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Error with Shape Keys and Armature when exporting to glTF 2.0 #2329
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Case 1: Case 2: Case 3: |
Hello julienduroure, |
If it's already fixed, has it been released? Sorry for the inconvenience. |
I am using Blender 4.2.1.0, and I want to import a glTF file into Unreal Engine 5.4.3, but I'm encountering errors when combining both armature and shape keys.
Case 1:
Step 1: Select the armature and mesh.
Step 2: Export to glTF 2.0 with the "Apply Modifiers" option enabled.
Step 3: Import back into Blender, but the shape keys are missing.
Case 2:
Step 1: Select the armature and mesh.
Step 2: Export to glTF 2.0 without applying the "Apply Modifiers" option.
Step 3: Import into Unreal Engine 5.4, but the mesh and shape keys are not displayed.
Case 3:
Step 1: Select only the mesh.
Step 2: Export to glTF 2.0.
Step 3: Import into Unreal Engine 5.4, and the shape keys are present, but the armature is missing.
I'm not sure if this is a bug in Blender. Could you please help me with this?
Thank you very much!
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