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custom.ini
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custom.ini
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# ------ MixSets - Developed by Junior_Djjr and GTAForums community ---------
# Best visualization in Notepad++ https://notepad-plus-plus.org/download
#
# Order to make a function not be loaded, put a # in start of line, or configure it to -1. - If no function is enabled, this mod will do absolutely nothing in your game.
# Functions of enable/disable: Use 1 and 0, where 1 enables and 0 disables.
# Times in milliseconds (1000 = 1 second).
# Generally distances and sizes are in meters (1.0 = 1 meter = 1.09 yard).
#
# Use and abuse of 'Search' tools (generally CTRL+F / F3) to try to find what you want.
#
#------------------------------------------------------------------------------
[Mod Settings]
ActivateMod = 1 # Enable the mod. - Put 1 to enable or 0 to this mod not be loaded.
DelayToRead = 500 # Add a wait time to this mod be activated. - So if other mod changes a value in your game als imposed in this mod, with a wait time, the other mod will set the value and so Mix Sets will set it, so overwriting the other mod made. [use -1 to ignore the time and enable it immediately]
ReloadCommand = SETS # Command to reload the settings inside your game (use only 4 chars). - E.g. put here "SETS" and when you type "SETS" in-game this file will reloaded - !!!IMPORTANT!!!: A lot of function can't be reloaded in-game! Basically, that ask for specific number will reload, but generally functions to enable/disable not.
InGameLanguage = 2 # Language for MixSets warnings in-game. ["1" = Português | "2" = English] - Note: If you speak other language (por exemplo se você fala português), check other folders that comes in official download.
CheckEXE = 1 # Check you .exe version - The mod only works in "Crack 1.0 US", if you're not using, will be alerted, download it and install. - Only disable this function if you think that is giving "false-positive".
#- Auto-reload
AutoRldEnable = 0 # Forcing this file to be automatically reloaded during the game (and invisibly, without message on screen). This helps if other mods is re-setting that this mod did.
AutoRldDelay = 60000 # Wait time to this file be reloaded if "AutoRldEnable" enabled. Very important to use a high number as 5000 (5 secs) or 60000 (1 minute) or more. Small number as 0, 100 or 500 can increase your HDD use and can do your map not load well.
# Note: "AutoRldLimit" was removed after v3 due your use no longer be necessary.
#- Not load
NotLoadDistances = 0 # Enabling, will not load functions that increase distances and intensities of traffic etc located in section [Distances and Densities] and "WaterSquare_Size". (recommended to weak PCs, but I recommend to you put "0" here and try to edit manually the function putting the distances etc that you want, but in case of lazy, simply put "1" here)
NoCheatsInSAMP = 1 # Enabling, if you're inside SAMP, will not load functions that can be considered cheats, even minor things. - It's not possible enable/disable this function in-game.
#------------------------------------------------------------------------------
[System]
StreamMemoryMB = 1024 # Memory size to be used in game (in Megabytes). [0 to 2048 | 50 is default] - Remembering that: 1024=1GB, 2048=2GB(max)] - This function is the same "Memory Fix" that everyone knows. - High numbers may cause crash if low RAM memory and remember to use SilentPatch (1.1 build 27 or newer) to not have artefacts over the map. {Fastman92}
FPSLimit = AUTO # FPS limit to enable/disable the FPS limiter in game menu. [30 is default] - High FPS cause bugs in your game as can't walk while aim a rifle/deagle, cutscenes not ending, impossibly to dive etc. So, you can set it to "AUTO" for Mix Sets choose the best FPS dependent on their situation in the game, so decreasing FPS when necessary (when not necessary, will limit it to 60 FPS). Remembering that this function will only work if FPS limiter is enabled in game menu. To not need to decrease FPS when aiming a rifle etc, use this mod: http://bit.do/fix-aim-rifle-walk {Junior_Djjr}
FrameDelay = 0 # Leaving "0" will increase notably your FPS. [14 is default] - Increase 20% - Note: Some mods as SilentPatch already comes with this FPS increase. {Deji}
ProcessPriority = 3 # Process priority of game. [1 up to 6 | 3 is default] - The higher the number the more your CPU will process the game over others PC processes. - DON'T USE 6 IF YOUR CPU IS SINGLE CORE, in this case 4 or 5 can do good results. If fails in commands, delay and audio bugs, let "3" or disable it. Powerfull processors can use "6" without problems, but will also have no or low FPS increase if your PC have few processes opened. - You can also change process priority in-game by pressing "Insert" + priority number (1 up to 6, e.g. Insert+5). Tip: While in game use 5 or 6, and when minimize, put in 1. {Fabio}
AntiAliasing = -1 # Overwrite the level of anti-aliasing. [0 up to max suported, If use above the supported value will adjust automatically to the maximum]. - Currently mod SilentPatch implemented this function in the game menu, but here you can also type "CA#A" in-game to change anti-aliasing quickly without going to menu, e.g. type "CA8A" and your anti-aliasing will change to "8". Also typing "AAI" you can see infos about your anti-aliasing as the max level suported by your PC. (Tip: If lag, increase it to do screenshots and decrease to play). If you don't want the possibly to type in-game, let "-2" here. {DK22Pac}
[Disables]
# Note: Graphic disables is in "Graphics"
ViolenceCensore = 0 # Violence censore as some countries as Japan. Reduce the violence of the game by removing some things like headshots and collect money from dead people. [Junior_Djjr]
DisaSound = 0 # Disables all sound processes of the game (can increase FPS). It was reported some problems like not being able to use the soda machine. {Deji}
DisaRadioChange = 1 # Disables the radio station changing when entering in Transfender, Wheel Arch Angels, Loco Low Co. Disabled if in SAMP. {Junior_Djjr}
DisaSteerLimit = 0 # Disables wheel angle limit at high speeds, perfect to play with joystick or steering wheel, or for those who enjoy drift. (Recommended also configure "WheelTurnSpeed").
DisaCheats = 0 # Disables all cheats. {Fabio}
DisaCrosshair = 0 # Disables weapons crosshair.
DisaReplays = 0 # Disables replay processes.
DisaFlyHghtLimt = 1 # Disables flying height limit.
DisaJtpHghtLimt = 1 # Disables jetpack height limit.
DisaPauseMnmze = 0 # Disables pause when you minimize. Useful if you play in windowed mode. - Take care to minimize this way within an interior.
DisaStatsBox = 0 # Disables stats notifications, as "+muscle", "+stamina" etc in screen corner.
DisaIdleCam = 0 # Disables the camera FPS looking around after you stay long with the player stopped.
DisaPedsTalk2U = 0 # Disables peds talking to you.
DisaIntMusic = 0 # Disables interior songs. (causing bugs when exiting in ammu nation?)
DisaTargetBlp = 0 # Disables health indication of some ped when you aim it. {Deji}
DisaEnexCamera = 0 # Disables the camera when entering some interior. {Wesser}
DisaTrainDerail = 0 # Disables the derailment of trains. You can put "2" to force enabling (so can reenable during the game). {Wesser}
DisaWhTurnBack = 1 # Disables the wheel back to stay straight when you leave the car. {LINK/2012}
DisaPJtoColor1 = 1 # Disables change car color to white when you add a paintjob.
DisaDrvByCamZoom = 0 # Disables the camera zoom while aiming at the drive-by. {ThirteenAG}
DisaUniqueJumps = 0 # Disables the camera changing and game slowing down when jumping with a vehicle (stunt). Still appear stunt score on the screen, but the jump stat will not be counted {Junior_Djjr}
NoMoneyZeros = 0 # Remove money zeros shown on the screen. That is, instead of "00123" will be shown "123". {uokka}
[Forces]
HeadlightsOn = 0 # Forces cars to stay with lights on always, even in daylight. {DK22Pac}
ForceUnderwtEff = 0 # Forces underwater effect - Tip: Put "20" in "FreezeWeather".
OpenHouses = 1 # Can enter in all possible houses (as in robbery sub-mission). If you play the sub-mission and leave it, the houses will close again, so just do the command to reload this .ini (by default type "SETS") for so they open again.
binthesky_dk = 0 # Does the game continue loading the map in high quality even while flying - May be necessary to have a speedy HDD (or a SSD) to map don't disappear. Also don't use high FPS. {DK}
TrainCamFix = 0 # Forces the car like camera in trains.
HostileGangs = 1 # There is a scene that happens when you are in a car with others people (eg, gang members) in a mission, where Ballas start to kick your car: youtu.be/zxZ759ytzUk - This function forces this event happen even out of missions. {Silent}
[Gameplay]
HealthBarSize = -1 # Size of energy/life/health bar. [1.0 up to 1450.0 | 1000.0 is default of maximum energy bar without ambulance missions].
WheelTurnSpeed = 0.15 # Speed to turn the wheel. [0.2 is default] - Decreasing (about 0.15 or less) you can do perfect curves and much more real. {LINK/2012}
VehBrakePower = -1 # Average brake power for all cars. [0.1 up to 2.0 or more | e.g. put 0.45 or less to have light brakes without drifting (ABS)] - THIS FUNCTION CAN'T BE RELOADED DURING THE GAME.
VehBrakeLimit = 0.15 # Min brake power for all cars. [0.1=weak | 0.15=not so weak | 0.25 = close to vanilla | 0.5=very strong] - This function can either be used together with the up and for fix cars that you install and comes with very weak braking (off game defaults). Reloading this function during the game may not be as useful. I recommend restarting the game.
BrakeReverseFix = 0 # Do you have to release the brake button and press again to so engage reverse gear (like some racing games). Also known as "Engage Reverse Gear". {LINK/2012}
RotorSpeed = 0.5 # Rotation speed for propellers of helicopters, airplanes etc. [0.22 is default] - Recomendado usar junto com SilentPatch to propellers be like PS2. {Wesser}
HeliMovSpeed = 0.003 # Movement speed of helicopters. [0.003922 is default]. - Bug: Decrease leave them a little slower helicopters. {Fabio}
VehElevatorSpd = -1 # Elevator speed (Dumper, Forklift etc). [10.0 is default]
VehFlpDontBurn = 1 # Cars upside down not firing and exploding. {LINK/2012} - If your game crashes when a car flips, disable it!
VehFlpDBHealth = 0.8 # (Used in conjunction with the above) Power to decrease when you (or peds) are upside down in car. [deixe 0.0 ou -1 para não diminuir energia, mais ou menos 0.8 fica bom].
PedHealth = -1 # Energy/health/life of peds. [100.0 is default] - Very compatible with missions and mods. {Junior_Djjr}
VehHealth = -1 # Energy/health/life of vehicles. (Idem) {Junior_Djjr}
[Fixes]
MouseFix = 1 # Fixes bug mouse stops working sometimes when you pause and unpause the game. (Other mods as SilentPatch already have this fix)
ScrllReloadFix = 1 # Fixes when you change ("scrolls") the weapon and it's reload automatically.
DriveWaterCht = 1 # Renables the cheat "cars driving in water", a removed cheat in PC version. - Type "SEAROADER" to enable/disable the cheat. (other mods as SilentPatch already have this fix) {Fastman92}
BlackRoadsFix = 0 # Fixes "black roads" that appear on the horizon in several locations. WARNING: Enabling this Black Roads Fix you will not have black textures but will aliased textures, RECOMMENDED TO USE THIS: http://bit.do/black-roads-fix If you use it and leave "1" here, Mix Sets will complement "disabling" the others BlackRoadsFix mods (if any in your GTA) in order to remove aliased textures they left. {Mike the Monkey (address)} {Fabio (DK's mod detection)}
VehLghtEngnOff = 1 # Fixes cars not turning on the lights with the engine off.
YAxisSensitvty = 1 # Fixes vertical mouse sensitivity. {ThirteenAG}
ParaLandingFix = 1 # Fixes the parachute landing animation. - Video: youtu.be/T8GV9ehpK1A {Junior_Djjr and crspo2020}
NoVigMisWanted = 1 # Disables wanted stars during vigilante missions. {Fabio}
HLSmoothyRefresh = 1 # The light texture on the floor will move smoothly in street cars. Originally the headlight texture on the ground only changes position every few centimeters (visible while a car is going slowly) (ImVehFt also fixes this) (See also: SHSmoothyRefresh). {Junior_Djjr}
SHSmoothyRefresh = 1 # Idem above. But now to the vehicle shadow (static shadow, in Low graphic)
RandWheelDettach = 1 # Originally when a vehicle explodes always comes out the left front wheel. Enabling this will fix any of the four wheels out randomly. {Junior_Djjr}
FireLensflare = -1 # Lensflare in fire. [2 is default, 1 to fix bugs in lensflare mods and 0 to disable totally the lensflare in flames, remember to use -1 if you don't want this function] {DK22Pac}
[Distances and Densities]
# Tip: Enable NotLoadDistances in top of this .ini for the following functions are automatically disabled.
#{Junior_Djjr and ThirteenAG}
#- Vehicles
VehDensity = 3.0 # Vehicle density (amount of vehicles in roads). [0.0 up to 5.0 (oor more) | 1.0 is default] - Other mods can also change this value. If another mod or mission remove traffic MixSets not reload this function automatically. Even so you can recharge with the command "ReloadCommand".
VehLimit = -1 # Random vehicle limit. [45 is default] - The limit is also imposed on popcycle.dat therefore increase this value do not necessarily increase the number of vehicles.
VehDespOnScr = 250.0 # Distance to the vehicle disappear (on screen). [170.0 is default].
VehDespOfScr = 150.0 # Distance to the vehicle disappear (off screen, usually when moving the screen vertically). [75.0 is default].
VehLODdist = 200.0 # Distance to see a vehicle LOD. [70.0 is default]. LOD = Low definition model.
#- Pedestrians
PedDensityExt = 3.0 # Pedestrian density in exterior. (Idem details in "VehDensity").
PedDensityInt = 1.0 # Pedestrian density in interior. - But, is recommended not use above 1.0 because it causes crash after a while inside a police station.
PedLimit = -1 # Random pedestrian limit. [25 is default] - The limit is also imposed on popcycle.dat therefore increase this value do not necessarily increase the number of pedestrians.
PedSpawnOnScr = 80.0 # Distance to the ped appear (on screen). [42.5 is default]. - Increasing this can also increase the number of pedestrians appearing off screen.
PedSpawnOfScr = 100.0 # Distance to the ped appear (off screen). [50.5 is default].
PedDespawnOnScr = 250.0 # Distance to the ped disappear (on screen). [65.0 is default].
PedDespawnOfScr = 200.0 # Distance to the ped disappear (off screen). [54.5 is default].
PedsDrawDist = 275.0 # Distance to view pedestrians (draw distance). [60.0 is default].
#- Grasses
MaxGrassFarClp = -1 # Maximum distance to the grass appear. [60.0 is default] - Increasing too does not necessarily increase the number of grasses, as the game has limits.
MinGrassFarClp = -1 # Minimum distance to the grass appear. [3.0 is default]
#- Towels
TowelSpwnOnScrn = 250.0 # Distance to beach towels appear (on screen). {LINK/2012}
TowelSpwnOfScrn = 150.0 # Distance to beach towels appear (off screen). {LINK/2012}
#- Trains
TrainsDistance = 500.0 # Distance to trains disappear. {Fabio}
#- Static shadows (Low)
#{Wesser}
ShdDst_Vehicles = 200.0 # Distance for vehicles shadows. [18.0 is default]
ShdDst_Peds = 150.0 # Distance for peds shadows. [15.0 is default]
ShdDst_SmlPlanes = 500.0 # Distance for small aircrafts shadows. [144.0 is default]
ShdDst_BigPlanes = 800.0 # Distance for big aircrafts shadows. [288.0 is default]
ShdDst_CarLight = 200.0 # Distance for headlight shadows (texture in ground). [27.0 is default]
#- Height limit to the shadows be visible on the ground. NOTE: Increasing the height of the shadows/lights of vehicles, it may be visible under a bridge as they pass over.
ShdDst_HghtHeadl = -1 # Height for vehicles headlight. [6.0 is default]
ShdDst_HghtVeh = -1 # Height for vehicles shadows. [4.5 is default]
ShdDst_HghtAircr = 200.0 # Height for aircraft shadows. [50.0 is default]
#- Footprints
#{Junior_Djjr}
FootstepsDist = 40.0 # Distance to footprints appear (as in beach). [10.0 is default]
FootstepsTime = 7000 # Time to footprints disappear. [2000 is default, player= +3000]
FootstepsTimeBl = 10000 # Time to bloody footprints disappear. [3000 is default]
#- Pickups
PickupsDrawDist = 200.0 # Distance to view pickups. [100.0 is default]
TimePickupShort = 60000 # Time to pickups disappear (basics, includes weapons). [20000 (20 seconds) is default]
TimePickupLong = -1 # Time to pickups disappear (longer version, pickups that take longer). [120000 (2 minutes) is default]
TimePickupMoney = 50000 # Time to money pickups disappear. [30000 (30 seconds) is default]
#
#
#-- Times (in milliseconds)
DeadPedToBeGrnd = 5000 # Time to dead ped "be on ground" - Increasing this value will fix bugs that peds be floating in the air after death by car. [2000 is default]. {Wesser}
DeadPedStayGrnd = 50000 # Time to dead pedestrian disappear. [30000 is default]. {Wesser}
TimeBloodpoolTex = 60000 # Time to disappear the blood texture on floor in a dead pedestrian. [40000 is default]. {Junior_Djjr}
TimeBloodstainPd = 10000 # Time to disappear blood texture on the floor caused by impacts (NPC). [2000 is default]. {Junior_Djjr}
TimeBloodstainPy = 15000 # Time to disappear blood texture on the floor caused by impacts (player). [8000 is default]. {Junior_Djjr}
TimeBleedingTex = 10000 # Time to disappear blood texture on the floor caused by knife, chainsaw etc. [2000 is default]. {Junior_Djjr}
TimeExplosionTex = 60000 # Time to disappear the explosion of texture on the floor. [30000 is default]. {Junior_Djjr}
[Graphics]
#-- Disables
# Tip: If you are looking to increase the FPS, disable some effects below can help you.
DisaNitroBlur = 0 # Disables blur motion when you release the nitro (other Motion Blur continues). {Fabio}
DisableMoBlur = 0 # Disables motion blur (when your car runs).
DisableVertigo = 0 # Disables "vertigo effect" (zoom out when the car runs very fast) - Works in conjunction with the above.
DisableHeat = 1 # Disables heat effect on screen.
DisaNoiseGoggl = 0 # Disables noise effect of glasses (night and thermal vision). {LINK/2012}
DisaGrass = 0 # Disables grass from medium+. {Deji}
DisaBirds = 0 # Disables birds. {Junior_Djjr}
DisaCoronas = 0 # Disables coronas (bright of lights). {Junior_Djjr}
DisaSkyStuff = 0 # Disables clouds, moon and stars, almost exclusive function for mods SkyBox, simply enable this feature you will not need to replace your particle.txd that usually comes in SkyBox mods. {Junior_Djjr}
DisaSun = 0 # Disables Sun. May be usefull to Skybox mods. {Junior_Djjr}
DisaVlmtcCloud = 1 # Disables volumectric clouds (those extremely heavy that give much lag (the other clouds still) seen when you fly too high). {LINK/2012}
DisaLowCloud = 0 # Disables normal clouds (small, low). {LINK/2012} - These clouds often cause lags in some weathers.
DisaTextures = 0 # Disables textures. - It is necessary to change the resolution in the game to get effect.
DisaColFx = 0 # Disables several small special effects that will increase FPS like smoke collision, sparks, exhaust smokes, dusts in certain land etc. {Deji}
DisaFlashes = 0 # Disables effects of flashlights. An illumination usually created by script which reflects the light in cars and people, eg the green light in bar Ten Green Bottles. {Deji}
DisaPlaneTrails = 0 # Disables fakes airplanes (those white lines in the sky). {LINK/2012}
DisaCullReflx = 0 # Disables reflections of cull areas such as mirrors of shops, this will fix the bug to minimize the game in an interior and textures bugs. (This function can not be activated during the game (using ReloadCommand)). {Deji}
DisaLensflare = 0 # Disables lensflare (as bright of Sun on screen etc).
DisaMovingFog = 1 # Disables fog "clouds" (in fogs weathers) that cause lags. {Junior_Djjr}
#- Weather
#{LINK/2012}
# Tip: Disable effects, in addition to have beautiful rains, can have an increase in FPS while it rains.
DisaWatrStream = 0 # Disables stream of water when it rains, those kinds of "clouds" of water all over the place. BUG: This will disable sandstorms too.
DisaRainNoise = 1 # Disables noise effect on screen when rains.
DisaSandStorm = 0 # Disables sands (from sandstorms).
DisaRainStrk = 0 # Disables streaks of rains falling.
#-- Configuring
SunSize = 10.0 # Geral size of the Sun. [6.0 is default]. {Junior_Djjr}
#- Sparks and bullets
# Tip: Reduce sparks and dust can have a good increase in FPS.
CarSoldSparkSprd = -1 # Spreading sparks in the collision of cars with solid objects. [0.1 is default] {Jack}
BulletSparkForc = -1 # Strength/speed of sparks caused by gunfires. [3.0 is default] {Jack}
BulletSparkSprd = -1 # Spreading sparks caused by gunfire. [0.4 is default] {Jack}
BulletDustSize = 0.1 # Size of dust caused by gunfire on land and sand. [0.4 is default] - Decrease does not lose FPS to shoot when shoot in sand. {Jack}
#- Tire smoke
# Tip: Decrease the size not to lose FPS when braking, skids etc.
#{Junior_Djjr}
TireSmk_Start = 0.25 # Size of smoke from tire when starting, burnouting and skidding. [0.9 is default]
TireSmk_Drift = 0.8 # Multiplier size of smoke for a drift/skid. So, "TireSmk_Start * TireSmk_Drift = Size of smoke when drifting". [0.5 is default]
TireSmk_Brake = 0.2 # Size of tire smoke while braking. [0.9 is default]
TireSmk_LumMax = -1 # Maximum value of randomization of the tone (brightness) of the smoke (the larger, whiter). [1.0 is default]
TireSmk_LumMin = -1 # Mininum value (idem above). [0.5 is default]
#- Shadows
# Statics = Simple shadows (from Low) | Dynamics (Stencil) = Movemment shadows and with formats (from Medium+)
# Note: Incompatible with "Shadows Extender".
# Tip: Great to play on Medium/High and still continues with Low shadows.
FcStaticPedSha = 0 # Disable dynamic shadows of pedestrians (force static shadows on pedestrian). - Previously called "DisaPedDinaSha".
FcStaticVehSha = 0 # Forcing the use of static shadows in vehicles (also disable dynamic shadows from the rest of the world, except peds). {ThirteenAG}
ShadowOpacity = 75 # Opacity of dynamic shadows. [0 up to 100 | 60 is default].
#- Water
# Tip: If you don't want to increase the size (to become more beautiful), or remove the square (to increase FPS), you can configure the WaterSquare_Size to the default value (the square will remain the same size), set up WaterSquare_HghL for a 40.0 and enable DisaSquareAircrf, so you will not see the square while you are tall and/or in a plane, thereby increasing the FPS while flying etc.
DisaWaterSquare = 0 # Disables the lighter square in the water (which is around you). This square indicates the visible 3D waves, but originally the game has a bug that makes them clearer, and so ugly. Disabling you only have visual changes, the waves continue taking you and the boats up etc usually the gameplay will not be affected and will improve a bit FPS. {Junior_Djjr}
# If the "WaterSquare_Size" function is disabled, automatically the "WaterSquare_HghL" and "DisaSquareAircrf" will be too. And if activated, you can not disable in-game. {Junior_Djjr}
WaterSquare_Size = 100.0 # Size of the square, the higher the farther you will see the waves and consequently less you will notice this clearer Square by water. Beware, as increasing too decreases the FPS! [The standard is 40.0 increase to 200.0 much improvement and loses little FPS. Use -1 to disable] {Junior_Djjr}
WaterSquare_HghL = 50.0 # Add height limit to see the lighter square in the water (the waves). This can increase FPS if you're flying or at a high altitude, especially if you increased square size. {Junior_Djjr}
DisaSquareAircrf = 1 # Disable while you're in an airplane (except Skimmer and Sea Sparrow). After all, while you are flying you don't see the waves, then you can turn to get some FPS. {Junior_Djjr}
[Vehicle Lights]
# All functions of car headlights were moved to the mod Enhanced ParticleTXD (plus newly added). Download the mod here: http://bit.do/enhanced-particletxd
# The functions were: DisaHeadl3Deff HeadlType HeadlTypeFront HeadlAlpha HeadlAlphaFront HeadlSize HeadlSizeMult HeadlSizeSub HeadlSizeFront TailType TailAlpha TailSize TailSizeMult TailSizeSub ShortHeadlights HeadLSizeDual HeadLSizeMono HeadLSizeBike HeadLDistance HeadLCoronaDist HeadLnormalRG HeadLnormalB HeadLhalogenRG HeadLhalogenB. - Downloading Enhanced ParticleTXD all of them will come (but with new names) and more others.
[Filter and Lighting]
#- Filters
# Note: Lower the quality of the filters possibly still not increase the FPS.
LicTextFilter = 3 # Filter for license plate text texture, leave 3 to have a smoother plate (other mods like SilentPatch already have this). [1 up to 3 | default 1].
FilterOne = -1 # Filter for textures of CJ, menu and shadows. [1 up to 2 | default is 2] - you can let 1 for a SMALL increase of FPS (thus less quality).
TexFiltMIN = 3 # Texture filter (minimum). [2 is default].
TexFiltMAX = 3 # Texture filter (maximum). [3 is default].
#- Lighting
# Tip: Remove lighting vehicles can increase FPS, but it can get ugly.
VehLighting = -1 # Vehicle lighting. [1 is default]. - Putting "0" will be darker and matte. (decreases a bit the use of video card) {Deji}
VehSpecular = -1 # Vehicle specular highlighting. [1 is default]. - Putting "0" were more matte and less shaded. (decreases a bit the use of your video card) {Deji}
LocalViewer = -1 # A tiny difference in the car's brightness depends on the camera position. [0(desligado) is default].
VehLightMul = -1 # Intensity multiplier of a light (flashlight) hitting a car. [1.0 is default]
#- Position of the specular lighting - source of light that creates the car shine [-0.5, -0.5, 0.707 is default] - Use "-1" to ignore here will not work, but as in other functions you can use "#" in beginning of the line.
#SpecDirX = -0.5
#SpecDirY = -0.5
#SpecDirZ = 0.707
[Skid Marks]
#{Junior_Djjr}
SkidRate = 75 # Time in milliseconds of the rate of creation of marks. [default is 100] - Decreasing will result in smoother curves, but also increase the chances of hitting the limit of the game if you stay too skidding, and so, for a while, the cars will stop releasing the skid marks.
SkidHeight = 0.07 # Height of marks from the ground. [default is 0.1 (10 centimeters)] - Try not decrease too much, it can cause z-fighting (flickering) or being stuffed into some floors. - Only works on drift marks.
#-- Fades
# FadeStr: Time in milliseconds to start to disappear; FadeEnd: Time in milliseconds to finish disappearing
# The time limit is 65000 (65 seconds), very careful to use too large numbers because the game is limited, hitting the limit makes the marks appear to stop the other disappear.
#- Very short
SkdVeryShort_FadeStr = 7500 # [default is 2500]
SkdVeryShort_FadeEnd = 10000 # [default is 5000]
#- Short
SkdShort_FadeStr = 15000 # [default is 5000]
SkdShort_FadeEnd = 20000 # [default is 10000]
#- Medium
SkdMedium_FadeStr = 25000 # [default is 10000]
SkdMedium_FadeEnd = 30000 # [default is 20000]
#- Long
SkdLong_FadeStr = 25000 # [default is 10000]
SkdLong_FadeEnd = 30000 # [default is 20000]
#- Thread (soil, sand etc)
SkdThread_FadeStr = 30000 # [default is 10000]
SkdThread_FadeEnd = 40000 # [default is 20000]
[Hydra]
DisaHydraSpeedL = 1 # Disables Hydra speed limit.
HydraRocktDelay = -1 # Time limit for each rocket. [default is 500].
HydraFlareDelay = -1 # Time limit for each flare. [default is 1500].
HydraLockADelay = -1 # Time limit for aim lock of Hydra. [default is 1000].
[Rhino]
#{Jack}
RhinoFireDelay = -1 # Time limit for each shot. [800 is default].
RhinoFirePush = -1 # Impulse for that Rhino suffers in each shot. [0.1 is default]. - Decrease to about 0:05 or 0:02 seems to improve. Some people had problems with it.
RhinoFireRange = -1 # Shooting range distance. [60.0 is default]. - Increase too much can cause failures.
RhinoFireType = -1 # Explosion type that generates when shoot. [0 up to 12 | 10 is default]. - http://gtag.gtagaming.com/sanandreas/explosions/
[Wanted]
# Note: civilian vehicles as roadblock can cause strange things.
#{Jack}
RoadBlockVeh_4 = -1 # ID of vehicle for 4 stars roadblock. [427 (Enforcer) is default].
RoadBlockVeh_5 = -1 # ID of vehicle for 5 stars roadblock. [286 (FBI Rancher) is default].
RoadBlockVeh_6 = -1 # ID of vehicle for 6 stars roadblock. [433 (Barracks) is default].
MaxHydras = -1 # Maximum number of Hydras chasing you. [2 is default].
DelayHydras = -1 # Waiting time for the creation of each Hydra. [60000 (1 minute) is default].
RandomizHeliFire = -1 # Time randomizer to the helicopter shot you. [0.15 is default]. - The higher the number, the more rarely will shot.
DisaSAM = 0 # Disables ground to air missile (which shoots your plane).
DisaAirMissile = 0 # Disables Hydras missiles chasing you.
MilitaryZoneStar = -1 # Wanted starts entering in a military zone. [5 is default].
BannedSFZoneLevel = -1 # Wanted starts when go to the SF zone without permission. [4 is default].
BannedLVZoneLevel = -1 # Wanted starts when go to the LV zone without permission. [4 is default].
[World]
Gravity = -1 # Gravity. [0.008 is default].
IgnoreWater = 0 # Enabling, you can walk, drive, fly etc underwater as if it didn't exist.
FreezeWeather = -1 # Freeze some weather. [Use -1 to ignore] - List here: http://wiki.sa-mp.com/wiki/WeatherID (e.g. 8 is rain).
StartHour = -1 # Time when you load your save.
LockHour = 0 # Enable locked clock.
HowManyMinsInDay = -1 # How many minutes are required to pass one day in the game. Use 48 to be equal GTA V and other current games.
[Advanced]
ForcCARsection = 0 # Force the spawn of cars in CAR Section (IPL mods) - Useful for advanced users to test their IPL mods - WARNING: DO NOT SAVE ON PLAY WITH IT, will bugs the save. {LINK/2012}
#------------ CUSTOM FUNCTIONS ------------#
# You can create your custom functions here.
#
# What you need:
# - A memory address. (a direct address that can be written, like 0x8CDEE4 (or 0x008CDEE4 or 8CDEE4 or $8CDEE4 etc)(not offsets like CVehicle+0xC4, +1069 etc). - You can found some memory addresses, e.g. here: http://www.gtamodding.com/index.php?title=Memory_Addresses_%28SA%29 or here: http://gtaforums.com/topic/194199-documenting-gta-sa-memory-adresses (Logically, only some addresses make sense to use).
# - Know how many Bytes have in this address [1 Byte(Byte), 2 Bytes(Word), 4 Bytes(Dword) or Float(numbers like 0.0, 1.0) etc]. If you don't know, you can try to guess, but may cause crashes.
# Note: Is acceptable hexadecimal values (0x), but if you have problems, convert hexadecimal to decimal (see Google) and use the decimal number here.
#
# Example:
# "0xB7CE50 - [dword] Money" - This address have 4 Bytes(Dword) and is stored a number on it, this number is the player's money.
#
# How add more functions:
# - Below, an example of a function that changes the money to 100000, to add more functions copy everything and do the exact same thing, and change the "[1]" to "[2]", then "[3]" respectively. The limit is 25 functions! (up to [25]).
# - Remember to remove the "#" of "#[1]" to the function be loaded!
#
#[1]
Address = 0xB7CE50 # Memory address.
Size = D # Number of Bytes to be written. - You can put the number of Bytes or use shortcut letters as: B=1 Byte | W=2 Bytes | D=4 Bytes | F=Float (Remember of Float numbers (0.0, 1.0 etc) have 4 Bytes, but is necessary to use "F" here to say that this is a Float).
Value = 100000 # Value to been written in this address.
# -----------------------------------------------------------------
# CRÉDITS: This mod was created not only for me but for all GTAForums.com community, usually indirectly.
# Thanks mainly to: Deji, DK, DeXx, Fabio, LINK/2012, Sacky, ThirteenAG, Wesser, MTA developers among other people who shared memory addresses to us.
# ----------- JuniorDjjr.MixMods.com.br - GTAForums.com -------------