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Syllabus - Object-Oriented Programming (5CCYB041)

Syllabus for Object-Oriented Programming (5CCYB041)

This is a list of topics to be covered on this module. Note that during the course, topics will not necessarily be introduced in the order presented on this page.

The Unix command-line

  • what is the command-line, the terminal, and the shell
  • the filesystem, absolute & relative paths
  • basic commands: ls, pwd, cd, cp, mv, rm, ...
  • command structure, arguments & options
  • using an editor (whether terminal-based or external)

Compiling a C++ program

  • difference between compiled and interpreted languages
  • invoking the compiler
  • useful compiler flags: -o, -O2, -Wall, -c, -I, -g
  • different stages of compilation: preprocessor, compiler, linker
  • compiling and linking programs split over multiple files
  • understand concept of build systems to simplify building complex programs (Make, CMake, ...)
  • using the oop_build script supplied as part of this course

Basic structure of a program

  • the main() function
  • preprocessor directives, particularly #include
  • difference between using inverted commas "" and angled brackets <> in #include directive
  • handling command-line arguments
  • return value / exit code

Data types & variables

  • basic data types: int, short, char, and their unsigned versions, float, double, ...
  • declaring a variable
  • defining a variable
  • the auto keyword
  • Compound data types: structs & classes
  • Dynamic vs. static type handling
  • Basic operators: =, +, -, *, /, %, ++, --, <<, >>, +=, -=, *=, /=
  • implicit type conversions

Control flow

  • the if/else statement
  • statements & compound statements
  • the standard for loop
  • the range-based for loop
  • the while loop
  • the do/while loop
  • conditional operators: ==, !=, <, >, <=, >=
  • compound conditional expressions using logical operators: &&, ||, !
  • the conditional (ternary) ?: operator

Functions

  • purpose of functions (control flow, code re-use, code clarity, ...)
  • function declaration vs. definition
  • general syntax
  • function arguments, default arguments
  • return statement, return type
  • returning multiple values from functions using C++17 structured binding
  • function overloading
  • inline keyword
  • lambda functions
  • lambda capture
  • use of lambda functions in STL algorithms

File input/output

Error handling using exceptions

Namespaces

  • what they are, and their purpose
  • using declaration
  • why indiscriminate use of using namespace std; is discouraged
  • declaring your own namespace (not assessed)

Classes

  • simple struct, difference between struct & class
  • declaration & definition
  • general syntax
  • public, protected, private
  • methods / member functions
  • special methods: constructor, copy-constructor, destructor
  • implicit inline methods
  • syntax for defining methods outside class, and where to place method definitions

Inheritance

  • purpose and syntax
  • public, protected and private inheritance
  • function hiding
  • virtual functions
  • pure virtual functions and abstract classes

OOP design

  • OOP principles: encapsulation, abstraction, inheritance, polymorphism
  • UML, focussing on UML class diagrams
  • aggregation, composition, inheritance
  • SOLID principles and others
  • prefer composition over inheritance
  • object lifetime and ownership
  • Resource acquisition is initialisation (RAII)

Templates

  • what they are, and why they're useful
  • general syntax
  • template type and non-type parameters
  • typename & class keywords
  • static / compile-time polymorphism
  • template functions
  • template classes
  • template class methods
  • why template functions & methods must all be defined in headers, not cpp files

The Standard Template Library

  • useful containers: std::vector, std::array, std::string
  • algorithms & iterators
  • the std::ranges library
  • useful algorithms: std::ranges::sort(), std::ranges::max(), std::ranges::min(), std::ranges::find(), ...

Memory management (for information only - not assessed, and not to be used on this course)

  • pointers
  • C-style arrays
  • memory allocation & deallocation using new & delete
  • array allocation & deallocation using new[] & delete[]
  • allocating on the heap vs. allocating on the stack
  • why use of raw pointers and manual memory management is to be avoided unless absolutely necessary