Metal 3.0 capture to file support #1294
Replies: 2 comments 4 replies
-
To use file capture, you also have to set |
Beta Was this translation helpful? Give feedback.
-
With
That sounds very large for an initial frame capture. Are you sure you have If so, it's probably because, for some reason, your frame presentation is not stopping the capture activity. What queue index and queue family index is your frame presentation performed on? If it's not Also, it's possible that MoltenVK might have a problem auto-capturing a frame presentation that is not on queue Added #1296 to address this. |
Beta Was this translation helpful? Give feedback.
-
Struggling to try the fantastic feature of setting MVK_CONFIG_AUTO_GPU_CAPTURE_OUTPUT_FILE alongside with MVK_CONFIG_AUTO_GPU_CAPTURE_SCOPE set to 2 to gather profiling info for later analysis with XCode tools. More or less successfully was able to use MVK_CONFIG_AUTO_GPU_CAPTURE_SCOPE under XCode debugger, but am consistently getting "Capturing is not supported" when enabling output to a file. I reckon it's due to all of my devices (Radeon 560, Intel 630 and external Vega on Mac Pro 2017) are logged as supporting metal 2.2 both on Catalina 10.15.7 and Big Sur 11.2.2 and not metal 3.0. Obviously that's not the problem of MoltenVK, but could you please point out to the hardware/software configurations you use to get Metal 3.0 support, as I was unable to find any specs on that in the apple developer manuals. Thanks!
Beta Was this translation helpful? Give feedback.
All reactions