diff --git a/VG Music Studio/MP2K.yaml b/VG Music Studio/MP2K.yaml index 1b9ec60..a15c558 100644 --- a/VG Music Studio/MP2K.yaml +++ b/VG Music Studio/MP2K.yaml @@ -20,7 +20,7 @@ A3UJ_00: HasPokemonCompression: False A7KE_00: Name: "Kirby: Nightmare in Dream Land (USA)" - SongTableOffsets: 0x060B460 + SongTableOffsets: 0x60B460 SongTableSizes: 579 SampleRate: 4 ReverbType: "Normal" @@ -88,16 +88,38 @@ A7KE_00: 56: "Nightmare Appears!" A7KP_00: Name: "Kirby: Nightmare in Dream Land (Europe)" - SongTableOffsets: 0x0843B50 + SongTableOffsets: 0x843B50 Copy: "A7KE_00" AE7E_00: - Name: "Fire Emblem 7 (USA)" - SongTableOffsets: 0x69D6E0 - SongTableSizes: 1000 + Name: "Fire Emblem: The Blazing Blade (USA)" + SongTableOffsets: 0x69D6D8 + SongTableSizes: 1001 SampleRate: 3 ReverbType: "Normal" Reverb: 0 - Volume: 15 + Volume: 13 + HasGoldenSunSynths: False + HasPokemonCompression: False +AE7J_00: + Name: "Fire Emblem: The Blazing Blade (Japan)" + SongTableOffsets: 0x6EA8C8 + Copy: "AE7E_00" +AE7X_00: + Name: "Fire Emblem: The Blazing Blade (Europe X)" + SongTableOffsets: 0x6805F4 + Copy: "AE7E_00" +AE7Y_00: + Name: "Fire Emblem: The Blazing Blade (Europe Y)" + SongTableOffsets: 0x67F1F4 + Copy: "AE7E_00" +AEFJ_00: + Name: "Fire Emblem: The Binding Blade (Japan)" + SongTableOffsets: 0x3994D8 + SongTableSizes: 621 + SampleRate: 3 + ReverbType: "Normal" + Reverb: 0 + Volume: 13 HasGoldenSunSynths: False HasPokemonCompression: False AGFE_00: @@ -656,6 +678,10 @@ BE8E_00: Volume: 13 HasGoldenSunSynths: False HasPokemonCompression: False +BE8J_00: + Name: "Fire Emblem: The Sacred Stones (Japan)" + SongTableOffsets: 0x214120 + Copy: "BE8E_00" BE8P_00: Name: "Fire Emblem: The Sacred Stones (Europe)" SongTableOffsets: 0x42FFB0