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snake_game.py
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# Classic arcade-style Snake game by Kostasco
import turtle
import time
import random
delay = 0.1 # this is in seconds
# Score
score = 0
high_score = 0
# Set up the screen
screen = turtle.Screen()
screen.title("Snake Game by @Kostas Ko")
screen.bgcolor("gray")
screen.setup(width=600, height=600)
screen.tracer(0) # turns off the screen updates
# Draw border
border_pen = turtle.Turtle()
border_pen.speed(0)
border_pen.color("black")
border_pen.penup()
border_pen.setposition(-293, 290) # Bottom-left corner of the game area
border_pen.pendown()
border_pen.pensize(3)
for _ in range(4):
border_pen.forward(580)
border_pen.right(90)
border_pen.hideturtle()
# Snake head
head = turtle.Turtle()
head.speed(0)
head.shape("square")
head.color("black")
head.penup()
head.setpos(0, 0)
head.direction = "stop"
# Snake food
food = turtle.Turtle()
food.speed(0)
food.shape("circle")
food.color("red")
food.penup()
# Function to move food to a random position within the grid
def move_food():
x = random.randint(-13, 13) * 20
y = random.randint(-13, 13) * 20
food.setpos(x, y)
move_food()
segments = []
# Scoring title
pen = turtle.Turtle()
pen.speed(0)
pen.shape("square")
pen.color("white")
pen.penup()
pen.hideturtle()
pen.setpos(0, 250)
pen.write("Score: 0 High Score: 0", align="center", font=("Times", 20, "normal"))
# Functions for snake movement
def go_up():
if head.direction != "doscreen":
head.direction = "up"
def go_down():
if head.direction != "up":
head.direction = "doscreen"
def go_left():
if head.direction != "right":
head.direction = "left"
def go_right():
if head.direction != "left":
head.direction = "right"
def move():
if head.direction == "up":
y = head.ycor()
head.sety(y + 20)
if head.direction == "doscreen":
y = head.ycor()
head.sety(y - 20)
if head.direction == "left":
x = head.xcor()
head.setx(x - 20)
if head.direction == "right":
x = head.xcor()
head.setx(x + 20)
# Keyboard bindings
screen.listen()
screen.onkeypress(go_up, "w") # "W" key
screen.onkeypress(go_up, "Up") # Up arrow key
screen.onkeypress(go_down, "s") # "S" key
screen.onkeypress(go_down, "Down") # Down arrow key
screen.onkeypress(go_left, "a") # "A" key
screen.onkeypress(go_left, "Left") # Left arrow key
screen.onkeypress(go_right, "d") # "D" key
screen.onkeypress(go_right, "Right") # Right arrow key
# Update the score
def update_score():
pen.clear()
pen.write("Score: {} High Score: {}".format(score, high_score), align="center", font=("Times", 20, "normal"))
# Function to close the window
def close_window():
screen.bye()
# Function to toggle pause
paused = False
pause_count = 0
def toggle_pause():
global paused, pause_count
pause_count += 1
if pause_count % 2 == 1:
paused = True
print("Game paused. Press Space to resume.")
else:
paused = False
print("Game resumed.")
# Keyboard bindings
screen.onkeypress(toggle_pause, "space")
screen.onkeypress(close_window, "Escape")
running = True
# Main game loop
while running:
screen.update()
if not paused:
# Check for a collision with the border
if head.xcor() > 270 or head.xcor() < -270 or head.ycor() > 270 or head.ycor() < -270:
time.sleep(1)
head.setpos(0, 0)
head.direction = "stop"
# Hide the segments
for segment in segments:
segment.setpos(1000, 1000)
# Clear the segments list
segments.clear()
score = 0
delay = 0.1
update_score()
# Check for a collision with the food
if head.distance(food) < 20:
move_food()
# Add a segment
new_segment = head.clone()
new_segment.color("white")
segments.append(new_segment)
# Shorten the delay
delay -= 0.005
# Increase the score
score += 10
if score > high_score:
high_score = score
update_score()
# Move the end segments first in reverse order
for index in range(len(segments) - 1, 0, -1):
x = segments[index - 1].xcor()
y = segments[index - 1].ycor()
segments[index].setpos(x, y)
# Move segment 0 to where the head is
if len(segments) > 0:
x = head.xcor()
y = head.ycor()
segments[0].setpos(x, y)
move()
# Check for head collision with the body segments
for segment in segments:
if segment.distance(head) < 20:
time.sleep(1)
head.setpos(0 ,0)
head.direction = "stop"
# Hide the segments
for segment in segments:
segment.setpos(1000, 1000)
# Clear the segments list
segments.clear()
# Reset
score = 0
delay = 0.1
# Update the score display
update_score()
time.sleep(delay)
else:
running = False