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EditLabel.h
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EditLabel.h
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#if !defined(AFX_EDITLABEL_H__A4EABEC5_2E8C_11D1_B79F_00805F9ECE10__INCLUDED_)
#define AFX_EDITLABEL_H__A4EABEC5_2E8C_11D1_B79F_00805F9ECE10__INCLUDED_
#if _MSC_VER >= 1000
#pragma once
#endif // _MSC_VER >= 1000
// EditLabel.h : header file
//
/////////////////////////////////////////////////////////////////////////////
// CEditLabel window
enum FlashType {None, Text, Background };
class CEditLabel : public CEdit
{
// Construction
public:
CEditLabel();
CEditLabel& SetBkColor(COLORREF crBkgnd);
CEditLabel& SetTextColor(COLORREF crText);
CEditLabel& SetText(const CString& strText);
CEditLabel& SetFontBold(BOOL bBold);
CEditLabel& SetFontName(const CString& strFont);
CEditLabel& SetFontUnderline(BOOL bSet);
CEditLabel& SetFontItalic(BOOL bSet);
CEditLabel& SetFontSize(int nSize);
CEditLabel& SetFontStrikeOut(BOOL bSet);
CEditLabel& SetSunken(BOOL bSet);
CEditLabel& SetBorder(BOOL bSet);
CEditLabel& FlashText(BOOL bActivate);
CEditLabel& FlashBackground(BOOL bActivate);
CEditLabel& SetLink(BOOL bLink);
CEditLabel& SetLinkCursor(HCURSOR hCursor);
void SetAutoRedraw(BOOL bSet) { m_bAutoRedraw=bSet; }
void SetAutoFont(BOOL bSet) { m_bAutoFont=bSet; }
void CreateFont(void) { ReconstructFont(); }
void Refresh(void) { RedrawWindow(); }
// Attributes
public:
protected:
void ReconstructFont();
COLORREF m_crText;
HBRUSH m_hBrush;
HBRUSH m_hwndBrush;
LOGFONT m_lf;
CFont m_font;
CString m_strText;
BOOL m_bState;
BOOL m_bTimer;
BOOL m_bLink;
BOOL m_bAutoRedraw,m_bAutoFont;
FlashType m_Type;
HCURSOR m_hCursor;
// Operations
public:
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CEditLabel)
//}}AFX_VIRTUAL
// Implementation
public:
virtual ~CEditLabel();
// Generated message map functions
protected:
//{{AFX_MSG(CEditLabel)
afx_msg HBRUSH CtlColor(CDC* pDC, UINT nCtlColor);
afx_msg void OnTimer(UINT nIDEvent);
afx_msg void OnLButtonDown(UINT nFlags, CPoint point);
afx_msg BOOL OnSetCursor(CWnd* pWnd, UINT nHitTest, UINT message);
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
/////////////////////////////////////////////////////////////////////////////
//{{AFX_INSERT_LOCATION}}
// Microsoft Developer Studio will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_EDITLABEL_H__A4EABEC5_2E8C_11D1_B79F_00805F9ECE10__INCLUDED_)