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premake5.lua
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premake5.lua
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dependencies = {
basePath = "./deps"
}
function dependencies.load()
dir = path.join(dependencies.basePath, "premake/*.lua")
deps = os.matchfiles(dir)
for i, dep in pairs(deps) do
dep = dep:gsub(".lua", "")
require(dep)
end
end
function dependencies.imports()
for i, proj in pairs(dependencies) do
if type(i) == 'number' then
proj.import()
end
end
end
function dependencies.projects()
for i, proj in pairs(dependencies) do
if type(i) == 'number' then
proj.project()
end
end
end
include "deps/cpp-httplib.lua"
include "deps/minhook.lua"
include "deps/rapidjson.lua"
include "deps/SQLiteCpp.lua"
include "deps/msgpack11.lua"
workspace "umamusume-localify"
location "./build"
objdir "%{wks.location}/obj"
targetdir "%{wks.location}/bin/%{cfg.platform}/%{cfg.buildcfg}"
architecture "x64"
platforms "x64"
configurations {
"Debug",
"Release",
}
toolset "clang"
systemversion "latest"
symbols "On"
staticruntime "On"
editandcontinue "Off"
warnings "Off"
characterset "Unicode"
cppdialect "C++20"
cdialect "C17"
flags {
"NoIncrementalLink",
"NoMinimalRebuild",
"MultiProcessorCompile",
}
staticruntime "Off"
filter "configurations:Release"
optimize "Full"
buildoptions "/Os"
filter "configurations:Debug"
optimize "Debug"
dependencies.projects()
project "umamusume-localify"
targetname "UnityPlayer"
language "C++"
kind "SharedLib"
files {
"./src/**.hpp",
"./src/**.cpp",
"./src/**.h",
"./src/**.c",
"./src/**.asm",
"./src/**.def",
"./src/**.rc",
}
links {
"Shlwapi",
"WinINet",
"ntdll",
"RuntimeObject",
"./deps/discord_game_sdk/discord_game_sdk.dll.lib"
}
includedirs {
"./src",
"%{prj.location}/src",
}
nuget {
"Microsoft.Web.WebView2:1.0.2420.47",
"Microsoft.Windows.ImplementationLibrary:1.0.240122.1"
}
dependencies.imports()
filter "configurations:Release"
linkoptions "/SAFESEH:NO"
syslibdirs {
"./libs/Release",
}
filter "configurations:Debug"
linkoptions "/SAFESEH:NO"
syslibdirs {
"./libs/Debug",
}