In this Solar System Simulation, you can:
- Move planets with a mouse
- Control velocity
- Change mass
- Give position
- Visualize planet trajectory path
- Manipulate G and distance multiplier constants
- Capable to handle planets as much as you want (Currently planets can be added only in the editor)
Simulation's key formula is Newton's law of Universal Gravitation. This simulation not references real-life solar system, but can be used for educational purposes.
Interested? You can try out at ithi.io
Until June, I am planning to add features like:
- Adding/deleting planets
- Multi-selection
- Save and load scenes from json
- You can select a planet by left clicking
- Move planet by clicking then holding left click
- Move around by holding right click
- Scroll for zoom
- You modify the selected planet by UI on top of the screen.
-
Release Packages: You can directly install build files. They are available here for Windows and Linux.
-
Source Code: Also you can clone source code and export it to desired OS. You can check up on exporting in Godot DOCS This project was made on 3.2.3 version of Godot Editor. Please open this project with the correct version otherwise, it will cause unpredictable behavior.
-
This simulation is based on Sebastian Lague's Solar System in Unity