From 0110bd7e7820714adc90152d2104e74a5684bebd Mon Sep 17 00:00:00 2001
From: X-20A <155217226+X-20A@users.noreply.github.com>
Date: Mon, 1 Jul 2024 00:31:41 +0900
Subject: [PATCH] in progress
---
js/simulator-ui/cmp.js | 313 ++++++++++++++++++++++++++++++++++++++++-
simulator.html | 302 +++++++++++++++++++--------------------
2 files changed, 463 insertions(+), 152 deletions(-)
diff --git a/js/simulator-ui/cmp.js b/js/simulator-ui/cmp.js
index 0a344fff..05760366 100644
--- a/js/simulator-ui/cmp.js
+++ b/js/simulator-ui/cmp.js
@@ -69,6 +69,161 @@ COMMON.CMP_LOADING = {
let messages = {
en: {
+ //
+ 'MainFleet': 'MainFleet',
+ 'Use Normal Support': 'User Normal Support',
+ 'Use Boss Support': 'Use Boss Support',
+ 'Land Base Aerial Support': 'Land Base Aerial Support',
+ 'Use Friend Fleet': 'Use Friend Fleet',
+ 'Settings': 'Settings',
+ 'setting_retreat_1': 'Retreat on',
+ 'setting_retreat_2': '?',
+ 'setting_retreat_with_damecon_1': 'Retreat on',
+ 'setting_retreat_with_damecon_2': 'even if ship has',
+ 'setting_retreat_with_damecon_3': 'if on Node',
+ 'setting_retreat_with_damecon_4': 'or before',
+ 'FCF Settings': 'FCF Settings',
+ 'replace_fomation_1': 'Replace formation with',
+ 'replace_fomation_2': 'closest alternative',
+ 'replace_fomation_3': 'if not enough ships',
+ 'Historical Bonus:': 'Historical Bonus:',
+ 'Mechanics': 'Mechanics',
+ 'Day Shelling Soft-Cap:': 'Day Shelling Soft-Cap:',
+ 'ASW Soft-Cap:': 'ASW Soft-Cap:',
+ 'Torpedo Soft-Cap:': 'Torpedo Soft-Cap:',
+ 'Night Soft-Cap:': 'Night Soft-Cap:',
+ 'Air Soft-Cap:': 'Air Soft-Cap:',
+ 'Support Soft-Cap:': 'Support Soft-Cap:',
+ 'Use default World 6 costs for Air Raid (4%': 'Use default World 6 costs for Air Raid (4%',
+ 'bucket_setting_1': ': Count use if HP ≤',
+ 'bucket_setting_2': '% OR repair time >',
+ 'bucket_setting_3': 'hours',
+ 'bucket_setting_4': 'Do not count if repair time <',
+ 'bucket_setting_5': 'hours (regardless of above)',
+ 'carry_over_HP_1': 'Carry over ship HP between sims unless',
+ 'carry_over_HP_2': 'conditions (not including "Do not count if repair time <")',
+ 'Carry over ship morale between sims': 'Carry over ship morale between sims',
+ 'Show Advanced': 'Show Advanced',
+ 'Vanguard Evasion Bonus:': 'Vanguard Evasion Bonus:',
+ 'Use Flat Evasion Bonus': 'Use Flat Evasion Bonus',
+ 'Shelling': 'Shelling',
+ 'Torpedo': 'Torpedo',
+ 'Use Accuracy Multiplier': 'Use Accuracy Multiplier',
+ 'Set Event Values': 'Set Event Values',
+ 'Set Normal Values': 'Set Normal Values',
+ 'Special Attack Activation Rate:': 'Special Attack Activation Rate:',
+ 'Nelson Touch:': 'Nelson Touch:',
+ 'Nagato Special:': 'Nagato Special:',
+ 'Mutsu Special:': 'Mutsu Special:',
+ 'Colorado Special:': 'Colorado Special:',
+ 'Kongou Special:': 'Kongou Special:',
+ 'Yamato Special (3-ship):': 'Yamato Special (3-ship):',
+ 'Yamato Special (2-ship):': 'Yamato Special (2-ship):',
+ 'Submarine Special Attack:': 'Submarine Special Attack:',
+ 'Use provisional B-25 bonuses for Abyssal skip bomb airstrikes': 'Use provisional B-25 bonuses for Abyssal skip bomb airstrikes',
+ 'Combined Fleet Airstrike Base Mods:': 'Combined Fleet Airstrike Base Mods:',
+ 'Damage (Base 25):': 'Damage (Base 25):',
+ 'Accuracy (Base 95):': 'Accuracy (Base 95):',
+ 'Main': 'Main',
+ 'Escort': 'Escort',
+ 'Player Target (Battle)': 'Player Target (Battle)',
+ 'Player Target (Raid)': 'Player Target (Raid)',
+ 'Enemy Target': 'Enemy Target',
+ 'Arctic Camo Bonuses:': 'Arctic Camo Bonuses:',
+ 'Evasion (Shelling):': 'Evasion (Shelling):',
+ 'Armour:': 'Armour:',
+ 'Smokescreen Mods:': 'Smokescreen Mods:',
+ 'Smoke Level:': 'Smoke Level:',
+ 'Activation Rate:': 'Activation Rate:',
+ 'Use provisional': 'Use provisional',
+ 'activation rate formula': 'activation rate formula',
+ 'Shelling Accuracy Multiplier:': 'Shelling Accuracy Multiplier:',
+ 'Player (No Radar)': 'Player (No Radar)',
+ 'Player (Radar)': 'Player (Radar)',
+ 'Enemy (No Radar)': 'Enemy (No Radar)',
+ 'Enemy (Radar)': 'Enemy (Radar)',
+ 'ASW Accuracy Multiplier:': 'ASW Accuracy Multiplier:',
+ 'Player': 'Player',
+ 'Enemy': 'Enemy',
+ 'Torpedo Accuracy Multiplier:': 'Torpedo Accuracy Multiplier:',
+ 'Airstrike Accuracy Multiplier:': 'Airstrike Accuracy Multiplier:',
+ 'Set Simulator\'s Suggested Values (Provisional)': 'Set Simulator\'s Suggested Values (Provisional)',
+ '(Airstrike may be inaccurate)': '(Airstrike may be inaccurate)',
+ 'Activation Rate Suggestions': 'Activation Rate Suggestions',
+ 'Other Suggestions and Data': 'Other Suggestions and Data',
+ 'Shelling Range Tie Randomness Weights:': 'Shelling Range Tie Randomness Weights:',
+ 'Enable heuristic weights': 'Enable heuristic weights',
+ 'Warning: This setting is experimental and subject to change.': 'Warning: This setting is experimental and subject to change.',
+ 'warning_text': 'This setting\'s weights are based on sampling the number of occurrences of each ordering in DB data: this is only an estimate, the actual formula is unknown. Note this also means that some orderings may be incorrectly impossible to roll in simulator with this setting, if they are extremely rare in the actual game and were never recorded in DB.
Only range combinations with sufficient data are included, other combinations default to "uniform weights" (same as without this setting).',
+ 'Explanation:': 'Explanation:',
+ 'Override Support Fleet Chance:': 'Override Support Fleet Chance:',
+ 'Normal (Day):': 'Normal (Day):',
+ 'Normal (Night):': 'Normal (Night):',
+ 'support_fleet_in_boss': 'support_fleet_in_boss',
+ 'Restore Defaults': 'Restore Defaults',
+ '(Opens in Replayer)': '(Opens in Replayer)',
+ 'Watch a Sortie': 'Watch a Sortie',
+ 'Simulate': 'Simulate',
+ 'times and show statistics:': 'times and show statistics:',
+ 'Statistics': '演算結果',
+ 'support_fleet_in_boss': 'Boss:',
+ 'note': 'Accuracy of calculations is a work in progress and will be improved as new information is discovered. Please note that values are rough and may not exactly reflect real in-game rates.',
+ 'note_bold': 'Warning: Combined fleet and vanguard calculations are extremely tentative, so these results are especially rough. See Show Advanced for settings.',
+ 'Number of runs:': 'Number of runs:',
+ 'Final Rank Rate:': 'Final Rank Rate:',
+ 'Enemy Flagship Sunk Rate:': 'Enemy Flagship Sunk Rate:',
+ 'hp_per_run_1': 'Avg',
+ 'hp_per_run_2': 'HP per run',
+ 'hp_per_boss_1': 'Avg',
+ 'hp_per_boss_2': 'HP per boss',
+ 'tp_per_run_1': 'Avg',
+ 'tp_per_run_2': 'TP per run',
+ 'Rank Per Battle:': 'Rank Per Battle:',
+ 'rate_per_battle_mvp': 'Rate Per Battle:',
+ 'Air State Rate Per Battle:': 'Air State Rate Per Battle:',
+ 'AS+': 'AS+',
+ 'AS': 'AS',
+ 'AP': 'AP',
+ 'AD': 'AD',
+ 'AI': 'AI',
+ 'rate_per_battle_taiha': 'Rate Per Battle:',
+ 'no_chuuha_1': 'No',
+ 'no_chuuha_2': 'After Battle:',
+ 'Avg Resupply': 'Avg Resupply',
+ 'Avg Repair:': 'Avg Repair:',
+ 'avg_resource_per_s_1': 'Avg Resource Per',
+ 'avg_resource_per_s_2': ':',
+ 'avg_resource_per_flagsunk_1': 'Avg Resource Per',
+ 'avg_resource_per_flagsunk_2': ':',
+ 'Avg Emptied Plane Slot:': 'Avg Emptied Plane Slot:',
+ 'Avg Emptied LBAS Slot:': 'Avg Emptied LBAS Slot:',
+
+ //
+ // 'Change Log:': 'Change Log:',
+
+ //
+ 'Night Battle?': 'Night Battle?',
+ 'Add Cost (% of current supply before battle):': 'Add Cost (% of current supply before battle):',
+ 'Player Formation:': 'Player Formation:',
+ 'LBAS Waves:': 'LBAS Waves:',
+ 'Override Historical Bonuses:': 'Override Historical Bonuses:',
+
+ //
+ 'Init:': 'Init:',
+ 'Morale:': 'Morale:',
+ 'Show Equipped Stats': 'Show Equipped Stats',
+ 'Auto-Scale': 'Auto-Scale',
+ 'Preserve Bonus on ship change': 'Preserve Bonus on ship change',
+ 'Show Additional Stats': 'Show Additional Stats',
+ 'Set All Morale To:': 'Set All Morale To:',
+
+ //
+ 'Show Additional Stats': 'Show Additional Stats',
+
+ //
+ 'Fleet Air Power:': 'Fleet Air Power:',
+
+
'ui_search': 'Search',
'ui_back': 'Back',
'ship_name_0': '',
@@ -133,6 +288,162 @@ let messages = {
},
},
ja: {
+ //
+ 'MainFleet': '主力艦隊',
+ 'Use Normal Support': '道中支援を派遣する',
+ 'Use Boss Support': '決戦支援を派遣する',
+ 'Land Base Aerial Support': '基地航空隊',
+ 'Use Friend Fleet': '友軍艦隊を要請する',
+ 'Settings': '設定',
+ 'setting_retreat_1': '',
+ 'setting_retreat_2': 'したら撤退する',
+ 'setting_retreat_with_damecon_1': '',
+ 'setting_retreat_with_damecon_2': 'したときに',
+ 'setting_retreat_with_damecon_3': 'を積んでいてもNode: ',
+ 'setting_retreat_with_damecon_4': 'より前なら撤退する',
+ 'FCF Settings': '司令部設定',
+ 'replace_fomation_1': '陣形に必要な隻数が足りない場合、',
+ 'replace_fomation_2': '最も近い陣形',
+ 'replace_fomation_3': 'で置き換える',
+ 'Historical Bonus:': '史実特効',
+ 'Mechanics:': 'Mechanics:',
+ 'Day Shelling Soft-Cap:': '昼戦(砲撃戦)キャップ:',
+ 'ASW Soft-Cap:': '対潜キャップ:',
+ 'Torpedo Soft-Cap:': '昼戦(雷撃戦)キャップ:',
+ 'Night Soft-Cap:': '夜戦キャップ:',
+ 'Air Soft-Cap:': '航空戦キャップ',
+ 'Support Soft-Cap:': '支援(砲撃)キャップ:',
+ 'Use default World 6 costs for Air Raid (4%': '6面の空襲マスでデフォルトのコストを消費する (4%',
+ 'bucket_setting_1': ': HPが ',
+ 'bucket_setting_2': '%以下、または入渠が',
+ 'bucket_setting_3': '時間以上でバケツを使用する',
+ 'bucket_setting_4': '入渠が',
+ 'bucket_setting_5': '時間未満なら使用しない(上記とは関係なく)',
+ 'carry_over_HP_1': '',
+ 'carry_over_HP_2': 'の使用条件に合致しない限りHPを持ち越す(不使用条件は含まない)',
+ 'Carry over ship morale between sims': '艦のcond値を持ち越す',
+ 'Show Advanced': '詳細設定',
+ 'Vanguard Evasion Bonus:': '警戒陣回避ボーナス:',
+ 'Use Flat Evasion Bonus': '一律で適用',
+ 'Use Accuracy Multiplier': '個別に指定(倍率)',
+ 'Shelling': '砲撃',
+ 'Torpedo': '雷撃',
+ 'DD': '駆逐',
+ 'Other': 'その他艦種',
+ 'Set Event Values': 'イベント海域での値をセット',
+ 'Set Normal Values': '通常海域での値をセット',
+ 'Special Attack Activation Rate:': '特殊砲撃発動率',
+ 'Nelson Touch:': 'Nelsonタッチ:',
+ 'Nagato Special:': '長陸奥タッチ(長門旗艦):',
+ 'Mutsu Special:': '長陸奥タッチ(陸奥旗艦):',
+ 'Colorado Special:': 'Coloradoタッチ:',
+ 'Kongou Special:': '金剛タッチ(僚艦夜戦突撃):',
+ 'Yamato Special (3-ship):': '大和タッチ (3隻):',
+ 'Yamato Special (2-ship):': '大和タッチ (2隻):',
+ 'Submarine Special Attack:': '潜水艦隊攻撃:',
+ 'Use provisional B-25 bonuses for Abyssal skip bomb airstrikes': '深海棲艦による跳躍爆撃にはB-25のボーナスを仮適用',
+ 'Combined Fleet Airstrike Base Mods:': '連合艦隊の航空戦における補正値:',
+ 'Damage (Base 25):': 'ダメージ(基礎: 25)',
+ 'Accuracy (Base 95):': '命中(基礎: 95)',
+ 'Main': '主力',
+ 'Escort': '随伴',
+ 'Player Target (Battle)': '自艦隊(砲撃戦)',
+ 'Player Target (Raid)': '自艦隊(空襲)',
+ 'Enemy Target': '敵艦隊',
+ 'Arctic Camo Bonuses:': '北方迷彩(+北方装備)ボーナス',
+ 'Evasion (Shelling):': '回避(砲撃戦):',
+ 'Armour:': '装甲:',
+ 'Smokescreen Mods:': '煙幕補正値:',
+ 'Smoke Level:': '煙幕レベル:',
+ 'Activation Rate:': '活性化率:',
+ 'Use provisional': '使用する => ',
+ 'activation rate formula': '暫定計算式',
+ 'Shelling Accuracy Multiplier:': '砲撃命中率:',
+ 'Player (No Radar)': '自艦隊(電探なし)',
+ 'Player (Radar)': '自艦隊(電探あり)',
+ 'Enemy (No Radar)': '敵艦隊(電探なし)',
+ 'Enemy (Radar)': '敵艦隊(電探あり)',
+ 'ASW Accuracy Multiplier:': '対潜命中率:',
+ 'Player': '自艦隊',
+ 'Enemy': '敵艦隊',
+ 'Torpedo Accuracy Multiplier:': '雷撃命中率:',
+ 'Airstrike Accuracy Multiplier:': '航空戦命中率:',
+ 'Set Simulator\'s Suggested Values (Provisional)': 'シミュレータの推奨値(暫定)をセット',
+ '(Airstrike may be inaccurate)': '航空戦は不正確かもしれません',
+ 'Activation Rate Suggestions': '発動率についての提案',
+ 'Other Suggestions and Data': 'その他の提案とデータ',
+ 'Shelling Range Tie Randomness Weights:': '砲撃戦において同射程の艦が複数存在するときの攻撃順の偏向:',
+ 'Enable heuristic weights': '偏向(推定値)を有効にする',
+ 'Warning: This setting is experimental and subject to change.': '警告: この設定は実験的な機能で変更される可能性があります',
+ 'warning_text': 'この設定の偏向は、DBデータ内の各順序の出現回数のサンプルに基づいています。これはあくまで推定であり、実際の計算式は不明です。また、実際のゲームで非常に稀でDBに記録されていない順序が、シミュレーターではこの設定で不可能になるかもしれません。十分なデータがある範囲の組み合わせのみが含まれ、それ以外の組み合わせは「一様な偏向」(この設定を使用しない場合と同じ)に設定されます。',
+ 'Explanation:': '詳細:',
+ 'Override Support Fleet Chance:': '支援艦隊来援率上書き:',
+ 'Normal (Day):': '道中支援(昼戦):',
+ 'Normal (Night):': '道中支援(夜戦):',
+ 'support_fleet_in_boss': '決戦支援:',
+ 'Restore Defaults': '設定をリセット',
+ '(Opens in Replayer)': 'プレーヤーで開く',
+ 'Watch a Sortie': '出撃記録',
+ 'Simulate': 'シミュレート',
+ 'times and show statistics:': '回の統計を表示:',
+ 'Statistics': '演算結果',
+ 'note': '計算の精度は現在も改善中で、新しい情報が発見されるにつれて改善されます。値は大まかなものであり、実際のゲーム内レートを正確に反映していない可能性があることに注意してください。',
+ 'note_bold': '警告: 連合艦隊と警戒陣の計算は非常に暫定的なため、これらの結果は特に大まかです。設定については、「詳細設定」を参照してください。',
+ 'Number of runs:': '演算回数:',
+ 'Final Rank Rate:': '出撃あたりのの最終評価:',
+ 'Enemy Flagship Sunk Rate:': '旗艦撃沈率:',
+ 'hp_per_run_1': '出撃あたり',
+ 'hp_per_run_2': 'HP',
+ 'hp_per_boss_1': 'ボス到達あたり',
+ 'hp_per_boss_2': 'HP',
+ 'tp_per_run_1': '出撃あたり',
+ 'tp_per_run_2': 'TP',
+ 'Rank Per Battle:': '戦闘ごとの戦闘評価:',
+ 'rate_per_battle_mvp': '戦闘ごとのMVP率:',
+ 'Air State Rate Per Battle:': '戦闘ごとの制空状態:',
+ 'AS+': '確保',
+ 'AS': '優勢',
+ 'AP': '拮抗',
+ 'AD': '劣勢',
+ 'AI': '喪失',
+ 'rate_per_battle_taiha': '戦闘ごとの大破率:',
+ 'no_chuuha_1': '戦闘後に',
+ 'no_chuuha_2': '艦がいない割合:',
+ 'Avg Resupply': '平均補給コスト:',
+ 'Avg Repair:': '平均入渠コスト:',
+ 'avg_resource_per_s_1': '最終ノード',
+ 'avg_resource_per_s_2': 'あたり:',
+ 'avg_resource_per_flagsunk_1': '最終ノード',
+ 'avg_resource_per_flagsunk_2': 'あたり:',
+ 'Avg Emptied Plane Slot:': '平均艦載機スロット全滅数:',
+ 'Avg Emptied LBAS Slot:': '平均基地航空部隊全滅数:',
+
+ //
+ // 'Change Log:': '更新履歴:',
+
+ //
+ 'Night Battle?': '夜戦する?',
+ 'Add Cost (% of current supply before battle):': '追加コスト(戦闘開始前に現在の残り資源から):',
+ 'Player Formation:': '自艦隊陣形:',
+ 'LBAS Waves:': '基地航空隊派遣:',
+ 'Override Historical Bonuses:': '史実ボーナス上書き',
+
+ //
+ 'Init:': '開始HP:',
+ 'Morale:': 'Cond値:',
+ 'Show Equipped Stats': '装備補正値を見る',
+ 'Auto-Scale': '自動調整',
+ 'Preserve Bonus on ship change': '艦の変更時にボーナスを維持',
+ 'Show Additional Stats': 'ステータス詳細',
+ 'Set All Morale To:': 'Cond値一括適用:',
+
+ //
+ 'Show Additional Stats': 'ステータス詳細',
+
+ //
+ 'Fleet Air Power:': '艦隊防空',
+
+
'ui_search': '検索',
'ui_back': '戻る',
'ship_name_0': '',
@@ -214,4 +525,4 @@ COMMON.i18n = VueI18n.createI18n({
messages,
});
-})();
\ No newline at end of file
+})();
diff --git a/simulator.html b/simulator.html
index fc91a1c9..d5a0d5a1 100644
--- a/simulator.html
+++ b/simulator.html
@@ -40,17 +40,17 @@
KanColle Sortie Simulator
- Use Normal Support
+ {{$t('Use Normal Support')}}
- Use Boss Support
+ {{$t('Use Boss Support')}}
@@ -88,15 +88,15 @@
KanColle Sortie Simulator
-
Settings
+
{{$t('Settings')}}
-
-
Retreat on
even if ship has
if on Node
None {{i+1}} or before
-
-
Replace formation with closest alternative if not enough ships
+
+
{{$t('setting_retreat_with_damecon_1')}}
{{$t('setting_retreat_with_damecon_2')}}
{{$t('setting_retreat_with_damecon_3')}}
None {{i+1}} {{$t('setting_retreat_with_damecon_4')}}
+
+
{{$t('replace_fomation_1')}} {{$t('replace_fomation_2')}} {{$t('replace_fomation_3')}}
-
+
{{autoBonusStatus}} ({{autoBonusName}}, Nodes: {{autoBonusNodes}})
@@ -106,75 +106,75 @@
Settings
-
-
Do not count if repair time < hours (regardless of above)
-
-
Carry over ship morale between sims
+
+
{{$t('bucket_setting_4')}} {{$t('bucket_setting_5')}}
+
+
{{$t('Carry over ship morale between sims')}}
-
+
-
+
@@ -182,42 +182,42 @@
Settings
- Use provisional B-25 bonuses for Abyssal skip bomb airstrikes
+ {{$t('Use provisional B-25 bonuses for Abyssal skip bomb airstrikes')}}
-
+
-
(Airstrike may be inaccurate)
-
-
+
{{$t('(Airstrike may be inaccurate)')}}
+
+
-
-
Enable heuristic weights
-
Warning: This setting is experimental and subject to change.
-
This setting's weights are based on sampling the number of occurrences of each ordering in DB data: this is only an estimate, the actual formula is unknown. Note this also means that some orderings may be incorrectly impossible to roll in simulator with this setting, if they are extremely rare in the actual game and were never recorded in DB. Only range combinations with sufficient data are included, other combinations default to "uniform weights" (same as without this setting).
+
+
{{$t('Enable heuristic weights')}}
+
{{$t('Warning: This setting is experimental and subject to change.')}}
+
{{$t('warning_text')}}
- Explanation:
+ {{$t('Explanation:')}}
[1]
[2]
-
+
- (Opens in Replayer)
+ {{$t('(Opens in Replayer)')}}
-
Simulate times and show statistics:
+
{{$t('Simulate')}} {{$t('times and show statistics:')}}
@@ -306,14 +306,14 @@
Settings
-
Statistics
-
Accuracy of calculations is a work in progress and will be improved as new information is discovered. Please note that values are rough and may not exactly reflect real in-game rates.
-
Warning: Combined fleet and vanguard calculations are extremely tentative, so these results are especially rough. See Show Advanced for settings.
-
Number of runs: {{results.totalNum}}
+
{{$t('Statistics')}}
+
{{$t('note')}}
+
{{$t('note_bold')}}
+
{{$t('Number of runs:')}} {{results.totalNum}}
-
Final Rank Rate:
+
{{$t('Final Rank Rate:')}}
{{results.rankS}}
{{results.rankA}}
@@ -325,16 +325,16 @@ Statistics
-
Enemy Flagship Sunk Rate:
+
{{$t('Enemy Flagship Sunk Rate:')}}
{{results.flagSunk}}
-
Avg -{{results.flagSunkHP}} HP per run
-
Avg -{{results.flagSunkHPBoss}} HP per boss
-
Avg {{results.transport}} TP per run
+
{{$t('hp_per_run_1')}} -{{results.flagSunkHP}} {{$t('hp_per_run_2')}}
+
{{$t('hp_per_boss_1')}} -{{results.flagSunkHPBoss}} {{$t('hp_per_boss_2')}}
+
{{$t('tp_per_run_1')}} {{results.transport}} {{$t('tp_per_run_2')}}
-
Rank Per Battle:
+
{{$t('Rank Per Battle:')}}
{{n}}
{{stat}}
@@ -349,7 +349,7 @@ Statistics
-
Rate Per Battle:
+
{{$t('rate_per_battle_mvp')}}
{{n}}
{{stat}}
@@ -358,20 +358,20 @@ Statistics
-
Air State Rate Per Battle:
+
{{$t('Air State Rate Per Battle:')}}
{{n}}
- AS+ {{stat}}
- AS {{stat}}
- AP {{stat}}
- AD {{stat}}
- AI {{stat}}
+ {{$t('AS+')}} {{stat}}
+ {{$t('AS')}} {{stat}}
+ {{$t('AP')}} {{stat}}
+ {{$t('AD')}} {{stat}}
+ {{$t('AI')}} {{stat}}
-
Rate Per Battle:
+
{{$t('rate_per_battle_taiha')}}
{{n}}
Any {{stat}}
@@ -382,7 +382,7 @@ Statistics
-
No
After Battle:
+
{{$t('no_chuuha_1')}}
{{$t('no_chuuha_2')}}
{{n}}
All {{stat}}
@@ -391,7 +391,7 @@ Statistics
-
Avg Resupply:
+
{{$t('Avg Resupply:')}}
{{results.fuelSupply}}
{{results.ammoSupply}}
@@ -399,7 +399,7 @@ Statistics
-
Avg Repair:
+
{{$t('Avg Repair:')}}
{{results.fuelRepair}}
{{results.steelRepair}}
@@ -408,7 +408,7 @@ Statistics
-
Avg Resource Per
:
+
{{$t('avg_resource_per_s_1')}}
{{$t('avg_resource_per_s_2')}}
{{results.fuelS}}
{{results.ammoS}}
@@ -419,7 +419,7 @@ Statistics
-
Avg Resource Per
:
+
{{$t('avg_resource_per_flagsunk_1')}}
{{$t('avg_resource_per_flagsunk_2')}}
{{results.fuelSunk}}
{{results.ammoSunk}}
@@ -430,8 +430,8 @@ Statistics
-
Avg Emptied Plane Slot: {{results.emptiedPlane}}
-
Avg Emptied LBAS Slot: {{results.emptiedLBAS}}
+
{{$t('Avg Emptied Plane Slot:')}} {{results.emptiedPlane}}
+
{{$t('Avg Emptied LBAS Slot:')}} {{results.emptiedLBAS}}
@@ -445,7 +445,7 @@ Statistics
-
+
2024-06-29 - Statistics: Copy text summary to clipboard buttons
2024-03-13 - Smoke activation rate provisional formula, see Show Advanced
2024-03-05 - Provisional Atoll node setting
@@ -503,7 +503,7 @@
Statistics
-
+
Always if possible
Only if Day Rank less than A
@@ -514,13 +514,13 @@ Statistics
-
+
⬤
⬤
@@ -754,8 +754,8 @@
Statistics
-
-
Morale:
+
+
{{$t('Morale:')}}
@@ -763,10 +763,10 @@
Statistics
@@ -791,13 +791,13 @@
Statistics
- Set All Morale To:
+ {{$t('Set All Morale To:')}}
-
You can import your in-game fleet using KC3Kai's Basic Profile file.
+
You can import your in-game fleet using KC3Kai's Basic Profile file.
1. Set up your fleet in-game.
2. Return to secretary screen.
3. Refresh Strategy Room.
@@ -847,7 +847,7 @@
Statistics
-
+
@@ -976,7 +976,7 @@ Statistics
-
Fleet Air Power: {{fleet.airPower}} (combined = {{fleet.airPowerCombined}}, vs LBAS = {{fleet.airPowerLB}}) Transport: {{fleet.transport}}
+
Fleet Air Power: {{fleet.airPower}} (combined = {{fleet.airPowerCombined}}, vs LBAS = {{fleet.airPowerLB}}) Transport: {{fleet.transport}}
Effective LoS (HQ120): C1 = {{fleet.los1}}, C2 = {{fleet.los2}}, C3 = {{fleet.los3}}, C4 = {{fleet.los4}}
@@ -1405,4 +1405,4 @@ Statistics