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Custom clipping planes could be used for more convenient model inspection.
This feature would consist of:
Rendering implementation would require a relatively simple vertex shader update:
gl_ClipDistance[0] = dot(position, planeXPos); gl_ClipDistance[1] = dot(position, planeXNeg); gl_ClipDistance[2] = dot(position, planeYPos); gl_ClipDistance[3] = dot(position, planeYNeg); gl_ClipDistance[4] = dot(position, planeZPos); gl_ClipDistance[5] = dot(position, planeZNeg);
where position is a vertex position in the world (or view) space and each plane* is a vector with plane equation coefficients in the same space.
position
plane*
The feature would require support for the WEBGL_clip_cull_distance extension.
The text was updated successfully, but these errors were encountered:
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Custom clipping planes could be used for more convenient model inspection.
This feature would consist of:
Rendering implementation would require a relatively simple vertex shader update:
where
position
is a vertex position in the world (or view) space and eachplane*
is a vector with plane equation coefficients in the same space.The feature would require support for the WEBGL_clip_cull_distance extension.
The text was updated successfully, but these errors were encountered: