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Sample skinned assets without inverseBindMatrices #132
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FWIW, the third model of https://github.com/KhronosGroup/glTF-Asset-Generator/blob/main/Output/Positive/Animation_Skin/README.md is testing this exact thing. |
If you have a model you want to try, I can use Unwrap3D to strip out the inverse bind matrices. It works on all models I have tried. |
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The glTF spec says that
inverseBindMatrices
are optional.Does this repo contain any sample assets that use skinning without the IBMs? We should probably have a test asset that checks whether this works in client implementations.
/cc KhronosGroup/glTF#2411
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