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Makefile
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Makefile
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BUILD_DIR = build
GREG = submodules/greg/greg
# The release target will perform additional optimization
.PHONY : release
release: $(BUILD_DIR) $(GREG)
cd $(BUILD_DIR); touch README.html; \
cmake -DCMAKE_BUILD_TYPE=Release ..
# Build release linking to static libraries
.PHONY : static
static: $(BUILD_DIR) $(GREG)
cd $(BUILD_DIR); touch README.html; \
cmake -DCMAKE_BUILD_TYPE=Release -DSTATICBUILD=1 ..
# Build zip file package
.PHONY : zip
zip: $(BUILD_DIR) $(GREG)
cd $(BUILD_DIR); touch README.html; \
cmake -DCMAKE_BUILD_TYPE=Release -DZIP=1 ..
# debug target enables CuTest unit testing
.PHONY : debug
debug: $(BUILD_DIR) $(GREG)
cd $(BUILD_DIR); touch README.html; \
../tools/enumsToPerl.pl ../src/libMultiMarkdown.h enumMap.txt; \
cmake -DTEST=1 ..
# analyze target enables use of clang's scan-build (if installed)
# will then need to run 'scan-build make' to compile and analyze
# 'scan-build -V make' will show the results graphically in your
# web browser
.PHONY : analyze
analyze: $(BUILD_DIR) $(GREG)
cd $(BUILD_DIR); touch README.html; \
scan-build cmake -DTEST=1 ..
# Create xcode project
# You can then build within XCode, or using the commands:
# xcodebuild -configuration Debug
# xcodebuild -configuration Release
.PHONY : xcode
xcode: $(BUILD_DIR) $(GREG)
cd $(BUILD_DIR); touch README.html; \
cmake -G Xcode ..
# Cross-compile for Windows using MinGW on *nix
.PHONY : windows
windows: $(BUILD_DIR) $(GREG)
cd $(BUILD_DIR); touch README.html; \
cmake -DCMAKE_TOOLCHAIN_FILE=../tools/Toolchain-MinGW-w64-64bit.cmake -DCMAKE_BUILD_TYPE=Release ..
# Build Windows zip file using MinGW on *nix
.PHONY : windows-zip
windows-zip: $(BUILD_DIR) $(GREG)
cd $(BUILD_DIR); touch README.html; \
cmake -DCMAKE_TOOLCHAIN_FILE=../tools/Toolchain-MinGW-w64-64bit.cmake -DCMAKE_BUILD_TYPE=Release -DZIP=1 ..
# Cross-compile for Windows using MinGW on *nix (32-bit)
.PHONY : windows-32
windows-32: $(BUILD_DIR) $(GREG)
cd $(BUILD_DIR); touch README.html; \
cmake -DCMAKE_TOOLCHAIN_FILE=../tools/Toolchain-MinGW-w64-32bit.cmake -DCMAKE_BUILD_TYPE=Release ..
# Build Windows zip file using MinGW on *nix (32-bit)
.PHONY : windows-zip-32
windows-zip-32: $(BUILD_DIR) $(GREG)
cd $(BUILD_DIR); touch README.html; \
cmake -DCMAKE_TOOLCHAIN_FILE=../tools/Toolchain-MinGW-w64-32bit.cmake -DCMAKE_BUILD_TYPE=Release -DZIP=1 ..
# Build the documentation using doxygen
.PHONY : documentation
documentation: $(BUILD_DIR) $(GREG)
cd $(BUILD_DIR); touch README.html; \
cmake -DDOCUMENTATION=1 ..; cd ..; \
doxygen build/doxygen.conf
# Clean out the build directory
.PHONY : clean
clean:
rm -rf $(BUILD_DIR)/*
-rm src/version.h
# Ensure greg is compiled
$(GREG):
$(MAKE) -C submodules/greg
# Create build directory if it doesn't exist
$(BUILD_DIR): CHANGELOG
-mkdir $(BUILD_DIR) 2>/dev/null
-cd $(BUILD_DIR); rm -rf *
# Generate a list of changes since last commit to 'master' branch
.PHONY : CHANGELOG
CHANGELOG:
git log master..develop --format="* %s" | sort | uniq > CHANGELOG-UNRELEASED
# ===============
# make deprecated
# ===============
# This allows you to create a binary of `multimarkdown` for the current machine
# without installing cmake.
#
# I don't recommend this approach, but it should work in a pinch
CFLAGS ?= -Wall -g -O3 -include src/GLibFacade.h -include src/version.h -include src/parser.h
PROGRAM = multimarkdown
OBJS = build/multimarkdown.o build/parse_utilities.o build/parser.o build/GLibFacade.o build/writer.o build/text.o build/html.o build/latex.o build/memoir.o build/beamer.o build/lyx.o build/lyxbeamer.o build/opml.o build/odf.o build/critic.o build/rng.o build/rtf.o build/transclude.o build/toc.o
build/%.o: src/%.c src/parser.h src/version.h $(BUILD_DIR)
$(CC) -c $(CFLAGS) -o $@ $<
src/version.h: $(BUILD_DIR)
cd $(BUILD_DIR); touch README.html; \
cp ../tools/version.h ../src/version.h
build/parser.o: src/parser.c src/parser.h
$(CC) -c $(CFLAGS) -o $@ $<
src/parser.c: src/parser.leg $(GREG) src/parser.h
$(GREG) -o src/parser.c src/parser.leg
.PHONY : deprecated
deprecated: $(GREG) build/$(PROGRAM)
build/$(PROGRAM): $(OBJS) $(BUILD_DIR) src/version.h
$(CC) $(CFLAGS) $(LDFLAGS) -o $@ $(OBJS); \
rm src/parser.c