not reset state
- Changing builds will go to the state for that build
- Added On-Death key
- Useful for taking a screen shot or saving a video steam after dying
- Could also be used to rage quite
- Gem setups now appear one level before becoming available to make planning easier
- Discord Channel was created to answer questions and share builds
- Vulkan now works better
- Added community builds
- Added settings menu
- All settings can now be modified graphically or with INI file
- Added a build planner
- All of your gems can be set up for each major level milestone
- Builds are stored in different folders so you can switch between different builds
- Colors are now configurable
- All hotkeys are now configurable
- Syndicate and Incursion cheatsheets are available
- Images were moved to one place to take up less space
- Script was split into multiple files to make it easier to update
- Script now checks Autohotkey version
- Script now correctly accounts for DPI differences in large res screens
- Added the ability to color notes and guides
- Only supports Red / Green / Blue for now
- Added user contributed "ShortNotes" folder
- Contains step by step instructions to make it to maps
- Added the ability to show experience penalty instead of gain
- Improved auto hiding feature
- Cleaned up unused code and fixed some bugs
- Added a warning before deleting large Client.txt files
- Added the ability to track your desired gem links while leveling (Alt+g)
- Automatically updates with your level
- Added the ability to set the folder you want to read your notes from
- This allows you to have multiple different builds in different folders and just select the folder in the config file
- Removed Map names since they can be different teirs in Metamorph, now you just select a tier for level information
- Still no support for Map notes, but I'm not sure if I will leave maps in next league, it depends on how Conquerer's feels
- Added Passive Tree overlay
- Allowed per Zone notes
- Added Crafting Recipes to notes
- Now auto hides the overlay after a configurable time (can be disabled)
- Now tracks level and experience automatically
- Calculates how many levels over the optimal level you are for a given zone
- Added 3.8 Maps and tiers for calculating experience during mapping (notes disabled for now)
- Added non-mandatory zones
- Improved word wrapping
- Exp starts hidden with everything else
- The skill tree can now be a png file
- Moved skill tree hotkey to Alt+f so it is closer to the left hand
- Improved tree sizing
- Takes zone layout images and displays them on top of the screen
- Shows leveling notes on GEMs to take and Passives to pick up
- Allows manual notes per Act
- Automatically switches zones
- Fixed a bug where the application was stealling focus making it hard to Cyclone
- Fixed a bug where the overlay would show up for any dialogue and not just zone changes
- Fixed a bug where the Note width was being used for the Guide width