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Imported 3D model with amature (exported glTF), objects that has been parented into the amature to be misplaced (wrong position) #2330
Comments
Admin edit : I deleted the comment with a malicious file
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First analysis : |
And then not only sub-rigs that affected, but the objects that parented into this main amature are affected too. I saw tasset in this model got moved a little bit to back, spiked poleyn, and even greaves and vambraces. |
Note the the rig (in the .blend) has some dependency cycles, so we can't guarantee that everything is exported correctly
I still have to check how deep this deps cycle impact the export |
Describe the bug
I tried to import an exported glTF (character), resulting many objects that has been parented into the amature to be misplaced.
To Reproduce
Steps to reproduce the behavior:
Expected behavior
It should be show like this: (glTF viewer)
Screenshots
This is an observed result: (Blender)
.blend file/ .gltf (mandatory)
https://www.mediafire.com/file/yhthl5wlyo4ovcv/Wendiir_Neorgreth_%2528Free_download_-_.blend_and_texture_files_included%2529.zip/file
Version
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