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game.py
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import random
import sys
import pygame
from pygame.locals import *
#global varibales
FPS=32
SCREENWIDTH=289
SCREENHEIGHT=511
SCREEN=pygame.display.set_mode((SCREENWIDTH,SCREENHEIGHT))
GROUNDY = (SCREENHEIGHT * 0.8)
GAME_SPRITES={}
GAME_SOUNDS={}
PLAYER='gallery/sprites/yellowbird-downflap.png'
BACKGROUND='gallery/sprites/background.png'
PIPE='gallery/sprites/pipe.png'
def messageScreen():
playerx=int(SCREENWIDTH/5)
playery=int((SCREENHEIGHT-GAME_SPRITES['player'].get_height())/2)
messagex=int((SCREENWIDTH-GAME_SPRITES['message'].get_width())/2)
messagey=int(SCREENHEIGHT*0.13)
basex=0
while True:
for event in pygame.event.get():
#if user clicks on cross button or press esc key , exit the game
if event.type==QUIT or (event.type==KEYDOWN and event.key==K_ESCAPE):
pygame.quit()
sys.exit()
#if user press up or space key, strat game
elif event.type==KEYDOWN and (event.key==K_SPACE or event.key == K_UP):
return
else:
SCREEN.blit(GAME_SPRITES['background'],(0,0)),
SCREEN.blit(GAME_SPRITES['player'],(playerx,playery)),
SCREEN.blit(GAME_SPRITES['message'],(messagex,messagey)),
SCREEN.blit(GAME_SPRITES['base'],(basex,GROUNDY))
pygame.display.update()
FPSCLOCK.tick(FPS)
def mainGame():
score=0
playerx=int(SCREENWIDTH/5)
playery=int((SCREENHEIGHT-GAME_SPRITES['player'].get_height())/2)
basex=0
#creating 2 pipes
pipe1=randomPipe()
pipe2=randomPipe()
#upper pipes
upperpipes=[
{'x':SCREENWIDTH+200,'y':pipe1[0]['y']},
{'x':SCREENWIDTH+200+(SCREENWIDTH/2), 'y':pipe2[0]['y']}
]
#lower pipes
lowerpipes=[
{'x':SCREENWIDTH+200,'y':pipe1[1]['y']},
{'x':SCREENWIDTH+200+(SCREENWIDTH/2), 'y':pipe2[1]['y']}
]
pipeVx=-4 # velocity of pipes
#player velocitis
playerVy=-9
playerVMaxY=10
#player acceleration
playerAy=1
playerFlapAccv = -8 # velocity while flapping
playerFlapped = False # It is true only when the bird is flapping
while True:
for event in pygame.event.get():
if event.type == QUIT or (event.type == KEYDOWN and event.key == K_ESCAPE):
pygame.quit()
sys.exit()
elif event.type == KEYDOWN and (event.key == K_SPACE or event.key == K_UP):
if playery>0:
playerVy=playerFlapAccv
playerFlapped=True
GAME_SOUNDS['wing'].play()
checkCrash=isCollide(playerx,playery,upperpipes,lowerpipes)# to check whether the player collided with pipe or not
if checkCrash:
SCREEN.blit(GAME_SPRITES['gameover'],(SCREENWIDTH/5,SCREENHEIGHT/3))
pygame.display.update()
FPSCLOCK.tick(FPS)
return
#check for score
playerMidPos = playerx + GAME_SPRITES['player'].get_width()/2
for pipe in upperpipes:
pipeMidPos = pipe['x'] + GAME_SPRITES['pipe'][0].get_width()/2
if pipeMidPos<= playerMidPos < pipeMidPos +4:
score +=1
GAME_SOUNDS['point'].play()
if playerVy<playerVMaxY and not playerFlapped:
playerVy+=playerAy
if playerFlapped:
playerFlapped=False
playerHeight=GAME_SPRITES['player'].get_height()
playery= playery + min(playerVy,GROUNDY-playerHeight-playery)
#moving pipes to left
for upperpipe,lowerpipe in zip(upperpipes,lowerpipes):
upperpipe['x']+=pipeVx
lowerpipe['x']+=pipeVx
#adding new pipe when first one is about to cross the leftmost part of the screen
if 0 < upperpipes[0]['x'] < 5:
newpipe = randomPipe()
upperpipes.append(newpipe[0])
lowerpipes.append(newpipe[1])
# if pipe is moving out of the screen then remove it
if upperpipes[0]['x'] < -GAME_SPRITES['pipe'][0].get_width():
upperpipes.pop(0)
lowerpipes.pop(0)
# bliting or sprites
SCREEN.blit(GAME_SPRITES['background'], (0, 0))
for upperpipe, lowerpipe in zip(upperpipes, lowerpipes):
SCREEN.blit(GAME_SPRITES['pipe'][0], (upperpipe['x'], upperpipe['y']))
SCREEN.blit(GAME_SPRITES['pipe'][1], (lowerpipe['x'], lowerpipe['y']))
SCREEN.blit(GAME_SPRITES['base'], (basex, GROUNDY))
SCREEN.blit(GAME_SPRITES['player'], (playerx, playery)),
myDigits = [int(x) for x in list(str(score))]
width = 0
for digit in myDigits:
width += GAME_SPRITES['numbers'][digit].get_width()
Xoffset = (SCREENWIDTH - width)/2
for digit in myDigits:
SCREEN.blit(GAME_SPRITES['numbers'][digit], (Xoffset, SCREENHEIGHT*0.12))
Xoffset += GAME_SPRITES['numbers'][digit].get_width()
pygame.display.update()
FPSCLOCK.tick(FPS)
def isCollide(playerx,playery,upperpipes,lowerpipes):
if playery>(GROUNDY-25) or playery<0:
GAME_SOUNDS['hit'].play()
return True
for pipe in upperpipes:
pipeHeight=GAME_SPRITES['pipe'][0].get_height()
if (playery<(pipeHeight+pipe['y'])) and abs(playerx-pipe['x']-25) < GAME_SPRITES['pipe'][0].get_width():
GAME_SOUNDS['hit'].play()
return True
for pipe in lowerpipes:
pipeHeight=GAME_SPRITES['pipe'][0].get_height()
if (playery + GAME_SPRITES['player'].get_height() > pipe['y']) and abs(playerx - pipe['x']) < GAME_SPRITES['pipe'][0].get_width():
GAME_SOUNDS['hit'].play()
return True
return False
def randomPipe():
pipeHeight=GAME_SPRITES['pipe'][0].get_height()
offset=SCREENHEIGHT/3
y2=offset+random.randrange(0,int(SCREENHEIGHT-GAME_SPRITES['base'].get_height()-1.2*offset))
pipex=SCREENWIDTH + 10
y1=pipeHeight-y2+offset
pipe=[
{'x':pipex, 'y':-y1}, #upper pipe
{'x':pipex, 'y':y2}#lower pipe
]
return pipe
if __name__ == "__main__":
pygame.init()#initialize all pygame modules
FPSCLOCK=pygame.time.Clock()
pygame.display.set_caption('Flappy Bird')
#game visuals
GAME_SPRITES['numbers']=(
pygame.image.load('gallery/sprites/0.png').convert_alpha(),
pygame.image.load('gallery/sprites/1.png').convert_alpha(),
pygame.image.load('gallery/sprites/2.png').convert_alpha(),
pygame.image.load('gallery/sprites/3.png').convert_alpha(),
pygame.image.load('gallery/sprites/4.png').convert_alpha(),
pygame.image.load('gallery/sprites/5.png').convert_alpha(),
pygame.image.load('gallery/sprites/6.png').convert_alpha(),
pygame.image.load('gallery/sprites/7.png').convert_alpha(),
pygame.image.load('gallery/sprites/8.png').convert_alpha(),
pygame.image.load('gallery/sprites/9.png').convert_alpha()
)
GAME_SPRITES['gameover']=pygame.image.load('gallery/sprites/gameover.png').convert_alpha()
GAME_SPRITES['message']=pygame.image.load('gallery/sprites/message.png').convert_alpha()
GAME_SPRITES['base']=pygame.image.load('gallery/sprites/base.png').convert_alpha()
GAME_SPRITES['pipe']=(
pygame.transform.rotate(pygame.image.load(PIPE).convert_alpha(),180),
pygame.image.load(PIPE).convert_alpha()
)
#game sounds
GAME_SOUNDS['hit']=pygame.mixer.Sound('gallery/audio/hit.wav')
GAME_SOUNDS['point']=pygame.mixer.Sound('gallery/audio/point.wav')
GAME_SOUNDS['wing']=pygame.mixer.Sound('gallery/audio/wing.wav')
#games graphics
GAME_SPRITES['background']=pygame.image.load(BACKGROUND).convert()
GAME_SPRITES['player']=pygame.image.load(PLAYER).convert_alpha()
while True:
messageScreen()
mainGame()